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Clan Is Op Or You Guys Are Blind ?


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#161 Tom Sawyer

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Posted 19 June 2014 - 08:14 AM

My Atlas DDC loves them clan mechs. They taste like chicken, JADE flavor :)

I just make sure to stick with the team. No mech other than a really fast lite has any chance playing rambo against the enemy blob.

Now if you do go solo and encounter a solo enemy things can get interesting and fun really fast. I tangled with dire wolves in differnt games. Won some, lost some.

#162 Utilyan

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Posted 19 June 2014 - 08:26 AM

View PostINKBALL, on 18 June 2014 - 06:37 PM, said:

Hi guys,

first, i did pay to play, just to not have to grind 12 mechs to get started (i bought phœnix after a month in mwo or so), and now i have 6-7 mechs +30% c-bills. I then felt that i did spend enough on the game, at least for now (and at least enough for a freegame).

Since the "invasion" , i saw that 75%+ did buy the 240$ package, great for you. But, not a second the game is even kinda close to have a tiny chance of being balanced. C-Mechs are faster/stonger/and have more weps/range/ ammo per ton.

All this to say that i'm taking a break, i've had enough with PGI, the masters of mech designs who are using +/- 1% of their time balancing the game or improving the game play... At least, you guys have gold mechs...

I see few ways to fix the problem:
-Cross techs (clan weps on IS (like mw4)).
-Nerfing clans (2 secs beam lasting laser, slower stream of missiles, x3heat on all weps balistic weps, xl mech dies when a side dies).
-F*ck table top and change all the balance system.
-Playing/balancing with ''points'' like on tabletop. So you could fight 4ISand8Cmech against 1IS and 10clans, reaching a certain balance (in tons/weps/ect).
-or simplier, IS teams =12members, Clan teams=8members. so, we could have 12v12,8v12,8v8.


Until some big ChangeLogs, you wont see me much. And yes, im kinda mad.


Being that "75%+" folks bought all the clan package then its OBVIOUS that the likelihood of being killed will be at the hands of a clanner. Its too early to say they are OP.



My leading cause of death is still the same, When I'm not taking it seriously and caught in a 1 vs 5 fight.

#163 cSand

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Posted 19 June 2014 - 08:26 AM

View PostAgent of Change, on 19 June 2014 - 08:08 AM, said:



An Awesome... really?

You couldn't afford the whole barn (direwolf) so you just decided to pilot the door? :)


Hey, when that door opens, it's a sight to behold :lol:

#164 M0rpHeu5

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Posted 19 June 2014 - 08:33 AM

@OP
I don't know if they are op therefore being here since closed beta and having bitched about staff being op i'll say this
You cannot judge something being op wihout having used it yourself.

Just my 2 cents

#165 IraqiWalker

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Posted 19 June 2014 - 12:00 PM

View PostHaipyng, on 19 June 2014 - 03:53 AM, said:

I didn't want to hop on the bash the Clans bandwagon from just some initial playing but after a few days in game and looking at Smurfy's data I think there will have to be balancing done, but to the Clans or IS I don't know.

Aside from the fact the Clanners get things like AC and Ultra AC20s, or LB20-X AC the specs laid out on comparable weapons like the ER Large Laser and C-ER Large Laser bear out the Clans have a substantial advantage for certain play styles. Crunching the numbers bears out a small DPS advantage on the C-ER Large Laser, but the lower slot count and weight combined with the increased range means more can be mounted on smaller faster mechs. So when combined with certain play styles that small advantage increases by a wide margin.

People will gravitate to whatever gives them an advantage. We saw that before with certain classes and builds being far more popular than others.

Right now that is undoubtedly Clan Mechs. Perhaps this is by design. People want to win so they will pay cash for the Clan Mechs to give them a bit of an edge. Good for IPG, bad for players that have already invested money and time on their IS Mechs that are now slightly overmatched, My guess is in a few months after they have milked the edge buying a Clan mechs gives (and we have far more Clan Mechs playing than IS Mechs) we will see patches to either increase IS or nerf Clans.

Point is balance will have to be maintained otherwise everyone plays the same kinds of mechs.


