ID = Bushwacker medium battlemech
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The Bushwacker is some would say the perfect combination of speed , armor , firepower and versatility. The Bushwacker is good at any role you give it. And can even hold its on when caught in a tight situation. With variants build for all ranges. The Bushwacker really does not have any flaws apart from exposed weapon ports and lack of jump jets. Other from that the Bushwacker is a solid IS medium mech more then capable for facing off against clan units.
Prime: The prime variant goes for medium too long range combat and the inclusion of a GECM allows it too either hide away and give fire support or surprise enemy forces with a flank. For long range it is armed with 2 LRM-10 racks an a single ERLL these alone do enough damage. Coming in closer a single AC-10 helps out and lastly for BA defense it is armed with a pair of MG.
A: Nicknamed the "warthog" The A variant is a power house damage over time dealer.Giving up fire support in terms of direct firepower and more medium too close range. The A is armed with 2 RAC-5 ( rotary) Which can spit out death incredibly fast over 700m. These cannons are backed up by 1 ERML and 1 SRM-4 pack with 2 machine guns for Ba defense. The A variant is fitted with a LAMS system too protect it self and allies from missiles. It also has a whopping 4 extra tons for ammo.
B: Up in your face Brawling variant. The B Is fitted purely too engage target at close range lacking any long range weapons. The B is armed with 2 SRM-6 packs followed up by 2 SPL 1 MPL and a large LBX-20 with a single ton for reloads. It also carries a single LAMS for anti missile duties. This variant is extremely dangerous up close.
C: Long range engage support. The C variant goes into a missile and support platform. This variant is armed with 2 LRM -15 racks that can fire up too 1000m backing up these missiles is a pair of 2 ERLL Finally for BA defence 2 machine guns are fitted. It also carries a single LAMS system.
D: A very usual but still dangerous variant. The B goes for pure DOT. Its weapons are 1 LXPL , 2 MXPL and 2 SSRM-4 packs while lacking initial punch its easy too sustain damage output can bring the hurt fairly soon.
E: The E variant is a sniper long range. Build similar too that of one of the Shadow cat variants it bears a ERPPC an a Gauss Rifle as its long range firepower. But it does have a single SRM-4 for adding too the fight if targets should come up close. But just like the Shadow Cat its punch weapons are mounted on the arms and can be disarmed by a good shot.
F: Another un common variant the F Is suited more for medium range battles and it packs some heavy weapons too do it. It is armed with 2 LL for softening up its targets as the F closes in for the kill it brings too bear 2 ERML and its most powerful weapon a MRM-30 rack which can if struck can cause some serious damage. It also carries a extra ton of ammo for it allowing it too stay in the field longer.
G: The G variant is a one man army, It is the most heavily armed Bushwacker on the field armed with 5 different weapon systems there is nothing it can not really do. This variant is armed with 1 SRM-6 pack 1 MPL , 1 PPC, 1 AC-20 and 2 machine guns. It packs incredible firepower for a mech of its size However due too the vast weapons it does suffer from heat problems in sustained combat. But as a added perk it has a single ton for ammo reloads.
Edited by Kh0rn, 24 July 2015 - 07:05 AM.