Rebas Kradd, on 18 June 2014 - 08:07 PM, said:
OK, critics, this one's for you, and I mean it sincerely. Call this a research project. HPG regulars and supporters of the game, feel free to skip on to the next post. I'm actually interested in negative opinions for once (as long as they're respectfully submitted, PLEASE. I know this sort of thread is just asking for hate and K-Town, but maybe it can stay focused?).
I see voluminous complaints about how the game has disappointed, and I don't mean the delays of Community Warfare. I mean the surprise over the fact that MWO is nothing but a repetitive 12-vs-12 arena shooter. I won't deny that there's little more to the game than that right now. And from the frustration over it, there seems to have been an expectation otherwise, that there was supposed to be something more to the gameplay itself, other than CW, some other kind of model or environment to the gameplay perhaps.
Full disclosure: I wasn't around in Closed Beta, didn't start playing until the December after that.
So for the purposes of understanding the discontent better, I want to know what was promised by PGI OTHER than this repetitive shooter. Was this game supposed to be more than 12-vs-12 on a limited set of maps? Were we offered randomly generated terrain in our maps? Were we led to expect a persistent-state sandbox where you piloted your mechs anywhere on a Terra-sized planet and randomly encountered whoever else was there a la Star Wars: Galaxies or EVE Online?
Or, when people say "the gameplay hasn't evolved since 2012", is it just the delay of CW being spoken of?
What is missing from this glowing pitch of this game from 2010-2012, other than Community Warfare, that has people let down?
Feel free to post links from dev quotes. I am genuinely curious about this and welcome specific feedback from those who are discontent.
Well, there are things I would like to see.
Since community warfare is one of the things offlimits here [and it's really the biggest pillar of the game we have yet to get.] My concerns are mostly small.
I'd like to see a form of Repair/Rearm hit the game, even in the form of a "hard core" side account type of thing, where those of us who want to strive for tougher matches can start out with say, the hero mechs, legendary mechs, ect.... all at stock on this alt format. And we start with, say, 1 million c-bills in the bank. From there, you fight matches, increase rewards for things like IS vs Clan kills, lighter mechs taking out heavier mechs, Assaults taking down lights [because that can be a very tough feat.] proper use of stripping weapons from others, ect. Make the fights matter, so that when we end up back in the mechlab, we can properly repair and rearm the mechs. Add a salvage mechanic where parts not blown off your kills can end up in your mechbay as repairable, giving you essentially a discount on the weapon.
Make it so that if you fire a heavily damaged weapon, it has a chance to disable itself from shorting out, or jamming or the like.
I just really want to see more dynamic things. MORE MAPS PLEASE. We need a forrest map, we need a swamp map, we need to take a look at the first 2 major maps [frozen city and forrest colony] and do an optimization pass and expand these maps a bit [Forrest Colony especially is NOT ment for 12v12.]
Give us Era based matches... let's have some 3025/3039 era matches, let's get stock configuration only matches. Let's get something like Solaris arena where you can wager C-bills on your matches and try to make even more.
Seriously there's tons of things we could do to expand this game, let's do it! MWO has almost infinate potential.