All clan weapons have very long burn /burst times. They have almost no FLD weapons other than the PPC and Gauss (which deal similar numbers to IS basically). An IS AC5 is still better than a clan AC5. Ghost heat has hit the clan mechs pretty hard, the UAC5 limit is 2. Any more and you start ghost heating so hard you might just die right then and there.

Clan LRMs are lighter, but fire in a stream that allows AMS to just destroy most if not all of the salvo. Also, most clan mech set ups don't allow you to mount AMS. Plus smurfy doesn't hsow all of the negative quirks clan mechs get. Daishi prime arms increase the cycle time of energy weapons by 7.5% each. So with 2 Prime arms your energy weapons (4 in each arm) fire almost at half the rate of IS energy weapons (longer cycle time to begin with + the quirk cycle time) Some of the quircks include 10% more heat damage to the T-Wolf S. So if it over heats, it just might die right then and there.

View PostRagnar Darkmane, on 19 June 2014 - 05:09 AM, said:

AND the firepower. Half weight SRMs and simply superior SLs and MLs might mean we won't see many IS lights anymore.


Trust me, the Ember, and the JR7-F will still cream most clan light mechs easy. I'm pretty sure the Locust is actually gonna shine even more.

Also, if we want to talk streaks, the Oxide will be in even more demand. Same with most commando variants that can run missiles (the 2D with ECM, and the rest with 170+Kph, only the hero TDK has no missile hardpoints)


View PostBiaxialrain, on 19 June 2014 - 05:18 AM, said:

This is all bullshit. There is no way an IS mech stands up to a Clan mech ton for ton.

The weapons do more damage period and in many cases with less heat.

Survival times for IS mechs have decreased.

My k/d has gone up since the Clan release so please don't give me any skill bullshit either.


We've already established you don't know how mech mechanics work. You only look at weapon damage, which is where you are wrong.

First pay attention to beam duration, then cycle time. Then heat generated. Those 3 factors are why IS mechs have no problem dealing with clan mechs. Just because you haven't figured it out yet, doesn't mean it's OP. IS mechs have great hitboxes, while clan mehcs .... You can't miss their CT unless you intentionally aim at the arms and legs, and even then, you'll still probably damage the CT.

View PostViktor Drake, on 19 June 2014 - 05:40 AM, said:

Don't own a Clan mech, Played over a dozen different IS chassis in the last two days. Managed to pull the same kill counts, same damage, same number of assists, same XP, etc each and every match, even in matches that were 75% or greater Clan mechs.

So I am sorry to say, I really don't see how Clan mechs are Overpowered in the least.

Now while I resent the fact PGI pretty much went Pay-to-Play with the Clan expansion (I am sorry having to either pay large sums of money or wait 2-6 months to access the new content IS Pay-to-play any way you look at it), I don't think there is reason to complain about them being OP just because we don't have immediate access to them.

I mean honestly, lets face it, almost every complaint about them being OPed is from the "Have Nots" not from people who both have Clan mechs and have IS mechs. PGI's decision to go with greed and segregate the community into "Have" and "Have Nots" instead of just releasing a general content expansion is obviously going to be the cause for many unfounded complaints of Clan mech dominance and hearld the cry of nerf, nerf, nerf by people not able to access them for 2-6 months.

Obviously I am talking about the vast majority of complaints. There will always be some complaints by people that do not fit into my example but by and large, I do truly feel more of the OP complaints are going to be due the community as a whole not having equal access to Clan mechs.


We had the same deal with phoenix mechs. In fact I remember everyone going Shadowhawk is DOA. Now the SHD chassis is the most competitive medium out there.

View PostBiaxialrain, on 19 June 2014 - 05:58 AM, said:

Let me put this in terms that even you swollen brained, fanboy gamers can understand.

Clan Med Pulse Laser, 7 damage, 5 heat, 3 cooldown, Range 400m Max. Range 800

IS Med Pulse Laser, 6 damage, 4.6 heat, 3 cooldown, Range 220m Max. Range 440

Where is the disadvantage? There is none, one is more powerful than the other. Do you see that?

The Clan Large Pulse has a max range of 1200m!

Now, that is one example, but they are all proportional to this in comparison.

