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Clan Is Op Or You Guys Are Blind ?


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#361 Sundervine

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Posted 17 July 2014 - 07:01 PM

You know what I find funny, honestly? if they allowed mixed weapons, you would have a bunch of clan mechs with IS weapons on them running around.

That is the perfect way of looking at balance. IS weapons OP nerf them, Clan chassis? OP nerf them.

#362 Void Angel

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Posted 17 July 2014 - 07:26 PM

View PostINKBALL, on 18 June 2014 - 06:37 PM, said:

Until some big ChangeLogs, you wont see me much. And yes, im kinda mad.

You're also kind of uninformed. For the record, I have no Clan 'mechs; couldn't afford any. However, while Clan 'Mechs do seem a little bit overpowered, it's not by an overwhelming margin, nor are most Clan weapons better than the Inner Sphere in every way. Every Clan weapon but the PPC and Gauss Rifle has significantly more heat/damage than their Inner Sphere counterparts, their Ultra Autocannons are burst-fire instead of pinpoint, and their beam weapons have far longer beam durations than Inner Sphere equivalents. Thus, their damage on paper is difficult to attain, and they tend to be more vulnerable to targeted fire, because of their long laser burns. Their BattleMechs are also a mixed bag; the hard-locked structure, armor, and heat-sink slots can be a huge impediment to assembling certain builds and allocating equipment like Heat Sinks - the Warhawk's entire left toso, for example, is taken up by hard-locked slots.

A recent stat analysis by a player found that the Clans have around a 10% advantage in wins and losses (if I recall correctly; can't find the thread in the heat of the moment.) This is significant, but not really a justification of your diatribe.

#363 Void Angel

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Posted 17 July 2014 - 07:33 PM

View PostINKBALL, on 17 July 2014 - 06:56 AM, said:

So, i bought a 55$ madcat pack, and they are not elite yet and this mech is not only on paper the most OP mech. He is, 2/1 kd and climbing. I play mostly the team queue, (the pug queue would get *****... )

1on1 he's dominant. Anytime, im not scared to take on an Atlas. Can't say the same about the dire, but even then, i get around a corner and get some side shots and i can get my way through it. The ''xl'' engine of clans is a big joke, its very close to standard, and managed to survive (in 100games or so), many many times under 20%, and with 40+% your, most of the time fully operationnal (cause with a single cored side on IS xlengines, you need to moderate alot your moves).

Plus, with 90kph i'm often faster than mediums and can easily get pursuit angles on most of the smalls.

This mech is clearly top tier if not top mech, and no one cant say that clans arent all top tier (but adder maybe (sorry pal)).

So, now, i can speak, ''knowing''. Clans are top tier and op. stop saying they aren't. Yes, the design is cool, sound is cool, but still op.

See above - and remember that your Elo ranking affects how you match up against others in any 'Mech. Let me catch you at close range in my Atlas - you'll learn fear again.

PS: It is not "OK if Clans are OP because they were in the @#$@#$ books." MWO is not a LARP, and turning people who didn't buy Clan packs into cannon fodder would have caused many players to tell PGI to pick a finger, and leave - including myself.

#364 CMDR Sunset Shimmer

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Posted 17 July 2014 - 07:36 PM

Fact: Clans are balanced.
Fact: Clans spread damage far more than their innersphere counterparts.
Fact: Clans top damage charts because they spread more damage.
Fact: Clan mechs are not flat out better, but do cater to a specific playstyle better.
Fact: Clan Tech is nerfed compaired to it's table top counterparts.
Fact: Clan mechs are LESS customizeable than their inner sphere counterparts in the way of upgrades and engines, as well as having things like fixed heatsinks and fixed jump jets that are non-moveable.

Fact: OP is butthurt over something he does not understand. That butthurt will subside in the coming months as clan mechs become available for c-bills.

#365 Sudden

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Posted 17 July 2014 - 07:46 PM

as a non clan mech owner. I say. clan mechs are not op. in fact they should be buffed. give them more fire power.

#366 kongman

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Posted 17 July 2014 - 07:55 PM

View PostAzalie, on 18 June 2014 - 07:19 PM, said:

Clan Mechs and equipment are actually under powered compared to the books and TT.



how many time do you idiots need to be told , this game is not the books or tabletop

View PostFlash Frame, on 17 July 2014 - 07:36 PM, said:

Fact: Clans are balanced.
Fact: Clans spread damage far more than their innersphere counterparts.
Fact: Clans top damage charts because they spread more damage.
Fact: Clan mechs are not flat out better, but do cater to a specific playstyle better.
Fact: Clan Tech is nerfed compaired to it's table top counterparts.
Fact: Clan mechs are LESS customizeable than their inner sphere counterparts in the way of upgrades and engines, as well as having things like fixed heatsinks and fixed jump jets that are non-moveable.

