I've been getting stomped by the new Clan mechs, but that's more because of the fact that I'm grinding out BJs right now (don't make that dirty) and they're not exactly the most burly mechs out there. Since I'm grinding, I'm also playing aggressively and playing the spotter/UAV game in a mech that isn't mastered, which also doesn't lend itself to a long life on the battlefield.
The one game I played one of my Mastered mechs, a Commando 2D with, no kidding, a NARC, two tons of ammo, and a lone MPL, I did awesome: 172 damage (meaning I scored 28 hits), 1 kill (I usually have a few assists in this mech, but kills are rare obviously), and many assists.
So once I'm back in my mastered mechs, I imagine it'll be a different story. Don't get me wrong: the Clan mechs are still WAY powerful, but they're supposed to be. That's the point. I DO hope they go to a 10v12/Lance v Star system, but...eh: I'll see how it plays out.
They also seem powerful right now because EVERYONE is running them. Once people are done grinding, and the IS players go back to their favored IS mechs, and people begin to figure out the weaknesses of the Clan weapons and mechs, things will balance out, I think.
Edited by Dawnstealer, 19 June 2014 - 06:54 AM.