Battlemech 14...
#61
Posted 20 June 2012 - 02:11 PM
#62
Posted 20 June 2012 - 02:13 PM
#63
Posted 20 June 2012 - 02:14 PM
#64
Posted 20 June 2012 - 02:17 PM
Edited by Shogun1332, 20 June 2012 - 02:37 PM.
#65
Posted 20 June 2012 - 02:19 PM
#66
Posted 20 June 2012 - 02:19 PM
Medium (If they actually do another one)- Vindicator or Phoenix Hawk
Heavy- Grasshopper (I would absolutely love to have one) or Orion (A bit more likely)
Assault- Banshee
#67
Posted 20 June 2012 - 02:19 PM
#68
Posted 20 June 2012 - 02:21 PM
#69
Posted 20 June 2012 - 02:21 PM
#70
Posted 20 June 2012 - 02:22 PM
Isingdeath, on 20 June 2012 - 02:14 PM, said:
*facepalm*
http://mwomercs.com/...-dragon-concept
#71
Posted 20 June 2012 - 02:23 PM
#72
Posted 20 June 2012 - 02:23 PM
Medium: Arctic Wolf: Fast fire support medium, we already have a heavy brawler.
Heavy: Rifleman: Old as sin mech but effective and could serve as a great jump off point for other mechs. With range of smaller low caliber/damage weapons could be a great heavy anti-scout and base defender.
Assault: Victor: Low-end easy to play assault. Jump jets and all that derp just to bother the haters. Its an old design so could also serve as a great jump off point for other Mechs. As well has a wide range of weapon layouts using the huge ballistic capability. I always had lots of fun tweaking this guy in mw4. (and the gladiator but that doesn't exist until clans show up).
#73
Posted 20 June 2012 - 02:23 PM
#74
Posted 20 June 2012 - 02:24 PM
#75
Posted 20 June 2012 - 02:25 PM
Each mech from concept to modelling and finally in-game takes a really long time according to Mr De Koning from his chat we had.
#76
Posted 20 June 2012 - 02:29 PM
ZEUS!!!!!
MAULER!!!!!
DAMMIT!!!!
Mech 13 and still not a sign of either....Are they saving the best for last?
#77
Posted 20 June 2012 - 02:30 PM
TWolfWD, on 20 June 2012 - 01:46 PM, said:
What makes you think they will stop at 16? Presumably they will want to keep us playing (and paying) for a long time: ideally they will keep releasing mechs for months after release.
#78
Posted 20 June 2012 - 02:32 PM
Black Mamba, on 20 June 2012 - 02:25 PM, said:
Each mech from concept to modelling and finally in-game takes a really long time according to Mr De Koning from his chat we had.
You have a point, but there are still some criteria for their mech selection. No mechs not available in 3049. No, Star League/Comstar/Really rare mechs. No clan mechs (for a while). No mechs with really few variants (probably). And no unseen (yet, but there is still hope, they haven't denied the possibility)
But you are right that we can't assume that they are aiming for equal numbers available in all classes at launch and there certainly doesn't seem to be any special tonnage or role pattern.
#79
Posted 20 June 2012 - 02:37 PM
#80
Posted 20 June 2012 - 02:38 PM
19 user(s) are reading this topic
0 members, 19 guests, 0 anonymous users