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Game Has Degenerated Into Nothing But Lrm Spam

Balance Gameplay

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#81 Koniving

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Posted 20 June 2014 - 01:06 PM

View Postlockwoodx, on 20 June 2014 - 09:41 AM, said:

It was fun the first day, but now it isn't. You're welcome for the money grab PGI. See you when you do something about LRMs.

Psst.

You're two months late.

#82 Wingbreaker

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Posted 20 June 2014 - 01:32 PM

View PostOni Ralas, on 20 June 2014 - 11:53 AM, said:

Meh, the LRM boat moves to another target - or does what they should be doing, TAG or spotter backup.

This module helps hill humpers. I roll a flying LRM60 TW -- I like to get up close ;)


That's cute. Except whoever doesn't have radar dep is going to have ecm coverage.

And as far as you walking into the lion's den with your kitten there, well, good luck. Hope you enjoy the entire enemy team's fire coming down on your face.

Seriously, this and "umgs cheeze!" when we're talking about LRM boating? There's a very good reason no one takes them seriously: They're terrible in comparison to any other method, spreading damage uncontrollably and easily countered in many ways.

I would expect that at this point we would have accepted this and acknowledged the fact that LRMing is just for funsies.

#83 A banana in the tailpipe

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Posted 20 June 2014 - 03:27 PM

As for "needing a nerf big time" LRMs definitely need something to discourage all the spam that's dominating matches and turning them into one dimensional gameplay. That's my real gripe with the situation, that ATM everyone and their mom are dialed into EZ mode and just spamming them like crazy which kills other fun aspects such as brawling/sniping/objectives. To make matters worse there are some maps that leave no cover for LRMs. On top of that steaming pile there are maps like River City where clan LRMs are arching under bridges, and sometimes even clipping through them entirely. (center bridge park side is a horrible offender of LRMs clipping through it)

All in all I see people dropping from lances due to being sick of the spam and I'm starting to join them. When it starts impacting participation that's a huge red flag to me there's a real problem and it's time to hit the forums to say it loud and clear. LRM saturation is too high at the moment and MWO feels more like a flight simulator.

#84 The Dreaded Baron B Killer

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Posted 20 June 2014 - 03:56 PM

I've gotten into some heated arguments over LRMS in the past, and this is all I have to say:

Yes getting spammed by them is annoying..

However I've noticed since the clans landed, brawling is coming back... god forbid.

Yes there are still LRM boats, but as many have said.. Unless you do something stupid (let's face it..we're all guilty of doing that), they won't obliterate you.

here's a crazy thing to try... kinda works too:

When the match starts. Don't move, don't rush out. See where everyone is headed. see were the ECM coverage is at. Asses the situation, are red triangles appearing yet? no.. ok .. move cautiiously... being aware of your surroundings... are you exposed, is there cover in case you get locked?

One match tonight there was a ton of LRMS and I thought man.. We're gonna lose and im dead in 10 seconds... But... I moved out of harms way... and I waited... waited till the enemy came and stayed out of LRM range with cover.... we won, and the last mech(s) got stomped because we all charged the remaining LRM boat...

As many have said... LRMS and the game in general is in a good place. Yes it can be frustrating at time. I have days where I get 4 kills a game... and others were i do 115 damage and 2 assists... Can't be a mega mech killing warrior all the time... but then again.. isn't that what makes the game so appealing? win some lose plenty?

Anyways, I dunno. I found rather than get annoyed with things, that rebuilding my mechs and loadouts and trying new things has helped me get better. All my atlas have 340+ engines now and top at 59-60+KPH which means Im able to move fast enough with AMS to avoid being battered. Yeah it means I carry "less firepower".. but that's the tradeoff... And it forces me to play smarter and aim better and torso twist and actually develop suvibability skills. Heck.. I killed two Direwolfs solo in my Atlas-D...and It's equipped with 2 machine guns not an AC20...lol...

So yeah. everyone's said it, now i've said it. Let's all just move along... or maybe do what King Arthur did...

#85 Drasari

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Posted 20 June 2014 - 04:05 PM

So bring AMS or ECM, use cover and don't stand in the open.

