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Clan Is Op Or You Guys Are Blind ?
#341
Posted 17 July 2014 - 06:56 AM
1on1 he's dominant. Anytime, im not scared to take on an Atlas. Can't say the same about the dire, but even then, i get around a corner and get some side shots and i can get my way through it. The ''xl'' engine of clans is a big joke, its very close to standard, and managed to survive (in 100games or so), many many times under 20%, and with 40+% your, most of the time fully operationnal (cause with a single cored side on IS xlengines, you need to moderate alot your moves).
Plus, with 90kph i'm often faster than mediums and can easily get pursuit angles on most of the smalls.
This mech is clearly top tier if not top mech, and no one cant say that clans arent all top tier (but adder maybe (sorry pal)).
So, now, i can speak, ''knowing''. Clans are top tier and op. stop saying they aren't. Yes, the design is cool, sound is cool, but still op.
#343
Posted 17 July 2014 - 07:17 AM
Edited by SeccaBravo9, 17 July 2014 - 07:18 AM.
#344
Posted 17 July 2014 - 07:23 AM
#notworthit
#345
Posted 17 July 2014 - 07:40 AM
IMHO, Clan mechs are not invincible, but they do seem to have an advantage over IS mechs, except maybe in the Light class. The longer range of Clan energy weapons in particular is an advantage on several of the maps that seems to outweigh the longer firing time and heat generation. I've been keeping informal notes, and so far, it looks like the team with a 3-mech or more Clan advantage will win about 80% of the time.
I haven't kept track of weight or mech class, nor do I know how premades figure in . . . but it might be informative if some other folks kept track and reported back on their won/loss experience as a function of clan mech numbers.
#346
Posted 17 July 2014 - 07:52 AM
A single person showing an 2.0 KDR in the team queue is anecdotal. For comparison: did you use top-tier IS before this? Cataphracts? Victors? Shadowhawks? What is your KDR on those? What size team are you running with? My Thunderbolt had an initial KDR of 9.0 before skills. So it's more OP than the Mad Cat?
Furthermore, the Mad Cat is agreed-upon as the best Clan mech available. So, from the best available option, you can generalize that all Clans are OP? I've seen people running Victors with KDRs of about 4-5. Clearly, the IS assaults are OP. Not only that, all IS tech is OP.
Please improve your line of thought, or your argument will convince no one.
#347
Posted 17 July 2014 - 02:34 PM
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Oh wait....
THE FANG IS OP OMG!
#348
Posted 17 July 2014 - 05:28 PM
So....there are so many things to wish for but swinging a nerf stick should never be one of them.... BAD troll! BAD!
Lets cry for more meaning full play modes, better maps, the ability to select maps or at least block a couple from the rotation. Put your nerf stick away and never pick it up again. Remember if a mech shoots you and it hurts... THAT MECH WORKS lets BUFF the rest not cripple the ones that work.
#349
Posted 17 July 2014 - 05:51 PM
Mavairo, on 17 July 2014 - 02:34 PM, said:
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Oh wait....
THE FANG IS OP OMG!
you pro ?
https://imageshack.com/i/kp64c129j
and mech isnt elite.
#350
Posted 17 July 2014 - 05:57 PM
INKBALL, on 17 July 2014 - 05:51 PM, said:
And I can do better with Inner Sphere pulse lasers, without strikes:
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So, are we calling the Timberwolf OP, or the Cute Fox as well? Because I've also got a similar match to yours in a Cute Fox, without strikes. Less overall damage, though.
What is the point your trying to make with that picture?
Edited by Mcgral18, 17 July 2014 - 05:59 PM.
#351
Posted 17 July 2014 - 06:11 PM
2. Its this morning game, i didnt play 23457 games to achieve one good game. Yes, this one is good, but its certainly not the last.
3. Not elite, no strike either.
#352
Posted 17 July 2014 - 06:18 PM
INKBALL, on 17 July 2014 - 06:11 PM, said:
2. Its this morning game, i didnt play 23457 games to achieve one good game. Yes, this one is good, but its certainly not the last.
3. Not elite, no strike either.
7 kills, though only a tad under 800 damage. It only had basics at the time.
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Cute Fox OP?
Somewhere under 40 matches for the current WubShee apparently, according to my LPL stat. Could have sworn it was more. Unless the stat is broken.
What was your loadout exactly?
I know ERLL builds have gotten 1600-1700 games. Apparently the damage rounds up.
