Nightmare1, on 17 June 2014 - 06:26 AM, said:
A direct strike hit to the cockpit (or significant splash damage) should kill your BattleMech. Canonically, a strike was powerful enough to pretty much annihilate Mechs where they stood regardless of where on the Mech they hit. As far as I'm concerned, the strikes work well and do exactly what they should - there's just too many of them per match. Best way to fix the problem is to restrict the number per match to three per team. Tie it to the Command Console, introduce the roleplay that was lauded when the game was announced and restrict strikes to Commanders, or make it so that just the Company Commander and two Lance Commanders can use them. Any one of those three options will reduce the presence of strikes on the battlefield without nerfing another terrific feature of the game.
One difference between tabletop and/or canon and this game though is that the loss of a single mech didn't really matter because your involvement in the unfolding scenario still played out. In this game, being taken out by RNG in early game detracts from compelling gameplay. Your mech goes boom and you're done. Heck, let's be honest here: if headshots were as easy as hitting the canopy of each mech, it would be childishly simple to remove mechs from gameplay in a matter of seconds and each match would be drastically faster than it is right now. As such, I don't think many people have looked at the reduction in head hitbox as a bad thing for gameplay. I can't imagine that a similar treatment for arty is a bad thing. It's not a matter of playing with "kids gloves". It's a matter of making kills be more skill-based and less RNG-based and in extending gameplay long enough for it to be "fun".
That said, I'll agree that I don't want to see them neutered to the point where nobody bothers with them. I think your solution about them being limited addresses that. However, I'll also say that reducing the chance to hit the cockpit to something more resembling a plausible percentage without reducing the damage overall isn't going to detract from their usefulness. People still take a lot of damage from them and nobody's just going to voluntarily sit and take the strike even with a reduced headshot chance.
Nightmare1, on 17 June 2014 - 06:26 AM, said:
I'd like to move on to CW and new game material, rather than have PGI waste time and resources nerfing strikes for folks that stand still too long and can't accept a realistic game feature.
I don't think they should be delaying CW either, but they've clearly already got people who are going to be tasked with adjusting weapon balance with the Clans going active. While they're doing that, it seems a good time to make other tweaks while they're under the hood, so to speak.