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Public Test - Clans - New Issues


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#121 Pkunk

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Posted 12 June 2014 - 01:25 PM

View PostTerciel1976, on 12 June 2014 - 01:21 PM, said:

Summary: Non-prime mechs unpaintable
Description: Only small portions of non-prime mechs are actually affected by paint, most stays lead grey
Location: Mechlab?
Reproduction Rate: 90%
Steps to Reproduce: Try to paint a non-prime mech

Agreed. 80% of a non-prime mech is paintable

Edited by Pkunk, 12 June 2014 - 01:25 PM.


#122 Koniks

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Posted 12 June 2014 - 01:26 PM

Summary: Pure Function Call Error
Description: Crashing to desktop when exiting a game.
Location: In-game, mech destroyed screen
Reproduction Rate: Infrequent
Steps to Reproduce: Click exit match button from the mech destroyed screen.

#123 TercieI

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Posted 12 June 2014 - 01:30 PM

View PostPkunk, on 12 June 2014 - 01:25 PM, said:

Agreed. 80% of a non-prime mech is paintable


unpaintable? I'd've said only 20% was paintable.

Edited by Terciel1976, 12 June 2014 - 01:30 PM.


#124 dak irakoz

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Posted 12 June 2014 - 01:32 PM

View PostTerciel1976, on 12 June 2014 - 01:30 PM, said:


unpaintable? I'd've said only 20% was paintable.


Yeah, maybe instead they should have it all paintable and just make its default colour gray.

#125 kuangmk11

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Posted 12 June 2014 - 01:33 PM

View PostE N E R G Y, on 12 June 2014 - 01:11 PM, said:

Just bought the Timber wolf - anyone know how long it takes for it to show up and play with it in this public test?

Since the PTS is run on a snapshot of accounts my guess is you have to wait until the full launch to play with it.

#126 TercieI

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Posted 12 June 2014 - 01:34 PM

View Postdak irakoz, on 12 June 2014 - 01:32 PM, said:


Yeah, maybe instead they should have it all paintable and just make its default colour gray.


I'm hoping this is a glitch or else these are gonna be stupid ugly without camo patterns. :lol: It's super annoying on the Ember, I hope they haven't repeated that mistake here.

#127 darkkterror

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Posted 12 June 2014 - 01:34 PM

View PostE N E R G Y, on 12 June 2014 - 01:11 PM, said:

Just bought the Timber wolf - anyone know how long it takes for it to show up and play with it in this public test?


You had to have purchased a Clan mech before the test started.

#128 John Archer

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Posted 12 June 2014 - 01:48 PM

Cry Engine error, 'Pure Function Call' when quitting a match in order to play a different mech. The client immediately crashes.

#129 Escef

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Posted 12 June 2014 - 02:00 PM

Missing my Orange Summoner.

#130 Pyrrho

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Posted 12 June 2014 - 02:01 PM

View PostE N E R G Y, on 12 June 2014 - 01:11 PM, said:

Just bought the Timber wolf - anyone know how long it takes for it to show up and play with it in this public test?


It won't. Pack must have been purchased yesterday to be available on the PTS.

#131 Wieland

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Posted 12 June 2014 - 02:03 PM

View PostCaptainFuture, on 12 June 2014 - 11:59 AM, said:

Summary: IS Ultra AC/5 dont have Autofire anymore
Description: no autofire on the ultra ac/5 when you hold the fire key
Location: everywhere
Reproduction Rate: tested it with firebrand and as7-d
Steps to Reproduce:


[color=#00ffff]bye, [/color]
[color=#00ffff]CaptainFuture[/color]

There seems to be a problem with all UAC.
Even double tapping does have problems when you have more than one UAC.

Edited by Wieland, 12 June 2014 - 02:06 PM.


#132 Sky Hawk

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Posted 12 June 2014 - 02:15 PM

Short: Something is wrong with the Polygon Camo.. Sorry but I am not used with Camos... And I can't even describe it what I saw... (Low Video Setting, brand new AWS-8R, MechLab..)

So I don't know, this is a normal thing or bug. So if anyone who has more experiments with camos, could perhaps see after some IS Mechs with those Polygone Camo, would be nice. Thank you.


Edit: See further "One of Little Harmony"s post..

Edited by Sky Hawk, 12 June 2014 - 02:38 PM.


#133 Livewyr

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Posted 12 June 2014 - 02:17 PM

Quitting match is giving me a CryEngine Error CTD.

#134 Gwydion Ward

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Posted 12 June 2014 - 02:19 PM

I have Two bugs to report sofar...

First is one thats been reported once already. The Pure Function Call error:

Summary: Pure Function Call Error
Description: Crashing to desktop when exiting a game.
Location: In-game, mech destroyed screen
Reproduction Rate:Infrequent
Steps to Reproduce: Click exit match button from the mech destroyed screen.

Second is one im not sure if a 'bug' or something that is 'working as intented'

Summary: UAC weapons needing to be 'tapped' to fire (both Clan and IS)
Description: Where on Live you can simply hold down the mouse button and 'auto-fire' your UAC's over and over (heat and ammo allowing) after each cooldown period finished. You now have to manually 'tap' the Key over and over again, after each cooldown period to fire the weapon again.
Location: In-game/in-match
Reproduction Rate: Constant
Steps to Reproduce: Just equip any IS or Clan mech with either IS or Clan UAC's and try to fire it while holding down the mouse.

Edited by Rhapsody Repine, 12 June 2014 - 03:20 PM.


#135 fleshwoundNPG

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Posted 12 June 2014 - 02:22 PM

RE: Prime Invasion Camo, cannot change Tertiary color...

Just saw the NGNGtv Timber Wolf vid again, and I noticed when he was changing the colors he could not change the tertiary color either.

Is this a bug or is the tertiary color permanent?

#136 noise gate

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Posted 12 June 2014 - 02:28 PM

Got a pure function call error when tried to leave the match.

#137 One of Little Harmony

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Posted 12 June 2014 - 02:31 PM

Encountered this bug when switching to polygon camo.

Posted ImagePosted ImagePosted Image

#138 Jin Ma

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Posted 12 June 2014 - 02:41 PM

clan mediums and lights are way too big compared to their IS counterparts. its like a different scale system was used.. continuity please (like with the insignias)

#139 Lily from animove

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Posted 12 June 2014 - 02:49 PM

View PostSprouticus, on 12 June 2014 - 01:01 PM, said:

Summary: range incorrect on HUD with TC
Description: my ERSL still shows 180m range with a TC 4 equipped.
Location: in game
Reproduction Rate: 100%
Steps to Reproduce:


You forgot, the TC is not implemented yet, its there but not doing anything. It will come with a later patch

View PostLivewyr, on 12 June 2014 - 02:17 PM, said:

Quitting match is giving me a CryEngine Error CTD.


+1 from me for this too

Edited by Lily from animove, 12 June 2014 - 02:50 PM.


#140 Bootsock

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Posted 12 June 2014 - 03:01 PM

Nothing exciting, other than one out of five matches crashed to desktop with no error which is odd as I've always found MWO to be pretty stable for me.

Must be something with the new disco colours! ;)





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