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#21 cSand

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Posted 19 June 2014 - 09:09 AM

View Postlockwoodx, on 19 June 2014 - 08:59 AM, said:


Way to invalidate yourself right off the bat considering this is the first time I've mentioned the module. My only other comment about being overpowered has pertained to the 94.1 alpha without heat issues my TDR has been abusing. Clan mechs are over the top. That module is frosting on the P2W cake.



Whatever you say man!

#22 A banana in the tailpipe

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Posted 19 June 2014 - 09:14 AM

View PostcSand, on 19 June 2014 - 09:09 AM, said:



Whatever you say man!


That's what I said, which is why you were immediately corrected. I don't mind if you want to speak on behalf of the community, but not when lying about individual's personal posts. Try to be a little more respectful please. :)

#23 cSand

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Posted 19 June 2014 - 09:16 AM

Haha ok I may have been mistaken identity. Coulda sworn it was you though!

No disrespect intended sir

#24 Corbenik

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Posted 19 June 2014 - 09:23 AM

I mostly Pug and haven't had issues with that Module and on PTS when everyone had the module as well, never had a problem. Good taggers and Brawlers LOS the enemy. I have yet to experience and Rage moment where MY lrms were useless as heck. with it,

#25 dario03

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Posted 19 June 2014 - 09:23 AM

It doesn't cause loss of lock on ally mechs so ADT still has some benefit since not everybody runs RD. And RD does nothing if any friendly mech has LOS or narcs the enemy so I don't see a problem with it.

Edited by dario03, 19 June 2014 - 09:31 AM.


#26 Pygar

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Posted 19 June 2014 - 09:38 AM

View PostCorbenik, on 19 June 2014 - 09:23 AM, said:

I mostly Pug and haven't had issues with that Module and on PTS when everyone had the module as well, never had a problem. Good taggers and Brawlers LOS the enemy. I have yet to experience and Rage moment where MY lrms were useless as heck. with it,


Cool for you- I've had the opposite experience, where in more of my LRM boat matches so far the other team did a smashing good job of bringing ECM, AMS, and RDMs while my team not only didn't bring much spotting gear, but the players just want to backpedal and hide until the other team hunts them down one by one and kills them... and I even had one match the other night where after I had my mech half roasted because I was pretty much fighting the whole enemy team by myself (in a flippin' LRM boat), I opened team chat, told everybody "Fine, you guys just want to hide..I can hide too" and then turned around, stomped back to base and powered down while my utterly spineless and useless team got rolled. (this module is encouraging this chicken-**** style of play too.)

Losing LOS already meant bad things for LRM boats, and there were already plenty of other counters... if LRMs were really such a "problem" that we needed all these various other pieces of gear to make them useless- well then just take the stupid things out of the game entirely so I stop trying to use them. I have direct fire boats as well...if the game is seriously going to be "Direct Fire or GTFO! Warrior Online" then so be it.

Edited by Pygar, 19 June 2014 - 09:47 AM.


#27 CeeKay Boques

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Posted 19 June 2014 - 09:44 AM

I dunno... you and this guy get together and figure it out. I'll shoot lasers.


http://mwomercs.com/...ing-about-lrms/

#28 Pygar

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Posted 19 June 2014 - 09:58 AM

View PostTechnoviking, on 19 June 2014 - 09:44 AM, said:

I dunno... you and this guy get together and figure it out. I'll shoot lasers.


http://mwomercs.com/...ing-about-lrms/


I was already there, and informed him about the forum search feature.

Don't worry, I'll just go back to boating Gauss Rifles again.... my opponents aren't going to like that any better getting LRM'd.

Edited by Pygar, 19 June 2014 - 09:58 AM.


#29 RF Greywolf

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Posted 19 June 2014 - 09:58 AM

View Postlockwoodx, on 19 June 2014 - 08:59 AM, said:


Way to invalidate yourself right off the bat considering this is the first time I've mentioned the module. My only other comment about being overpowered has pertained to the 94.1 alpha without heat issues my TDR has been abusing. Clan mechs are over the top. That module is frosting on the P2W cake.


With all due respects: The module did NOT come with the clan packages and is usable by all mechs, clan or IS. Hardly P2W.

#30 Bishop Steiner

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Posted 19 June 2014 - 10:03 AM

View PostcSand, on 19 June 2014 - 08:38 AM, said:

It's not like everyone is using it either

yet. It does take 15000 gxp and 6 mil to buy. Pretty soon it will be as ubiquitous as Arty/air is now, or Seismic was before it's nerfs.

#31 Kinski Orlawisch

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Posted 19 June 2014 - 10:04 AM

This modul is a boost for Jump Sniper and fast Lights. U need a good spotter /UAV and it helps nothing to have the modul. Teamwork rulez. Something ...Sorry...wich is not realy existing at the moment. Everybody is Testing new builds...or stays back as Long as possibel . What can we do?

#32 Bishop Steiner

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Posted 19 June 2014 - 10:06 AM

View PostcSand, on 19 June 2014 - 09:09 AM, said:



Whatever you say man!

what's your amazing heat free Timberwolf build? Inquiring minds want to know. :)

View PostPygar, on 19 June 2014 - 09:38 AM, said:


Cool for you- I've had the opposite experience, where in more of my LRM boat matches so far the other team did a smashing good job of bringing ECM, AMS, and RDMs while my team not only didn't bring much spotting gear, but the players just want to backpedal and hide until the other team hunts them down one by one and kills them... and I even had one match the other night where after I had my mech half roasted because I was pretty much fighting the whole enemy team by myself (in a flippin' LRM boat), I opened team chat, told everybody "Fine, you guys just want to hide..I can hide too" and then turned around, stomped back to base and powered down while my utterly spineless and useless team got rolled. (this module is encouraging this chicken-**** style of play too.)