You forgot burn time, heat, and cycle time. Good job for not understanding how basic weapon mechanics work. Or how mech quirks work. Daishi prime arms each add 7.5% cycle time to energy weapons. That's 15% increased cycle time. On top of the already longer cycle time. T-Wolf S has increased heat damage (10% at least I believe) so if it over heats, it can die right then and there. Remember the JJs it comes with? They generate heat as well.

Seriously, re-evaluate how you compare weapon systems.

View PostBiaxialrain, on 19 June 2014 - 06:04 AM, said:

Oh yeah, what, like .5 sec longer? Woah, that's a real disadvantage.

You gotta have mad, crazy skill to hold a reticule on target for another .5 seconds.

Please.

LMAO, I haven't seen the massive influx of aggressive, skilled gamers, funny that you see them only after Clan release though.

That's the most idiotic statement I've read in a while.

With beam weapons 0.5 seconds means that's 0.5 seconds of your beam not hitting the enemy mech at all, because they decided to walk away. Or 0.5 seconds of the beam hitting the parts you don't want to hit, because they decided to not be stupid and use torso twisting.

The mere fact that you don't understand this solidifies that you don't even understand the basic mechanics of the game.

View Postkapusta11, on 19 June 2014 - 06:04 AM, said:


How about 50 FLD/PP Dire Wolf?

40 points, with 10 points spread to other parts.

Suffers from increased cycle times even more if the Gauss rifles are in the arms.

Still loses to an AC 40 jager 24/7 under 400meters 24/7.


View PostNanoswimz, on 19 June 2014 - 07:04 AM, said:

Thanks for all **** that buy clans packages. Funding so incompetent devs is real hurt to MWO and Battletech franchise. They make pay 2 win function for enormous price. Clan mechs harder, better, faster, stronger.. Im okay with that if everyone can buy clan mechs but no, we have typical p2w wall and its total ****. Yes, i donate 120$ two years ago, but i think MWO will be best mech game and inspiration of battletech series. No, its pure crap.


That was very idiotic. So far from what we've been seeing, clan mechs are not OP, nor are they Pay to win. They are slower, hotter, and can't fire as fast, not to mention that they have almost no FLD. If you had a basic understanding of game mechanics you'd know that. Go learn the game please.

View PostOneEyed Jack, on 19 June 2014 - 07:41 AM, said:

The only thing OP about the Clans is their weapon SFX. Awesome.

Seriously, there are probably some minor balance issues that will become more noticeable as everything settles in, but certainly nothing glaring.

The clan MGs just might be the sexiest weapon SFX in the game.

View PostNicholas Carlyle, on 19 June 2014 - 07:41 AM, said:


I honestly think, at least so far...the Clan implementation is probably the most reasonably complete/well balanced thing I've seen out of PGI in 2 years.

But of course it took to long, took priority over other more important things and once again is just more mechs and a money grab.

But it wasn't terrible.

Unfortunately, I'm still confused as to why it's so easy to customize my Inner Sphere mechs, and yet my Clan ones seem to be so much more rigid.

Because if they went with the lore system, then clan mechs would be very imbalanced in comparison. I honestly think that clan mechs are great right now, and play somewhat lore-friendly. The quirks they get from the omni pods add a real choice to how you customize your mech.

#166 ReXspec

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Posted 19 June 2014 - 12:04 PM

View PostXSteel, on 19 June 2014 - 04:14 AM, said:


fixed for you !


That's... actually very accurate.

#167 INKBALL

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Posted 19 June 2014 - 12:09 PM

Few things,

For those who call me baddie and ''neva saw tys guy'', i'm over 2 in k/d and 1.5 in w/l, i play all modes and all mechs, and its why my k/d is so lower than it were, but kd is still around 4 on few variants. (around 1600games in current stats), finished 13th in davion group on a weekendcountest (had no more time to play to get in top ten, i can send you the screenshot later)

Then, i don't know if you realise, but much of people claim Clans arent OP and I saw 10+post of : Clan are made to be OP, deal with it. Big Joke.

Now, to be honnest, i didn't draw 75mechs of all variants on smurfy. But i started with a MadCat 4ml and 2ac10 and its, compared to IS: 403armor, 4LL (well almost like it, 450m range, 7dmg 5heat) and 2ac10, 90kph, and JJ, and std engine (well, destroying 2sides render a mechs pretty useless) . I think it can **** anything it encounters (yea, even a 3d double gauss erppc, might be tight match depending of who have the first opportunity)+ easily dominate the map (more again in conquest).

