Kh0rn, on 07 October 2016 - 12:47 AM, said:
Only 1 of each variant in MWLL is a canon build, every fixed variant has been built to be useful it a designed roll, 99% of all variants are not canon,
example the Atlas prime while based on the K2 base line has been altered to be viable swapping out its ERLL for ERPPC downgrading its LRM system to smaller racks, including 2 ERML as backup. The only true stock Atlas is the D model which is taken directly from the AS7-D config and that despite its lack of tech is still extremely effective.
Customization is nice, but the almost complete freedom in MWO and other mech games (besides MW4) does done the same effect, now you can just strap identical builds to another mech and make others obsolete. MWO could benefit from the system that MW4 used in its limited sized hard points.
MWLL mech lab was going to mimic that of MW4 having slot sizes for small , medium , heavy and assault class slots. But the fact is 99% of variants do not exist in lore they were built in mind on how to make each variant viable. So you will see something like the AS7-D A that has 3 RAC'5's 4 SRM-4 plus GECM that is not a canon build but it is very effective. or you could go with the B variant that has 2 PPC 1 Heavy Gauss rifle and 1 LRM-15, each variant in the game is constructed to operate differently. Each mech and tank comes with 6-8 variants that do different jobs all have a strength and a weakness which is why in most games the variant deployment of units is very vast because there is no min max builds in the game.
You don't see the irony in your post?
You have a game where there was complete freedom in customization (far more than the restrictions in MWO), so people made a lot of variants, and then you stopped creating more custom variants. That's not different from MWO at all. The only difference here is that in MWO, even bad variants can be played, because you might be able to customize them in a creative way. While in MW:LL, bad variants just don't get played, because you can't change anything.
I personally like MW:LL, and would have loved to see it grow, but no one in their right mind should ever think that being restricted to only a handful of variants, especially ones that aren't always well designed, is better than giving players some freedom in building their mechs.
Honestly, MWO's mechbay is restricted compared to some of the ideas out there, or ones that I thought of. I wanted proper TT customization, which would put MWO's to shame.