It's Time To Do Something About Lrms
#61
Posted 19 June 2014 - 12:00 AM
As far as i know Smurfty datamines everything from game files on both LRM systems are listed there as flying at 160m/s.
#62
Posted 19 June 2014 - 12:01 AM
Shadowwoe, on 19 June 2014 - 12:00 AM, said:
As far as i know Smurfty datamines everything from game files on both LRM systems are listed there as flying at 160m/s.
It is simply perceived as faster because the ripple fire makes them appear faster.
Edited by Noth, 19 June 2014 - 12:07 AM.
#63
Posted 19 June 2014 - 12:06 AM
1) LRMs are really the only counter to PPC+AC pop-t4arding
2) Clans are brand new and everyone is playing with the new tech while on their new-content-honeymoon
3) Streamfire is COOL
Follow these easy 5 steps to stop being owned by LRMs:
1) Stay in cover
2) Use cover
3) Don't run out, stand out or stay out in the open
4) Bring ECM or stay with team mates that have ECM
5) Bring AMS and/or stay with team mates that have AMS
Follow these simple steps (and perhaps add a touch of intelligence and common sense) and you will find that LRMs are not as big a issue as you (or other people having "problems" with LRMs) think.
#64
Posted 19 June 2014 - 12:11 AM
I'm not a high ELO player and LRM's are almost worthless against me even in a 53kph Stalker, and i don't use AMS or ECM. I think i'm a good pilot but my "gunnery skills" let me down.
Just about every player insists that you need T2 equipment (TAG, Artemis) to even make LRM's viable. Can you imagine what it would be like if you put lasers and AC's on your mech and everyone said it was useless due to (insert various amounts of counters) and you need to use T2 equipment (ERlasers and UltraAC's) instead, and even then players could simply sidestep behind cover to avoid your shots? The forums would go mental!
LRM's are a weak weapon, and are even worse in direct-fire where just about every other weapon is better.
#65
Posted 19 June 2014 - 12:13 AM
#66
Posted 19 June 2014 - 12:22 AM
Quote
VS Long Range Missiles
If a LRM is moving towards you at a speed of 120m per second and you are standing still, it will take them 1.67 seconds to reach you once they are with in range of the AMS. In that time, the AMS will lock onto and destroy 3 missiles, expending 27 ammo to do so. In this case seven Allied AMS would be able to shoot down a LRM20 volley.
It makes no difference whether four LRM 5s or a single LRM 20 is fired at you. Missiles that are fired in a series of volleys will give AMS more time to destroy more missiles. If you are running away from the LRM launcher, your AMS will have more time to destroy incoming missiles. If a LRM is moving at 120m / sec at and you are stationary, the AMS will ideally shoot down 3 LRMs in that volley. Therefore, 7 Allied AMS should be able to shoot down an entire LRM20 volley.
Alright, soooo. AMS works great versus clan LRMs. But I'll admit, a properly boated IS mech will melt your face. On a Stalker-3H you can equip 50 LRMs with NO ghost heat. (2x LRM 20 and 2x LRM 5).
That said, a 50 volley against a Kit Fox's 3x AMS will still only lose 9-12 missiles at best, dealing 41.8 - 45.1. In fact it would take 17 AMS's so completely destroy that volley before it hits you.
ANYWAYS, my point. OP, before you go complaining about how you suck fighting against spotters/LRM try these:
- Take cover. Find out where cover exists
- Maybe play a chassis that can chase off spotters
- Learn what you're complaining about (Stalkers, Awesome and Highlanders suffer HUGE ghost heat penalties for doing their 50/60 volleys)
- Equip AMS to counters the mechs that use LRM for augmented dps
- Use ECM
- Orrrrrr give up and be a team player and be a spotter for your teams LRM boats!
- Learn how to missile boat yourself http://themittani.co...g-your-rainboat(It's a little outdated on new chasis's but the BLR-1S is probably the best boat there is right now because of ghost heat)
EDIT: Thanks zortesh for pointing out the ghost heat thing in the BLR-1S and the Stalker 3H.