Thanks to the people with a constructive speech.

#168 Mcgral18

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Posted 19 June 2014 - 12:18 PM

View PostIraqiWalker, on 19 June 2014 - 12:00 PM, said:


40 points, with 10 points spread to other parts.

Suffers from increased cycle times even more if the Gauss rifles are in the arms.

Still loses to an AC 40 jager 24/7 under 400meters 24/7.


One correction, it is indeed 50+10 damage. 30 from the gauss, 20 from 2 PPCs. It's nasty.

#169 Mcgral18

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Posted 19 June 2014 - 12:21 PM

View PostINKBALL, on 19 June 2014 - 12:09 PM, said:

Few things,

For those who call me baddie and ''neva saw tys guy'', i'm over 2 in k/d and 1.5 in w/l, i play all modes and all mechs, and its why my k/d is so lower than it were, but kd is still around 4 on few variants. (around 1600games in current stats), finished 13th in davion group on a weekendcountest (had no more time to play to get in top ten, i can send you the screenshot later)

Then, i don't know if you realise, but much of people claim Clans arent OP and I saw 10+post of : Clan are made to be OP, deal with it. Big Joke.

Thanks to the people with a constructive speech.


Actually, the Clans in MWO are designed to be balanced. They are certainly more effective against bad players, but they can pump out damage.

They just can't use all that damage effectively. High damage scores mean very little.


Clan's have some superiority over the IS, and the IS also has their advantages over the Clans. PP FLD with JJs is something the Clans have a hard time doing, with only 1 build that can match the IS DS overlords, yet are too hot to do it effectively.


Let's see how the Clans playout. I can't say they are OP, because they die just fine to my SHD. Even if they have 20 tons on me.

#170 kapusta11

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Posted 19 June 2014 - 12:51 PM

Gee, so hostile community, I feel disgusted to be part of it.

#171 Joseph Mallan

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Posted 19 June 2014 - 12:57 PM

View PostSephlock, on 18 June 2014 - 07:10 PM, said:

I dunno, Clan tech is A LOT more fun, especially since a lot of the stuff we've been requesting for IS tech got applied to Clan tech.

I know Clan Tech Sounds cooler than IS Tech! I know this from riding in some of my Canister born Team mates pit after dying. I personally want Clanners on the other team only as seeing a Dire Wolf back is a very tasty target to a 30 year vet... 20 of which was killing clanners.

#172 IraqiWalker

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Posted 19 June 2014 - 12:59 PM

View PostINKBALL, on 19 June 2014 - 12:09 PM, said:

Few things,

For those who call me baddie and ''neva saw tys guy'', i'm over 2 in k/d and 1.5 in w/l, i play all modes and all mechs, and its why my k/d is so lower than it were, but kd is still around 4 on few variants. (around 1600games in current stats), finished 13th in davion group on a weekendcountest (had no more time to play to get in top ten, i can send you the screenshot later)

Then, i don't know if you realise, but much of people claim Clans arent OP and I saw 10+post of : Clan are made to be OP, deal with it. Big Joke.

Now, to be honnest, i didn't draw 75mechs of all variants on smurfy. But i started with a MadCat 4ml and 2ac10 and its, compared to IS: 403armor, 4LL (well almost like it, 450m range, 7dmg 5heat) and 2ac10, 90kph, and JJ, and std engine (well, destroying 2sides render a mechs pretty useless) . I think it can **** anything it encounters (yea, even a 3d double gauss erppc, might be tight match depending of who have the first opportunity)+ easily dominate the map (more again in conquest).

Thanks to the people with a constructive speech.

Anyone saying "clans are made to be OP" Is referring to the lore, and hasn't really played enough with the clans to see that they are NOT op.

I will say this to you though (since you seem more reasonable than some of the other folks here): Play more matches. The clan mechs are probably being mastered now, and if you start playing against them more, you'll see how balanced they are. If you have a couple clan mechs of your own, go ahead and try them out.

Smurfy doesn't show you the quirks that come with each mech part. For instance T-Wolves have several restrictions that come from their pods, such as the increased heat damage, which can be extremely lethal. It's also, the only clan mech that can do some form of poptarting, the Summoner is much more nimble and better on the ground.

