

Public Test - Clans - New Issues
#161
Posted 12 June 2014 - 06:56 PM
#162
Posted 12 June 2014 - 07:03 PM
Description: I was just dropping a ton of lrm ammo for a ton of uac 10 ammo. I got an error when I tried to check out and it went back to before I changed anything. I tried again and this time after getting the same error my weapons had all been deleted. Not just unequiped, they were just gone altogether.
Location: Mechlab
Reproduction Rate:
Steps to Reproduce:[color=#00FFFF] [/color]
[color="#00ffff"]Correction, after more playing around, all my clan mechs lost their weapons.[/color]
#163
Posted 12 June 2014 - 07:10 PM
Summary:
The Timber Wolf has a hole in its torso hitboxes that results in no damage being taken when shot in a particular location.
Description:
On the Timber Wolf's right torso, at approximately the location where the second missile launcher would be found on the S variant, shooting the mech with a laser results in no damage being taken. Picture evidence of location here: http://i.imgur.com/r4jEtQg.jpg (notice the damage display is not flashing, despite the mech currently being hit with a laser).
Location:
Timber Wolf right torso hitbox.
Reproduction Rate:
100% over three medium laser shots. My team mates killed the last piloted enemy mech before I could attempt reproduction on the left torso. (I was experimenting by shooting disconnected mechs while my team mates chased the last firestarter.)
Steps to Reproduce:
Find Timber Wolf (prime, in this case). Shoot laser at indicated location on right torso. Observe no damage taken.
Edited by MuonNeutrino, 12 June 2014 - 07:10 PM.
#164
Posted 12 June 2014 - 07:13 PM
Description: The clan mechs (all of them) seem to move just lightly faster than the legs animate this causes a weird sliding effect. Also, the feet don't conform to the tarrain as well as IS 'mechs.
Location: Everywhere
Reproduction Rate:100%
Steps to Reproduce: Look at a clan 'mech walking from the side
P.S. I did not mean to come off as rude in this critical feedback.
#165
Posted 12 June 2014 - 07:22 PM
Well done.
#166
Posted 12 June 2014 - 07:23 PM
Description: If I die before the end of the match and opt not to watch the end of the match, when I click "quit match" the game crashes and gives a "pure function call error" message.
Location: In my computer?
Reproduction Rate: 100%
Steps to Reproduce: Die in a match, hit escape, click "quit match."
#167
Posted 12 June 2014 - 07:26 PM
I had to put all 6 UAC2 back on it, attempt to save it and it loaded my LBX20 config + 2 SRM6s + 6 UAC2s. I removed the UAC2s and then it would save correctly.
I rebugged my dire wolf prime by swapping out omni pods again. Now I can't get it to fix. So DWP is locked. It also stole CBills from me by not crediting me the purchase of LBX20s. The modules are stuck on my DWP as well.
Mech lab stole weapons from me again. Lost another LBX20 and 4 ERML.
Edited by SolCrusher, 12 June 2014 - 07:54 PM.
#168
Posted 12 June 2014 - 07:33 PM
SolCrusher, on 12 June 2014 - 07:26 PM, said:
I had to put all 6 UAC2 back on it, attempt to save it and it loaded my LBX20 config + 2 SRM6s + 6 UAC2s. I removed the UAC2s and then it would save correctly.
Same thing happened to me with regular clan AC/2s on the direwolf-B varient. I put 6 of them on, ammo and all. I switched an omni pod and then stripped the ac/2s, put on other stuff, saved at first, but failed to save again. I took everyone off the mech, saved, and it worked again.
#169
Posted 12 June 2014 - 07:34 PM
#170
Posted 12 June 2014 - 07:41 PM
#171
Posted 12 June 2014 - 07:45 PM
Description:
Location: Mechlab
Reproduction Rate: 3 times in a row
Steps to Reproduce:[color=#00FFFF] select arm OmniPod that allows ECM, add 3 pieces of equipment including ECM then try to checkout[/color]
Summary: Error saving changes to Nova-S
Description:
Location: Mechlab
Reproduction Rate:
Steps to Reproduce:[color=#00FFFF] [/color]
#172
Posted 12 June 2014 - 07:46 PM
Though out the play test I've been testing all of the weapons with the Timber Wolf and the Dire Wolf,
Lasers:
I love the lasers and can't find anything wrong with them, and really love the path that was taken with them. I don't normally say this but good job PGI

LRMs: I like the lrms but they have a arc problem I can be locked on a target and at times every other set will drop right in front of me. If this is fixed then boom another goo job PGI.
SRMs: Other than HRP problems great job.
and this leaves AC:
I like the rate of fire and all the options for UAC but here's the thing. A IS UAC5 shoots 2 shells that both deal 5 dmg. witch is great.
Clan UAC 5 is a different story. Shooting 3 shells for a total of 5 dmg. this is a huge disadvantage for anyone dropping with clan UAC5 or UAC anything take. Take the UAC's to 2 shells at UAC#, so UAC5 = 2 shells at 5 dmg each, and so on for each UAC.
Other than that good job and can't wait for the drop.
#173
Posted 12 June 2014 - 07:46 PM
Description: Mech = Nova-S
Location: Leaving Mechlab
Reproduction Rate:
Steps to Reproduce:[color=#00FFFF] [/color]
#174
Posted 12 June 2014 - 07:48 PM
Description: I turned my back to an Adder with PPCs and a Timber Wolf with SRMs, Pulse lasers, and other. All of the damage I took transferred to my front even though they were directly behind me. Did not notice a single flashing section on my rear components. Meanwhile my front component took a lot of damage. There were no mechs in-front of me to cause the damage.
Reproduction: none
#175
Posted 12 June 2014 - 07:52 PM
Description: Started my second match using the TDR-5S for the second time. Game didn't load how it normally does. I was presented with this screen instead of the ready up page:
Image 1
Game eventually started and I was able to fly around using wasd a bit but could not manage to get things to load. Eventually hit the traditional console button and it popped down and saw this:
Image 2
After hitting quit match the game crashed to desktop.
Location: Ready up screen and during match.
Reproduction Rate: Haven't attempted to reproduce. Unsure what caused it.
Steps to Reproduce: Haven't attempted to reproduce.
Edited by monk, 12 June 2014 - 07:54 PM.
#176
Posted 12 June 2014 - 07:53 PM
Edited by Thorn0616, 12 June 2014 - 07:53 PM.
#177
Posted 12 June 2014 - 07:59 PM
#178
Posted 12 June 2014 - 08:09 PM
#179
Posted 12 June 2014 - 08:10 PM
Description:, spahsUnlike other mechs like the Nova, the feet of the kit fox seem to be rigid, phasing slightly into the ground in the front and kicking up in the back, rather than curling.
Location: In matches
Reproduction Rate: 100%
Steps to Reproduce:Be in a match and look at a kit fox's feet.
Edited by dak irakoz, 12 June 2014 - 08:10 PM.
#180
Posted 12 June 2014 - 08:11 PM
1:Every time I quit a match, i would get a error called "pure function call" and the game clinet closes
2:Sometimes when I try to login it fails with a "unknown error"
2.5:After a few games the client would get an unknown error and jump back to the login screen
3:I launched with one mech but dropped with another.
4:My pilot will look at a random part of the cockpit (this may be from some new impact subroutine you added in but I thought i would let you know just incase)
5:The green smoke is back.
Other than that it was great, Keep up the good work and I look forward to monday
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