Edited by Gambino87, 19 June 2014 - 05:45 AM.
#67
Posted 19 June 2014 - 12:23 AM
Silverlance, on 18 June 2014 - 01:51 PM, said:
nop thank you
#68
Posted 19 June 2014 - 02:40 AM
MischiefSC, on 18 June 2014 - 08:51 PM, said:
CLRMs though travel too quickly and drill too tightly. Not a lot, but a little.
As opposed to Gauss Rifles, PPCs, Autocannon, and Lasers, which are always superpowerful regardless of map or team (and despite what you say, it's just as easy to keep a CERLL on a target, considering you don't need a lock-on beforehand nor need to keep it on target for as long. This is especially true if you happen to be within the LRM minimum range, so don't try to bring up the whole 'not exposing yourself to fire' excuse...that is well and truely balanced by that minumum range already). I see you did not read my post all the way through. You would be just as or even more hard-hit if the mech you were facing was carrying multiples of any other weapon than an LRM battery, and have almost no countermeasures available against them. The difference is that you have the option to totally neutralize an LRM mech by tactics and equipment, precisely because of the restrictions on them that balance their ability to fire indirectly, and even if the firing mech isn't exposing itself to fire, one of its teammates -is-, so it's a wash. A team that relies on a few spotters to boat LRMs will quickly find itself down those spotters with very little damage for it, and then they are rolled over when the enemy enters their minimum range and they have little or no ability to fire those LRMs.
The simple truth is that people complain about LRMs because they are different weapons that require different tactics, and they only want one....find a target and click on it till it's dead. They don't want to have to think about how to fight (note the ongoing cry for the devs, not the players, to come up with something to defeat jump-sniping), and LRMs require a pilot to think about how to deal with and use them.
And here we are with another post, asking the -devs- to fix a problem instead of the players using their heads. LRMs have more than enough counters to balance their strengths, if the players use those counters. The problem is 'I don't want to use those counters, because that isn't fun'. With the inclusion of the Radar Deprevation module, they are, if anything, now an underpowered weapons system and need to be buffed. However, suggesting that somehow the devs should step in an limit an entire -team- to only using a small number of LRMs while leaving the preferred weapon of the poster (indeed all other weapons in the game) free-choice is simple bias and not balance. The OP should think before making knee-jerk posts like this and so many others that are based not on considered analysis but a personal opinion that MWO should only be Counterstrike with tanks or Rock-em-Sock-em-Robots.
Edited by Jakob Knight, 19 June 2014 - 02:49 AM.
#69
Posted 19 June 2014 - 02:43 AM
#70
Posted 19 June 2014 - 03:15 AM
Abivard, on 18 June 2014 - 04:22 PM, said:
I have found them to be rendered almost totally useless unless you encounter very new players.
I think it really depends on the ELO lvl, when you play (US <> European players) and on if you pug or play with a group. It'S hard to get many pugs to simply rush the boats...too many scarycats. I personally see LRMs a lot, and with a lot I mean, A LOT! Especially now with all the Timberwolves around.
I know, LRM are hard to balance, because they have so many stuff, that takes an influence on them: ECM, BAP, TAG, NARC, AMS and several modules. It's quite a complicated system.
Right now, there are a few things, that really bother me
- I always read about "just take cover, br4! L2p!". Taking cover is a good idea...but you need damn high cover, for not beeing hit. You can hug the walls on Canyon Network all you want, you will still get hit most of the time. LRMs are not the dive bombers they once went, but they still come in pretty steep.
- AMS is just annoying. Even with all the LRM around, I unequipped AMS on many mechs. Why? Because the sheer amount of LRM comming at you makes the handfull of missiles that the AMS interceps quite irrelevant. Also, because the AMS STILL HASNT GOT A TOGGLE, it often ran dry, before you really need it. Often firing away while beeing behind cover etc. Please PGI, make it toggable! And freeing 1,5 tons on a 50ton mech is hard enough, but putting even more ammo on it...?
