

The Case For Is Burst-Fire Auto-Cannons.
#461
Posted 19 June 2014 - 06:13 PM
As long as the DP5S (damage per 5 seconds) is balanced, with FLD versions being on the low end of the AC class' range and smaller caliber versions being on the high end, the exact specifics don't matter all that much.
#462
Posted 19 June 2014 - 07:13 PM
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The only things I wish to take from Tabletop, for the sake of Tabletop, are the hard values of the weapons and mechs. (Weight, heat, stock loadouts, etc..)
Other things, such as beam duration, projectile speed, splash damage, firing arcs, (and now number of projectiles), etc... are the things I would use to balance for the sake of game-play.
In my opinion, medium and light mechs are too easily crippled by pinpoint front loaded damage. (I base that off of experience, but more importantly and more universally, numbers. Mediums lose 70-100% of the maximum armor on a single component with one 30pt alpha strike, with one click. Arguably, even if that does not kill them outright, it reduces their effectiveness to engage for the remainder of the match because the next hit from most anything else will likely kill or cripple them.
The two proposed solutions, Burst first and Arcing damage, mitigate that pinpoint crippling effect by either spreading all of the damage over/off of the mech or by radiating a fraction of the pinpoint damage to adjacent components, respectively.
Neither of these rules are affected by general table-top values as they only effect the MWO-transfere of mechanics; each in their own way. Fluff is/was a nice property of burst fire, but it should not be the main argument either for, or against mechanic changes. Numbers should.
Edited by Livewyr, 19 June 2014 - 07:16 PM.
#463
Posted 19 June 2014 - 07:19 PM
Livewyr, on 19 June 2014 - 07:13 PM, said:
That said:
Joe, you cannot cite "But FLD is part of BattleTech Games." without adding "So is random hit locations."
(To do so, is cherry picking, and providing a false implication.)
Edited by Joseph Mallan, 19 June 2014 - 07:20 PM.
#464
Posted 19 June 2014 - 07:26 PM
Can we just settle it with pistols at 20 paces? Of course, ours will be FLD and yours DoT.........
(seriously, all salient point from both sides could fill a thimble...... the other 99% of posts on here.....it's like watching CSPAN.
#467
Posted 19 June 2014 - 08:08 PM
(In retrospect, dueling pistols might as well have been from Battletech TT..)
#468
Posted 19 June 2014 - 08:16 PM
Bishop Steiner, on 19 June 2014 - 07:39 PM, said:
I was just having a bit of fun with your suggested duel. Thus the

But if you want to be all serious, idk...what kind of performance characteristics do each of the pistols have?
#469
Posted 19 June 2014 - 08:42 PM
Spades Kincaid, on 19 June 2014 - 08:16 PM, said:

But if you want to be all serious, idk...what kind of performance characteristics do each of the pistols have?
apparently one is going to be heavy with inferior range, and a short burst, the other is light, has longer range but a longer burst.
#472
Posted 19 June 2014 - 09:01 PM
IMO burst would be fine as long as it is a BURST, like 3 shots in .1 seconds, to break up damage on moving targets at range etc. So nearly indistinguishable from a single shot for brawling purposes, but breaks up the damage at range without a slight adjustment. Not the clan-style series of shots "burst", but like a 3-round-burst from a rifle.
Would people find that to be a fair compromise?
#473
Posted 19 June 2014 - 09:05 PM
RampancyTW, on 19 June 2014 - 09:01 PM, said:
IMO burst would be fine as long as it is a BURST, like 3 shots in .1 seconds, to break up damage on moving targets at range etc. So nearly indistinguishable from a single shot for brawling purposes, but breaks up the damage at range without a slight adjustment. Not the clan-style series of shots "burst", but like a 3-round-burst from a rifle.
Would people find that to be a fair compromise?
They have not, thus far...
Edited by Livewyr, 19 June 2014 - 09:06 PM.
#474
Posted 19 June 2014 - 09:13 PM
Livewyr, on 19 June 2014 - 09:05 PM, said:
They have not, thus far...
That hasn't really been the discussion thus far. I've been one of those people, and I think the lowest time I've seen you posit is a burst in, say, .3 seconds.
To be clear, I'm not saying to make the ACs DOT, the way the cACs are. Just a super-short burst to potentially break up some of the damage at range without tracking effort.
#475
Posted 19 June 2014 - 09:22 PM
RampancyTW, on 19 June 2014 - 09:13 PM, said:
To be clear, I'm not saying to make the ACs DOT, the way the cACs are. Just a super-short burst to potentially break up some of the damage at range without tracking effort.
I said 0-0.3
(1 round for the AC2)
2 rounds in .1 second for AC5
2 rounds in .15 or .2 for AC10
3 rounds in .3 for the AC20.
#477
Posted 19 June 2014 - 09:25 PM
Livewyr, on 19 June 2014 - 09:22 PM, said:
I said 0-0.3
(1 round for the AC2)
2 rounds in .1 second for AC5
2 rounds in .15 or .2 for AC10
3 rounds in .3 for the AC20.
I'd rather see 3 round spits in .1 for all of them to be honest, the AC10 and AC20 especially I would hate to see that long of a delay in between rounds. There's no point in packing the heavier ballistic if it's significantly more difficult to keep it on target than the lighter ballistic.
#478
Posted 19 June 2014 - 09:35 PM
RampancyTW, on 19 June 2014 - 09:25 PM, said:
apparently weighing 12-14 tons and being ammo hogs is not a draw back. (Though funny how just a few months ago I was assured the ac10 was worthless and I was a BAD for using them, lol).
IDK, what will be, will be.
#479
Posted 19 June 2014 - 09:38 PM
Bishop Steiner, on 19 June 2014 - 09:22 PM, said:
Yeah... it's too bad I never compromised for having 1 round with a damage arc... we might have gotten somewhere.
RampancyTW, on 19 June 2014 - 09:25 PM, said:
My concern with a pure .1 is that it may not break up a damage concentration except \ the fastest mechs (130kph+).
(.1 is 1/6th the burn time for an IS MPL.)
#480
Posted 19 June 2014 - 09:40 PM
Livewyr, on 19 June 2014 - 09:38 PM, said:
Yeah... it's too bad I never compromised for having 1 round with a damage arc... we might have gotten somewhere.
My concern with a pure .1 is that it may not break up a damage concentration except \ the fastest mechs (130kph+).
(.1 is 1/6th the burn time for an IS MPL.)
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