Lykaon, on 12 June 2014 - 03:37 AM, said:
"naturaly those who play to win ruin the game for the other group as they tend to play unpopular mechs with "unoptimized" builds"
Interesting choice of wording.That the players trying to win are ruining the game for that "other group".
Why is it not that other group is wasting the time of players trying to win by being nothing more than a designated casualty because they...
do not try to win and pilot junk while doing it.
It's fairly obvious that those "other group" players do have some sort of investment in the game because we always see them complaining.
And complaining about the wrong things.
It is assinine to blame a player for meeting the objectives of a clearly defined victory condition in a competetive game where one team can win while another team will lose.
MWo is competative there are victory conditions to meet and both teams compete to meet those conditions.
Yet the blame goes to the players who grasp how to best meet a victory condition.
they blame the winning team using any number of excuses premade/matchmaker/meta tryhards Instead of looking to the game developers to exspand the methods of meeting a victory condition beyond 2 AC5s 2 PPCs jumpjets.
Hate players using the meta ? blame the meta and a designers who failed to recognize it when we (the early beta testers) discovered it the very first day a Catapult K2 had a pair of gauss rifles plugged into it nearly 2 years ago.
Hate losing to players who use planning and co-operation.Don't blame those players Ask where the hell your grouping tools are where are the pre and post match lobbies where are the public comms?
Stop looking for divisions and look for solutions that intergrate players.
Would we see so many players asking for premade free solo only queues if there were intergrated tools for composing a pick up group before hand,a means of chatting and planning before hand and a means of communicating during a drop? What would be the difference between the pick up group and the premade then? not a heck of a lot.
That is called "playing the victim", and it does not surprise me, as it is SO commonplace in the modern world's societies, that it naturally carries over to video games.
Those types of people have no personal accountability in their real life. If something happens that does not favor them, they are a victim of something else. The blame is never theirs to take in their own eyes, because circumstances just stack up on them according to their point of view.
The issue is, in the modern world, very precious few take accountability for their own actions, accept that they can improve and be proactive/productive about. Those players who are highly successful top tier players in this game fall into one of 2 groups. The pub queue players do not care which group they are in, just that they are the victims of better players.
The groups consist of the following types:
"Craftsman" - Many of you likely know these types of guys, they are generally good people, and try to perfect their craft in game. Whatever the meta may be, they will adjust to it at varying rates of speed as they hone their skills to become the best in the game. They are not likely to be massively impacted by changes to what is the best method of play in the game because they will adjust. Very likely successful in life as well for the same reasons.
"Specialists" - This crowd is the group that is specifically good at what the current meta may be. Once that changes, they will likely fall back into the pack. The current metagame is giving them their "5 minutes of fame" and they are exploiting that for all it is worth.
The average pub queue player falls into a group we will call "Casuals"
"Casuals" - Do not have time to devote to the game to improve to the top tier level. They are upset they lose, but do not know enough about the game to be able to perceive where the deficiencies are and improve. They may or may not seek out groups for many reasons, if they do seek a group it is to find like minded players and improve. If they do not seek a group it is fear of rejection or rigid imposed standards from comp teams...the latter is more a phobia than a reality. However, such is life.
The last group of players are the "Victims/Trolls"
"Victims/Trolls" - These are the players that have the time to dedicate but do not wish to improve, or seek to gain pleasure only by sewing discontent with players who want to win. These players are likely average to bottom ELO bracket depending on skill set, and typically play terribad builds in mechs that have long been irrelevant. They either do it to troll others, or in some cases, they do it because they do not know better, and do not seek to know better. They complain the loudest about stupid things on the forums that everyone is aware are not issues. (See: the "plz nerf mlas" thread that starts once a month from a different user)
If you can find a "rosetta stone" to get those groups to see eye to eye...then so be it. However, because of the nature of the people that fall into each group, you will likely never accomplish it as there are always going to sociocultural differences that prevent them from being able to understand one another.