- While the mechanic of NARC is fine, please let us know if we're NARCed. The moment, a massive amount of missiles hit you, even when in cover, and more are comming at you, even with noone having a LOS to target you, its too late. And I don't want to know how newer people react to this, who probably don't even know about the NARC mechanics. And yes, teams with VoIP may have less of a problem with saying "XYZ, youre NARCed, watch out" but typing that everytime in the chat, while having to find out the players name before makes it pretty much impossible, to communicate this fact. A simple symbol, like then you're hit by an enemy ECM, would be nice. The NARC symbol you see on other mechs, when theyre NARCed...in the right corner...in red...pretty please?
Edited by Bromineberry, 19 June 2014 - 03:20 AM.
#71
Posted 19 June 2014 - 03:17 AM
#72
Posted 19 June 2014 - 03:24 AM
Gambino87, on 19 June 2014 - 12:22 AM, said:
Alright, soooo. AMS works great versus clan LRMs. But I'll admit, a properly boated IS mech will melt your face. Especially the BLR-1S. You can equip that baby to fire 50 LRMs with NO ghost heat. (2x LRM 15 and 2x LRM 10). It's the only mech I know of that can do a 50 volley and not get ghosted.
That said, a 50 volley against a Kit Fox's 3x AMS will still only lose 9-12 missiles at best, dealing 41.8 - 45.1. In fact it would take 17 AMS's so completely destroy that volley before it hits you.
ANYWAYS, my point. OP, before you go complaining about how you suck fighting against spotters/LRM try these:
- Take cover. Find out where cover exists
- Maybe play a chassis that can chase off spotters
- Learn what you're complaining about (Stalkers, Awesome and Highlanders suffer HUGE ghost heat penalties for doing their 50/60 volleys)
- Equip AMS to counters the mechs that use LRM for augmented dps
- Use ECM
- Orrrrrr give up and be a team player and be a spotter for your teams LRM boats!
- Learn how to missile boat yourself http://themittani.co...g-your-rainboat(It's a little outdated on new chasis's but the BLR-1S is probably the best boat there is right now because of ghost heat)
P.S. - If I'm wrong about the BLR-1S being the only assault class missile boat to fire a volley of 50 without ghost heat I'm sure someone will let me know so I can correct my post
That blr build does have ghostheat +6 for every volley you fire, which is amanageable, but the stalker 3h can do volleys of 50 for no ghost heat, and so manage to continuously fire 50 volleys.
2x20 2x5. no ghost heat, all lrms are linked for ghostheat cept the lrm 5's... even if ingame tolltip thing doesn't say so.
Edited by zortesh, 19 June 2014 - 03:25 AM.
#73
Posted 19 June 2014 - 03:32 AM
#74
Posted 19 June 2014 - 03:38 AM
#75
Posted 19 June 2014 - 04:00 AM
#76
Posted 19 June 2014 - 04:11 AM
#77
Posted 19 June 2014 - 04:14 AM
When an entire team is shooting LRMs at your light mech with barely 200 armor you won't think they are as broken as they are. WIth clan invasion things have gotten better, clan LRMs are more spread out than IS volleys, and my new kitfoxes have 3 AMS and ECM on every variant now. It's helping and you are forcing me to bring 3000+ AMS rounds to each game. That means I am countering you that means Balance.
At least this is from a light mech point of view.
#78
Posted 19 June 2014 - 04:32 AM
#79
Posted 19 June 2014 - 04:36 AM
And my Locust used to love Trollololing LRM boats at 800m. Yes, it can suck when you get caught in the open. But that is why I never choose to get caught in the open. And if I do (which sometimes happens, when I get impatient), then I am willing to admit it WAS MY OWN DUMB FAULT. For my light, I find that PP FLD 30+pt Alphas are a real day ruiner. It takes half a sec, to flick and shoot those damned weapons, and my Locust is scrap. At least LRMs, I can try to dodge.
#80
Posted 19 June 2014 - 04:38 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
