Experiment more, trust me. You're operating from a set of data that is incomplete at best, and completely wrong at worst.

Here's a spreadsheet with the mech pod-quirks, and as far as I know, it's pretty accurate.
https://docs.google....dit?pli=1#gid=0


View PostMcgral18, on 19 June 2014 - 12:18 PM, said:


One correction, it is indeed 50+10 damage. 30 from the gauss, 20 from 2 PPCs. It's nasty.


I stand corrected. I messed up the Gauss damage math.

View Postkapusta11, on 19 June 2014 - 12:51 PM, said:

Gee, so hostile community, I feel disgusted to be part of it.


We learned a rough lesson over the past few years. If you don't shut down reactionary, flawed posts, fast, PGI might think they are valid points and we end up with broken fixes, that ruin the game.

I would rather people shut down threads with less hostility, but things always tend to get personal.

View PostJoseph Mallan, on 19 June 2014 - 12:57 PM, said:

I know Clan Tech Sounds cooler than IS Tech! I know this from riding in some of my Canister born Team mates pit after dying. I personally want Clanners on the other team only as seeing a Dire Wolf back is a very tasty target to a 30 year vet... 20 of which was killing clanners.

I really wanted that mech to be faster while I was piloting it (without speed tweak), but it would be very broken if it was 10Kph faster.

#173 kapusta11

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Posted 19 June 2014 - 01:09 PM

View PostIraqiWalker, on 19 June 2014 - 12:59 PM, said:

We learned a rough lesson over the past few years. If you don't shut down reactionary, flawed posts, fast, PGI might think they are valid points and we end up with broken fixes, that ruin the game.

I would rather people shut down threads with less hostility, but things always tend to get personal.


And whose posts and points are valid, yours?

#174 IraqiWalker

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Posted 19 June 2014 - 01:57 PM

View Postkapusta11, on 19 June 2014 - 01:09 PM, said:


And whose posts and points are valid, yours?

Not always, but in this case, the OP, is definitely not valid. To be more specific, the OP's post is erroneous. As he is making a statement without actually studying the material. It's like me talking about planetary orbits without actually studying astrophysics.

The clan mechs have only been around for a few days, if you participated in the PTS, or 2 counting today if you didn't. The OP didn't pilot clan mechs on top of that, so he had no knowledge of their construction and restrictions. Hence why it's wrong.

#175 IceCase88

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Posted 19 June 2014 - 02:10 PM

View PostcSand, on 19 June 2014 - 08:26 AM, said:


Hey, when that door opens, it's a sight to behold :)


Is this the sight you are referring to?

Posted Image
;) :wacko:

View Postkapusta11, on 19 June 2014 - 12:51 PM, said:

Gee, so hostile community, I feel disgusted to be part of it.


You have not been around long, have you? :)

Edited by IceCase88, 19 June 2014 - 02:13 PM.


#176 krash27

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Posted 19 June 2014 - 02:19 PM

View PostIraqiWalker, on 19 June 2014 - 12:59 PM, said:


We learned a rough lesson over the past few years. If you don't shut down reactionary, flawed posts, fast, PGI might think they are valid points and we end up with broken fixes, that ruin the game.

I would rather people shut down threads with less hostility, but things always tend to get personal.

So troll the OP because you don't agree with his opinion just to have the thread locked and sent to K-Town?
Right or wrong he is entitled to his opinion. Trolling isn't the answer. It keeps the community toxic.
Reason and logic are better ways. Debate is healthy.

I refuse to believe that PGI make changes due to rage posts without needing proof of said problem. I believe PGI, like yourself, can look at a post and see that it is fueled by rage and has no basis in fact.
In fact I can recall a dev saying that if LOTS of people are posting or agreeing that something is broken then the first thing they do is try to recreate the situation to see if it is true before even entertaining the idea of nerfs.

Hyperbole lives here

Edited by krash27, 19 June 2014 - 02:20 PM.


#177 IraqiWalker

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Posted 19 June 2014 - 02:27 PM

View Postkrash27, on 19 June 2014 - 02:19 PM, said:

So troll the OP because you don't agree with his opinion just to have the thread locked and sent to K-Town?
Right or wrong he is entitled to his opinion. Trolling isn't the answer. It keeps the community toxic.
Reason and logic are better ways. Debate is healthy.

