Public Test - Clans - New Issues
#141
Posted 12 June 2014 - 03:13 PM
#142
Posted 12 June 2014 - 03:15 PM
#143
Posted 12 June 2014 - 03:21 PM
If I survive till the end of the match it normally does not happen. Generally only if I exit a match where I have died before the match ends.
My best guess is that it happens about 25% of the time.
The error message says:
CryEngine Error
Pure function call
The type of mech used in the match probably doesn't matter, but I am mostly playing the clan med mechs (Stormcrow and Nova).
if it seems to be happening in a certain match type I will note that here in an edit.
Edited by Xaelon, 12 June 2014 - 03:23 PM.
#144
Posted 12 June 2014 - 03:37 PM
Description: When a clan mech fires clan LRMs at an enemy, there is no little "missile" icon above the target's head.
Location: N/A
Reproduction Rate: 100%
Steps to Reproduce: Bring a clan mech with LRMs and fire them at an enemy. Observe whether your target gets the little missile icon.
Edit: Correction, all LRMs are broken.
Edited by Jman5, 12 June 2014 - 06:03 PM.
#145
Posted 12 June 2014 - 03:49 PM
#146
Posted 12 June 2014 - 04:00 PM
Error 0x80070424
#147
Posted 12 June 2014 - 04:01 PM
Played again no problems so far.
#148
Posted 12 June 2014 - 04:26 PM
Knight4Him, on 12 June 2014 - 04:01 PM, said:
Played again no problems so far.
Same here. Has happened twice in the last couple hours. I think its only happened when quitting a match that i had died in and hadn't ended normally.
#149
Posted 12 June 2014 - 04:41 PM
#151
Posted 12 June 2014 - 05:03 PM
#152
Posted 12 June 2014 - 05:07 PM
Edited by CapperDeluxe, 12 June 2014 - 05:07 PM.
#153
Posted 12 June 2014 - 05:22 PM
Think I've had that once or twice the entire time I've played MWO.
So that's new.
#154
Posted 12 June 2014 - 05:44 PM
#155
Posted 12 June 2014 - 05:53 PM
For PGI's Reference, mine happened once every few games, then once every other game, now its happening every game i leave early, same as it was before on the normal Client a few months back, i mean i guess i can sort of deal with it, for this 12 hours, but im gonna be pretty upset if this same old bug is back for a second time in the normal client
Survive the match = Stay Connected - Die and disconnect to play another mech = PFC error and game crash
Edited by Syndrome Stoned, 12 June 2014 - 05:57 PM.
#156
Posted 12 June 2014 - 05:55 PM
#157
Posted 12 June 2014 - 06:36 PM
#158
Posted 12 June 2014 - 06:50 PM
Edited by Muzakman, 12 June 2014 - 06:50 PM.
#159
Posted 12 June 2014 - 06:52 PM
- Direwolf and Warhawk's feet animation has a glitch when it puts it's foot back down.
- Warhawk's cockpit camera un-anchors from it's camera and zooms in widly if something comes near the machine's nose.
- Kitfox and Adder's feet are not animated at all.
- The Kitfox's left arm has a modelling error in which it's arm is pitched what seems like 30-45 degrees upwards, much like the other modelling errors in the Orion, Catapult and Cataphract
- Clan ERPPC says it does 10 damage, not 15, or 10 direct, and 5 arced.
Edited by GridIroN, 12 June 2014 - 07:01 PM.
#160
Posted 12 June 2014 - 06:53 PM
Summary: When on darkened/burnt areas of Tourmaline Desert the reflection on the legs of the TimberWolf get lighter.
Description: When on darkened/burnt areas of Tourmaline Desert the reflection on the legs of the TimberWolf get lighter rather than darker.
Location: Tourmaline Desert (Position: 4977.4, 3642.3, 215.6)
Reproduction Rate: I had the mech in question walk over the area several times and it was 100% reproducible.
Steps to Reproduce: Walk into the lower part of the darkened/burnt area.
Screen Shot Below:
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