Fact: OP is butthurt over something he does not understand. That butthurt will subside in the coming months as clan mechs become available for c-bills.



i agree as i play both , both have strengths and weeknesses.

#367 Aresye

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Posted 17 July 2014 - 08:57 PM

View Postkongman, on 17 July 2014 - 07:55 PM, said:



how many time do you idiots need to be told , this game is not the books or tabletop


Shame. Maybe if they followed the lore and tabletop closer it might actually be a good game.

#368 IraqiWalker

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Posted 18 July 2014 - 10:27 PM

View PostAresye, on 17 July 2014 - 08:57 PM, said:


Shame. Maybe if they followed the lore and tabletop closer it might actually be a good game.


No, because if they did. We would all switch to clan tech as IS tech would be rendered obsolete. Even "clan-buster" mechs were nothing special. They actually sucked for the most part, aside from a few. However, they boosted morale.

I honestly like this for a multiplayer game.

Now after they implement 10v12, I might agree a bit.

#369 Roland

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Posted 18 July 2014 - 11:31 PM

10v12 wasn't balanced either.
You'd actually have to balance with some sort of battlevalue if you wanted to allow clans to be as strong as they were in tabletop.

#370 KuroNyra

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Posted 18 July 2014 - 11:31 PM

View PostFlash Frame, on 17 July 2014 - 07:36 PM, said:

Fact: Clans are balanced.
Fact: Clans spread damage far more than their innersphere counterparts.
Fact: Clans top damage charts because they spread more damage.
Fact: Clan mechs are not flat out better, but do cater to a specific playstyle better.
Fact: Clan Tech is nerfed compaired to it's table top counterparts.
Fact: Clan mechs are LESS customizeable than their inner sphere counterparts in the way of upgrades and engines, as well as having things like fixed heatsinks and fixed jump jets that are non-moveable.

Fact: OP is butthurt over something he does not understand. That butthurt will subside in the coming months as clan mechs become available for c-bills.


This!

#371 Zuesacoatl

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Posted 19 July 2014 - 12:05 AM

View PostINKBALL, on 18 June 2014 - 06:37 PM, said:

Hi guys,

first, i did pay to play, just to not have to grind 12 mechs to get started (i bought phœnix after a month in mwo or so), and now i have 6-7 mechs +30% c-bills. I then felt that i did spend enough on the game, at least for now (and at least enough for a freegame).

Since the "invasion" , i saw that 75%+ did buy the 240$ package, great for you. But, not a second the game is even kinda close to have a tiny chance of being balanced. C-Mechs are faster/stonger/and have more weps/range/ ammo per ton.

All this to say that i'm taking a break, i've had enough with PGI, the masters of mech designs who are using +/- 1% of their time balancing the game or improving the game play... At least, you guys have gold mechs...

I see few ways to fix the problem:
-Cross techs (clan weps on IS (like mw4)).
-Nerfing clans (2 secs beam lasting laser, slower stream of missiles, x3heat on all weps balistic weps, xl mech dies when a side dies).
-F*ck table top and change all the balance system.
-Playing/balancing with ''points'' like on tabletop. So you could fight 4ISand8Cmech against 1IS and 10clans, reaching a certain balance (in tons/weps/ect).
-or simplier, IS teams =12members, Clan teams=8members. so, we could have 12v12,8v12,8v8.


Until some big ChangeLogs, you wont see me much. And yes, im kinda mad.

Most people have been nice in saying this, but honestly, L2P.

2nd, if you do not own clan mechs, how can you even begin to think you can claim to know them? My light Clan mechs are slow as a dog, they can pack more weapons, but they are all(but one) DoT, not the PPFLD weapons you use on your IS mechs. You have an edge over clan players that are less/equal skilled as you because you do not have to point the often GIGANTIC nose of the clan mechs for long periods as your longer laster lasers or multi shell acs unload their full dmg at your enemy. We can not change our engines, nor do we have the flexibilty of custimization that IS mechs do when it comes to upgrades and other slot taking items.

If you are getting owned by clan mechs, it is more than likely they are more skilled than you are. When I pilot my IS heros for money, I can tear apart Clan mechs that have pilots of equal skill as me because I can unload PPFLD into the location i want, no spread from my ACs, and less spread from my lasers. And when that mech returns fire, i can spread the damage about my own chassis as I see fit because of the massive DoT nerf the clans must deal with. Get better, that is the only way you can beat a clan or is mech. Do not ask for nerfs because someone of higher skill beat you out.

Sorry for any spelling errors, doing this on a phone lol.

#372 Johnny Reb

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Posted 19 July 2014 - 12:11 AM

Well they are OP firepower wise. However, they die fast. Only one clan mech I consider "OP", is the Timber, however it still dies.

#373 Rhent

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Posted 19 July 2014 - 12:26 AM

View PostINKBALL, on 18 June 2014 - 06:37 PM, said:

Hi guys,

first, i did pay to play, just to not have to grind 12 mechs to get started (i bought phœnix after a month in mwo or so), and now i have 6-7 mechs +30% c-bills. I then felt that i did spend enough on the game, at least for now (and at least enough for a freegame).