I refuse to believe that PGI make changes due to rage posts without needing proof of said problem. I believe PGI, like yourself, can look at a post and see that it is fueled by rage and has no basis in fact.
In fact I can recall a dev saying that if LOTS of people are posting or agreeing that something is broken then the first thing they do is try to recreate the situation to see if it is true before even entertaining the idea of nerfs.

Hyperbole lives here


I don't troll. I actually have been debating with plenty of the posters here about why they are wrong. Everyone is entitled to their own opinion. In this case, they are wrong. I personally try to stick to reason and sanity when possible. However, even I can lose my temper after repeating the exact same thing, to the exact same guy 4 times running.

However, I never troll a thread, especially not because I want it in K-Town. I don't mind frequenting a thread once it's in K-Town because that's when they get fun, to be honest.

Yeah, PGI may do testing to recreate some situations, but that is usually for glitches. For flat out mechanical testing, they still have many flaws, which is why we ended up with 3 separate LRMageddons. Took quite a few tries to figure out what to do. It took several years for NARC to become viable, because they made it counter ECM. Which it never should. However, they do check our posts, and they do try to listen to the community. If the community is flooded with "clans are broke OP" threads, and no one posts to disprove or refute those claims much, we will end up with a broken claim. Especially when as it stands, the mechs and weapons are OP, or broken.

Again, people can have their opinions, that doesn't mean their opinions aren't wrong. In this case, they are very wrong.

#178 krash27

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Posted 19 June 2014 - 02:38 PM

View PostIraqiWalker, on 19 June 2014 - 02:27 PM, said:


I don't troll. I actually have been debating with plenty of the posters here about why they are wrong. Everyone is entitled to their own opinion. In this case, they are wrong. I personally try to stick to reason and sanity when possible. However, even I can lose my temper after repeating the exact same thing, to the exact same guy 4 times running.

However, I never troll a thread, especially not because I want it in K-Town. I don't mind frequenting a thread once it's in K-Town because that's when they get fun, to be honest.

Yeah, PGI may do testing to recreate some situations, but that is usually for glitches. For flat out mechanical testing, they still have many flaws, which is why we ended up with 3 separate LRMageddons. Took quite a few tries to figure out what to do. It took several years for NARC to become viable, because they made it counter ECM. Which it never should. However, they do check our posts, and they do try to listen to the community. If the community is flooded with "clans are broke OP" threads, and no one posts to disprove or refute those claims much, we will end up with a broken claim. Especially when as it stands, the mechs and weapons are OP, or broken.

Again, people can have their opinions, that doesn't mean their opinions aren't wrong. In this case, they are very wrong.

Could very well be they are wrong, never did I say that they were right or wrong.

What I said is trolling to have a post shut down because you do not agree with someones opinion IS wrong.

View PostIraqiWalker, on 19 June 2014 - 12:59 PM, said:



We learned a rough lesson over the past few years. If you don't shut down reactionary, flawed posts, fast, PGI might think they are valid points and we end up with broken fixes, that ruin the game.

I would rather people shut down threads with less hostility, but things always tend to get personal.


Right here you state that you shut down threads with what you perceive (your opinion) is reactionary. And you do that by trolling until its locked.
That sir is not right. He may very well be wrong as you say, I do not know, I have hardly played against the clans.
I do see that your opinion is that he is very wrong. What if after the dust settles it turns out he was right? Or that he has some valid points, as you might as well?
Just because your opinion, and several other peoples opinions, are that he is very wrong does not make it true or a fact.
There are people that support his opinion as well, and that doesn't make their opinion fact either.

Time will tell when the dust settles if clans are OP. not opinions and hyperbole.

#179 IraqiWalker

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Posted 19 June 2014 - 02:47 PM

View Postkrash27, on 19 June 2014 - 02:38 PM, said:

Could very well be they are wrong, never did I say that they were right or wrong.

What I said is trolling to have a post shut down because you do not agree with someones opinion IS wrong.


