In light of the last public test, I came to a certain realization. I want to gauge the community on this:
My suggestion to PGI is to allow for us to manipulate the number of jump jets on certain Clan chassis - most importantly the Summoner - while maintaining the hardwired engine feature as per canon.
For example, I think having 5 JJs on the Summoner - Prime is excessive and as a result, this chassis suffers from severe diminishing marginal utility.
So why do I suggest this? The following two reasons are basically sub-reasons of the above example: 1 is variety. Why take a Summoner when you can take a Timberwolf S with exchangeable jump jets and more customization? Putting the Summoner on par would definitely enrich the MWO experience by providing pilots with a serious-to-consider alternative.
Also, allowing us to manipulate the jump jets can bring this difficult-to-integrate chassis into a more competitive stance by allowing us to implement more missile systems. For instance, an ER PPC, Gauss, and SSRM6 if you knock off a few JJs. I think this is reasonable because it does not aggravate the issue of "pin point meta" while at the same time it unlocks this chassis' potential, considering it's a 70 ton heavy Clan Mech.
What do you all think?
Edited by saKhan Zellkai Furey, 15 June 2014 - 03:21 AM.