Losing LOS already meant bad things for LRM boats, and there were already plenty of other counters... if LRMs were really such a "problem" that we needed all these various other pieces of gear to make them useless- well then just take the stupid things out of the game entirely so I stop trying to use them. I have direct fire boats as well...if the game is seriously going to be "Direct Fire or GTFO! Warrior Online" then so be it.

And it will be a "mandatory module" for the current IS Meta.

#33 ztac

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Posted 19 June 2014 - 10:09 AM

And LRM are not already overpowered enough as it is?

You allways know when something is overpowered as a lot of people start using it, all I see now every match is salvo's of LRM , not surprising as they can easily kill a mech now, not to mention take whatever they are hitting effectively out the game , ECM is counterable , high terrain / buildings don't too well a lot of the time and the AMS is virtually useless , even when a group of 3 mechs have it , increasing the range slightly was no fix at all.

Maybe you should rename the game to Missile Warrior?

#34 Levi Porphyrogenitus

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Posted 19 June 2014 - 10:12 AM

View PostBishop Steiner, on 19 June 2014 - 10:06 AM, said:

And it will be a "mandatory module" for the current IS Meta.


As far as I'm concerned it's mandatory for all builds. Even LRM carriers are better served bringing that than they would be Adv Target Decay, since the one obviates the other.

View Postztac, on 19 June 2014 - 10:09 AM, said:

And LRM are not already overpowered enough as it is?

You allways know when something is overpowered as a lot of people start using it, all I see now every match is salvo's of LRM , not surprising as they can easily kill a mech now, not to mention take whatever they are hitting effectively out the game , ECM is counterable , high terrain / buildings don't too well a lot of the time and the AMS is virtually useless , even when a group of 3 mechs have it , increasing the range slightly was no fix at all.

Maybe you should rename the game to Missile Warrior?


Seriously? LRMs are finally reasonably balanced (excepting the new module and the broken ECM hard counter system). They are in no way overpowered, and unless you find yourself isolated from any source of cover, without sufficient allies to cover you, and an enemy LRM boat far enough away that he can kill you before you close within his minimum range, in which case you're pretty much done no matter if it's an LRM carrier, a sniper, or a mid-long range direct fire build.

Edited by Levi Porphyrogenitus, 19 June 2014 - 10:15 AM.


#35 Phlinger

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Posted 19 June 2014 - 10:13 AM

The key, and I'll share this with you. Listen up, are you listening? Probably not, but I'll say it anyway.

The key to using LRM's while this module is in game now, is don't plant in one spot and try to lob missiles anymore, it doesn't work. Move with the group and stay behind them by about 50-100 meters. You'll get locks and manage some kills. I know it sounds strange, but it works. There isn't many things in this game more frightening than a pair of Daishi/Atlas' coming over the hill and then a stream of missiles guiding them in from behind them. Kind of terrifying actually. It's like one of those 'Oh ****' moments.

#36 Allen Ward

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Posted 19 June 2014 - 10:14 AM

View PostCorbenik, on 19 June 2014 - 08:59 AM, said:

Teamwork > OP Module

not available in PUG....sorry

#37 Pygar

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Posted 19 June 2014 - 10:20 AM

View PostRonyn, on 19 June 2014 - 10:13 AM, said:

The key, and I'll share this with you. Listen up, are you listening? Probably not, but I'll say it anyway.

The key to using LRM's while this module is in game now, is don't plant in one spot and try to lob missiles anymore, it doesn't work. Move with the group and stay behind them by about 50-100 meters. You'll get locks and manage some kills. I know it sounds strange, but it works. There isn't many things in this game more frightening than a pair of Daishi/Atlas' coming over the hill and then a stream of missiles guiding them in from behind them. Kind of terrifying actually. It's like one of those 'Oh ****' moments.


It sounds good...and my "boat" is even fit with this in mind already- but really I think this module is eroding team play by encouraging people to find good places to hide where they stay until the game ends. I don't know if it's this module, the Clans in general, or just random bad luck, but so far this week "teamwork" in random matches seems to have gone right out the window. (But I am seeing lot's of hiding and back pedaling....sure teamwork in PUGs was always hit or miss, but post "invasion" it has gotten downright terrible in games I have played so far.)

Edited by Pygar, 19 June 2014 - 10:24 AM.


#38 Gambino87

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Posted 19 June 2014 - 10:21 AM

Wait OP, are you saying that because of that single module... there's actually a reason to have.... spotters? And scouts?! BAH! RABBLE RABBLE RABBLE!

#39 Wolfways

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Posted 19 June 2014 - 10:21 AM

View Postztac, on 19 June 2014 - 10:09 AM, said:

And LRM are not already overpowered enough as it is?

You allways know when something is overpowered as a lot of people start using it, all I see now every match is salvo's of LRM , not surprising as they can easily kill a mech now, not to mention take whatever they are hitting effectively out the game , ECM is counterable , high terrain / buildings don't too well a lot of the time and the AMS is virtually useless , even when a group of 3 mechs have it , increasing the range slightly was no fix at all.

Maybe you should rename the game to Missile Warrior?

Well by your reasoning LRM's are underpowered compared to lasers and AC's. Maybe they should be nerfed or have a module added that stops them hitting you...

#40 CeeKay Boques

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Posted 19 June 2014 - 10:23 AM

Hey friends...

If this is a mandatory module on a two module mech... guess which isn't? Arty and Air.





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