Right here you state that you shut down threads with what you perceive (your opinion) is reactionary. And you do that by trolling until its locked.
That sir is not right. He may very well be wrong as you say, I do not know, I have hardly played against the clans.
I do see that your opinion is that he is very wrong. What if after the dust settles it turns out he was right? Or that he has some valid points, as you might as well?
Just because your opinion, and several other peoples opinions, are that he is very wrong does not make it true or a fact.
There are people that support his opinion as well, and that doesn't make their opinion fact either.

Time will tell when the dust settles if clans are OP. not opinions and hyperbole.


I see where the misunderstanding happened. By shut down I do not mean locking a thread or sending it to K-Town. I mean shutting down the OP's argument. I would be interested to see your evidence of me doing "you do that by trolling until its locked." as you put it.

Form all of the experimentation I have done with the clans and IS mechs, I am deducing he is wrong. If somehow he is proven right, then so be it. Yes, "people can have their own opinion, that doesn't mean they're not wrong" goes both ways. However, unlike the OP and the ones who have posted their own arguments about the clans being OP, I am relying on the numbers and stats of the weapons, mechs, and personal experimentation. Whereas they have been using theories and conjecture for the most part.

In fact, so far, there has only been one thread that I was glad it was sent to K-Town, not gonna mention it here, but it's the only one that I felt deserved to be in K-Town, as it offered nothing to the community aside from insults directed at other players.

I don't mind people saying Clan equipment is OP, IF they post actual arguments with proper data, not theories and conjecture, that have been proven wrong with a few test games. I'm barely running the game at 20 or so frames. If I could run it at 60+ fps I would record every single drop I'm in and upload them online for people to see.

All I can do for now, is use the numbers and facts to prove my point. My main beef is that they only have half the data and are using it as definitive proof that they are correct, when they clearly are missing a lot of information.


EDIT: In fact, if you go back and read several of my posts, you'll see that I try to reason, and argue by posting evidence, that they then choose to ignore and question my methods of proposing the evidence, while they are using the exact same methods. Only difference is that I have more data.

Edited by IraqiWalker, 19 June 2014 - 02:49 PM.


#180 krash27

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Posted 19 June 2014 - 02:58 PM

View PostIraqiWalker, on 19 June 2014 - 02:47 PM, said:


I see where the misunderstanding happened. By shut down I do not mean locking a thread or sending it to K-Town. I mean shutting down the OP's argument. I would be interested to see your evidence of me doing "you do that by trolling until its locked." as you put it.

Form all of the experimentation I have done with the clans and IS mechs, I am deducing he is wrong. If somehow he is proven right, then so be it. Yes, "people can have their own opinion, that doesn't mean they're not wrong" goes both ways. However, unlike the OP and the ones who have posted their own arguments about the clans being OP, I am relying on the numbers and stats of the weapons, mechs, and personal experimentation. Whereas they have been using theories and conjecture for the most part.

In fact, so far, there has only been one thread that I was glad it was sent to K-Town, not gonna mention it here, but it's the only one that I felt deserved to be in K-Town, as it offered nothing to the community aside from insults directed at other players.

I don't mind people saying Clan equipment is OP, IF they post actual arguments with proper data, not theories and conjecture, that have been proven wrong with a few test games. I'm barely running the game at 20 or so frames. If I could run it at 60+ fps I would record every single drop I'm in and upload them online for people to see.

All I can do for now, is use the numbers and facts to prove my point. My main beef is that they only have half the data and are using it as definitive proof that they are correct, when they clearly are missing a lot of information.


EDIT: In fact, if you go back and read several of my posts, you'll see that I try to reason, and argue by posting evidence, that they then choose to ignore and question my methods of proposing the evidence, while they are using the exact same methods. Only difference is that I have more data.

The post of yours I quoted I understood that you meant by shutting down a thread you would troll it, if I am incorrect on that I apologize. I took the "shutting down" part to literally.
Trolling to shut down threads is never a decent thing to do, even if the person you are trying to show facts to just sits there going "LALALALALA" holds hands over ears"I CAN"T HEAR YOU"

I commend any attempt at reason (lord knows I fail at that at times myself) as long as it doesn't degenerate into trolling etc.
Real adults can work through issues without slinging sh*t, which I can say with certainty that you would agree with that statement.

Edited by krash27, 19 June 2014 - 03:00 PM.






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