#353
Posted 17 July 2014 - 06:23 PM
#355
Posted 17 July 2014 - 06:28 PM
INKBALL, on 17 July 2014 - 06:56 AM, said:
This mech is clearly top tier if not top mech, and no one cant say that clans arent all top tier (but adder maybe (sorry pal)).
So, now, i can speak, ''knowing''. Clans are top tier and op. stop saying they aren't. Yes, the design is cool, sound is cool, but still op.
First off, I think we all know that the Timber Wolf is a problem. I think if someone had predicted two years ago that the Timber Wolf would be a problem, we would place such a prophecy on the level of "Someone will speak French in Paris tomorrow."
That said, your experience with the Timber Wolf is an anecdote supporting the hypothesis "Timber Wolf is OP." It does not lend support to "All Clan 'Mechs except the Adder are OP."
A Dire Pickle is a Stalker with arms, and can't even ECM like a Fatlas Double Deucey. Warhawk is a more mobile Awesome, while suffering from most of the same problems *as* the Awesome. Summoner compares to Thunderbolt SE and Griffin 1N - not the best arguments for mighty Thor. Nova's got way too many guns for its own good, and requires skill just to avoid scoring an "own goal" on yourself.
The lights can't compare with IS lights in speed, so they compensate for being stuck in 6x by using bigger guns.
Stormcrow's pretty quality, with ground mobility and decent guns.
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In the end though... if you want to say that Clan 'Mechs are OP, look beyond your own anecdotes; get data from various levels of play with various situational controls.
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#356
Posted 17 July 2014 - 06:35 PM
INKBALL, on 17 July 2014 - 06:56 AM, said:
1on1 he's dominant. Anytime, im not scared to take on an Atlas. Can't say the same about the dire, but even then, i get around a corner and get some side shots and i can get my way through it. The ''xl'' engine of clans is a big joke, its very close to standard, and managed to survive (in 100games or so), many many times under 20%, and with 40+% your, most of the time fully operationnal (cause with a single cored side on IS xlengines, you need to moderate alot your moves).
Plus, with 90kph i'm often faster than mediums and can easily get pursuit angles on most of the smalls.
This mech is clearly top tier if not top mech, and no one cant say that clans arent all top tier (but adder maybe (sorry pal)).
So, now, i can speak, ''knowing''. Clans are top tier and op. stop saying they aren't. Yes, the design is cool, sound is cool, but still op.
Buys T-wolf, the only mech considered somewhat "top-tier", and declares all clan mehcs OP. Yup, that is very sound analysis.
Bunduki, on 17 July 2014 - 07:40 AM, said:
IMHO, Clan mechs are not invincible, but they do seem to have an advantage over IS mechs, except maybe in the Light class. The longer range of Clan energy weapons in particular is an advantage on several of the maps that seems to outweigh the longer firing time and heat generation. I've been keeping informal notes, and so far, it looks like the team with a 3-mech or more Clan advantage will win about 80% of the time.
I haven't kept track of weight or mech class, nor do I know how premades figure in . . . but it might be informative if some other folks kept track and reported back on their won/loss experience as a function of clan mech numbers.
Unless something drastic is done, the team with a 3 mech advantage will ALWAYS win. Regardless of tech.
#357
Posted 17 July 2014 - 06:47 PM
INKBALL, on 17 July 2014 - 05:51 PM, said:
Your team had 5 Clan mechs. The other team had 7, including 3 Dire Wolves. If Clan mechs are OP, then not only are you contradicting that argument with your own screenshot, but you're also indirectly insulting yourself as a player.
#358
Posted 17 July 2014 - 06:57 PM
My battle to get MWO to do paid content update. If it was 5 new maps for $25 you would have sold even more. Its a way to add value to the game and not promote p2w. People can play the old maps with less content for free or pay. People also want over board and will poo poo this idea and the OP clan idea - making the game what they want until the unprofitable company/game fails and the player wasted all their time and money.
Guild Wars style - patch once a year with content updates that are optional. Other maintenance patches are free.
Truth hurts
Edited by Jacobei, 17 July 2014 - 06:59 PM.
#359
Posted 17 July 2014 - 07:00 PM
Aresye, on 17 July 2014 - 06:47 PM, said:
Your team had 5 Clan mechs. The other team had 7, including 3 Dire Wolves. If Clan mechs are OP, then not only are you contradicting that argument with your own screenshot, but you're also indirectly insulting yourself as a player.
Problem is alot of player just sit on mech qualities thinking the mech will do it all, going out braindead cause they are clans...
#360
Posted 17 July 2014 - 07:01 PM
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