gumpy2k7 said:
It's a shared blame, but given where it is due. The "bad game design" this poster is referring to is common knowledge among the players who exploit it, so I'll call them out on it when I see them. On the bright side, even after vowing not to give 12s another chance until there's some major reform, I was pretty "open to suggestion" last night and the lure of fun with friends was enough to give it a shot. We had some awesome balanced matches at first with lots of variety and fun. They got us and we got them in healthy exchanges of skill and sportsmanship. Then the brick wall that are tryhards came up and fun time was over. The way these guys take the game so seriously and play as if their lives depended on it was hilariously tragic.
Most hardcore players will say the same old "L2P" ect... and we pick up fresh clan members weekly who have tried running with those guys claiming it wasn't any fun dropping with a pack of d-bags. They have tons of fun goofing around with us and we love them for it. We've also got some serious players of our own but they're tactful and mature enough to understand if we all ran the way they did every drop, we would be part of the problem and not the solution. It's a great group of guys. Nobody is judgmental, you can drop in what you want, and fun is a focus over winning. Winning is nice too, but if you don't have fun then you'll never drop enough to learn from mistakes. One mistake players are learning form is not indulging those bullies and the way they exploit "bad game design" because they're consciously doing it. When some tryhards rolled over us last night more than half the 12 man said "sorry we're done for now", and it sucks for those who were wanting to continue or a rematch. Imagine how many more nights end prematurely across the game, even during prime-time, because a niche part of the community thinks it's ok to exploit "bad game design?"
Casuals get told by them to go "adapt" and more and more of us are daily. We're not adapting to the meta because that's "bad game design" according to those unwilling to look in the mirror and see where the real problem lies. The majority of players are adapting directly to the D-bags themselves and the attitudes they carry around that "bad game design" is perfectly ok to exploit. It's that kind of win at any cost mentality that drives players out of the game, a game that relies on community and morale for its own survival. Bad game design is something the management will need to step in and correct, but if the players work together to reduce its impact on the game, that allows designers to be more creative than heavy handed when the time comes.
Unless overly competitive players learn to change their attitudes soon they'll be stuck playing "unable to find matchwarrior" while the rest of us have fun in private ones, because as leaders realize they'll lose a majority of active players due to one or two ugly matches of meta exploiters, they'll avoid taking their men into them for the sake of making sure everyone has a good time. As predicted in the past, bullies who exploit the meta take every opportunity to wag the dog and pile onto PGI when PGI is actually taking strides to make decent progress. Bad game design is always compounded by bad decisions. It's those conscious decisions to exploit bad game design that leaves players just as at fault for the poor health of this game as the designers who allow it.
Cheers