Since the "invasion" , i saw that 75%+ did buy the 240$ package, great for you. But, not a second the game is even kinda close to have a tiny chance of being balanced. C-Mechs are faster/stonger/and have more weps/range/ ammo per ton.

All this to say that i'm taking a break, i've had enough with PGI, the masters of mech designs who are using +/- 1% of their time balancing the game or improving the game play... At least, you guys have gold mechs...

I see few ways to fix the problem:
-Cross techs (clan weps on IS (like mw4)).
-Nerfing clans (2 secs beam lasting laser, slower stream of missiles, x3heat on all weps balistic weps, xl mech dies when a side dies).
-F*ck table top and change all the balance system.
-Playing/balancing with ''points'' like on tabletop. So you could fight 4ISand8Cmech against 1IS and 10clans, reaching a certain balance (in tons/weps/ect).
-or simplier, IS teams =12members, Clan teams=8members. so, we could have 12v12,8v12,8v8.


Until some big ChangeLogs, you wont see me much. And yes, im kinda mad.


I would say you are mad as in insane. You haven't thought through the balance on any of this. You haven't figured out that Madcats are faster Stalkers without the ability to hillcrest and without the shield arms (IOW's they lose torsos very fast). You haven't figured out that Clan lights cannot break 100 KPH. You haven't figured out that the Summoner is hamstrung with 5 tons dedicated to JJ and it primarily is a missile boat eliminating Poptarting unless you want to try it on the low slung arm points. The Dire Wolf goes at 53KPH and is impossible to miss. You'd also know that Clanners have to look at you as they fire and they stand exposed for 1 1/2 seconds while firing their CERLL.

Buy yourself a Shadowhawk, and equip two AC/5's and 1 PPC and gee you have focused fire, you can Poptart and you can snap shots and then torso turn to use your right side as a shield.

What you are pissed off about is that you don't get to play with the new toys on the block and that is it. Wait and you'll be able to buy them for C-Bills. And you'll be like, ok I see what large amounts of the community have been writing about how balance was obtained.

Your gripes are so out any kind of scope that its ridiculous at this point.

#374 Rhent

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Posted 19 July 2014 - 12:29 AM

View PostJohnny Reb, on 19 July 2014 - 12:11 AM, said:

Well they are OP firepower wise. However, they die fast. Only one clan mech I consider "OP", is the Timber, however it still dies.


The Timber is a mixed bag. It can run 2 CERPPC and 4 CSRM6 and that is a bear to fight, HOWEVER it loses torsos so fast that it can't really brawl. When I'm running my Madcat, I make it a point to avoid brawling as much as possible and snipe as long as I can before I'm forced to brawl.

#375 Thorn Hallis

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Posted 19 July 2014 - 12:33 AM

Clanmechs don't kill other 'Mechs. I do. I am op.

#376 Heisenbug

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Posted 19 July 2014 - 12:46 AM

To the OP: clan mechs seem op to me. When a clan medium can outgun an IS assault going toe-to-toe, it seem pretty clear that the clan mechs are radically stronger than the IS mechs.

That said, a lot of thoughtful and informed players disagree. So let's keep an open mind for a while longer...

#377 KuroNyra

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Posted 19 July 2014 - 12:47 AM

View PostThorn Hallis, on 19 July 2014 - 12:33 AM, said:

Clanmechs don't kill other 'Mechs. I do. I am op.

Nerf Thorn Hallis! He's freaking OP!

#378 TimePeriod

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Posted 19 July 2014 - 01:04 AM

I've been killing IS/Clans regardless of how 'op' they are. My stalker-M does not give two *beep* about what it shoots, damage is damage.

#379 Aresye

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Posted 19 July 2014 - 02:28 AM

View PostIraqiWalker, on 18 July 2014 - 10:27 PM, said:


No, because if they did. We would all switch to clan tech as IS tech would be rendered obsolete. Even "clan-buster" mechs were nothing special. They actually sucked for the most part, aside from a few. However, they boosted morale.

I honestly like this for a multiplayer game.

Now after they implement 10v12, I might agree a bit.


I'm more of talking about non-canon additions to the game like ghost heat, target info sharing, gauss charge, radar decay, etc. on top of 4th of July sales, flags, coffee mugs, christmas trees, etc.

I came to play a simulation of a gritty universe in perpetual war, not a $0.25 arcade game with flashing banners telling me I earned some stupid achievement.

#380 bluepiglet

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Posted 19 July 2014 - 02:43 AM

It's funny that ppl are trying to using the "spread damage" as an excuse for the broken clan meches. Ask yourselves what happens when a lot of them "spreading" their damage from twice the reach of IS weapon. That's right, a boring and short game but still a happy end for some. "55 bucks well spent on the ez mode!! :D"





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