I tried looking at Roland's post history via profile, but I could only see his last 5.
I then did a search and found a few threads talking about UI 2.0 and feedback.
http://mwomercs.com/...to-old-ui-back/
and a much longer one
http://mwomercs.com/...ui-20-feedback/
For me, Lostdragon sums up a lot of my gripes:
Lostdragon, on 18 May 2014 - 07:07 PM, said:
UI 2.0 is terrible and here is a non-comprehensive list of some of the reasons why it is terrible:
1. It still consumes massive amounts of resources
2. It is unintuitive
3. Getting the information you need is much harder than it should be
4. Building a mech is needlessly complicated and convoluted (really, this could be said of the UI in general)
5. Commonly accessed elements are spread all over the screen
6. Moving things between mechs is a chore, it is difficult to find what you need if you don't remember which mech was using it last, then when you find it transferring it to another mech takes way too many clicks
7. The button used to save mech builds is labeled "Checkout", which is confusing as hell for first time users, especially if they are not buying anything but simply changing a loadout using equipment that is already owned
8. The flaws in the UI slow down the process of being able to get into the game
9. We told PGI all of this prior to the release of the UI, they didn't listen and apparently think it is the greatest thing since sliced bread
To reiterate some specifics:
- The first time I used UI 2.0, it took me awhile to figure out that checkout actually means save.
- I don't like that stripping an engine and saving, forces an additional prompt to confirm saving. Idiot check I suppose, so it probably should be there, but then I want a setting to allow me to bypass that prompt in options.
- When selecting equipment (such as engines), icons dominate the main view, but little information is given. I want to see how much speed using that engine will give me.
- I prefer the layout from Mech Details. Old UI mostly looked like that (from what little I remember), so I could tell where everything was located. Either you remember where everything is or click to it or click mech details and remember.
- Too many clicks, that back button gets abused. Improvements to a UI should reduce the number of clicks or streamline a process to make it faster.
- Group menu. God forbid you pick a mech and forget to click to home ( more clicks!) before readying up. Old UI was still pretty bad here. Would much rather have the group screen on the right, above friends, and concurrent with Home/Mechlab/Skills. Stop making me make more clicks!
- I equip weapons first, then ammo. Would prefer the ammo screen only show ammo for weapons/equipment currently equipped or had an option to allow this.
- Using the mouse scroll wheel is slow. Don't use it.
- Saving a mech after making changes seems to take 10-15seconds.
- Beep beep beep. Move your mouse and it goes beep. I play with sound on low so it doesn't bother me as much.
- The skill tree. Why is it ordered by light,medium,etc, then by release date? The mechs in mechlab aren't organized by release date.
What I would have liked to see is a menu on the left (Engines, Weapons, Ammo, Equipment).
I want heat sinks? Let me drag them to all the places I want them. Even if I have to click left torso, then right torso, it saves me time and clicks by still having the equipment menu open.
Edited by ShadowStyx, 21 June 2014 - 12:54 AM.