#86 Hypocrisy

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Posted 20 June 2014 - 04:07 PM

Some builds will preform better than other builds depending on what map you happen upon during your drop. Complaining about the volume of rockets coming your way because you failed to see that maybe this map will be a rocket replaces the birds concept.

Simply put, it's a thinking person's game in not just what kind of weapons of death you have but what the other people around you might also be carrying.

#87 TOGSolid

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Posted 20 June 2014 - 04:13 PM

View PostBlack Rabbit of Inle, on 20 June 2014 - 10:27 AM, said:

Personally I think this is great, there are so many threads contradicting each other that the only conclusion I can come to is that everything is balanced ;)

'Kerensky's in his heaven all's right with the world'

ftfy

#88 Dr HaxZaw

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Posted 20 June 2014 - 04:14 PM

People talking about ecm and ams clearly arent running lights. Clan light mechs, the best light mechs there are can only do 97kph and once you add ecm you quickly start running out of tonnage for ams and weapons.

Light mechs used to be a good counter to LRMs but have any of you tried taking a slow 30 tonne mech up against a timber wolf? Either way you go he has you covered because you cant run from cover to cover because he will blow a leg off in about 2 seconds and if you get below the LRM minimum range then your still going to die.

#89 Joseph Mallan

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Posted 20 June 2014 - 04:17 PM

View PostDr HaxZaw, on 20 June 2014 - 04:14 PM, said:

People talking about ecm and ams clearly arent running lights. Clan light mechs, the best light mechs there WERE can only do 97kph and once you add ecm you quickly start running out of tonnage for ams and weapons.

Light mechs used to be a good counter to LRMs but have any of you tried taking a slow 30 tonne mech up against a timber wolf? Either way you go he has you covered because you cant run from cover to cover because he will blow a leg off in about 2 seconds and if you get below the LRM minimum range then your still going to die.
FTFY They WERE the best on TT. Here...?

#90 Mystere

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Posted 20 June 2014 - 04:29 PM

View PostPygar, on 20 June 2014 - 10:42 AM, said:

Dear PGI: please make Clan mechs available as trials soon, and consider maybe accelerating the Cbill/MC releases on them....because for as tired as I am of reading "OMG LRM!" threads....I am super sick of reading P2W accusations over Clan mechs, and they haven't even been out a full week yet.


And greatly devalue pre-orders?

Posted Image

#91 Nicholas Carlyle

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Posted 20 June 2014 - 04:31 PM

View PostDr HaxZaw, on 20 June 2014 - 04:14 PM, said:

People talking about ecm and ams clearly arent running lights. Clan light mechs, the best light mechs there are can only do 97kph and once you add ecm you quickly start running out of tonnage for ams and weapons.




Say what? I very easily add ECM to the Kit Fox, and still have room for a ER LL, 2 MGs and 2 SRM 6s....that's a 50 ton medium worth of weapons. If I want AMS, I can drop to SRM 4s and run 3 AMS easily.

So your point then?

#92 A banana in the tailpipe

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Posted 20 June 2014 - 04:32 PM

View PostHypocrisy, on 20 June 2014 - 04:07 PM, said:

Some builds will preform better than other builds depending on what map you happen upon during your drop. Complaining about the volume of rockets coming your way because you failed to see that maybe this map will be a rocket replaces the birds concept.

Simply put, it's a thinking person's game in not just what kind of weapons of death you have but what the other people around you might also be carrying.


Indirect fire requires the least thought with the highest rate of return atm, hence all the spam going on. This thread is another pilot chiming in that it is starting to hurt participation as people get sick of it. I appreciate you didn't lump yourself in with the immature "l2p" posters tho, and understand your view on how this is "suppose" to be a thinking game. There's still a shred of thought required when it comes to hot maps and properly cycling your weapons. That's about it. Modules are out of reach for most players, and cover is not a guarantee with clipping issues, arching issues, and maps that simply do not provide it.

#93 RetroActive

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Posted 20 June 2014 - 04:35 PM

View Postlockwoodx, on 20 June 2014 - 09:41 AM, said:

It was fun the first day, but now it isn't. You're welcome for the money grab PGI. See you when you do something about LRMs.


Radar deprivation module and forget it!

#94 Wolfways

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Posted 20 June 2014 - 04:47 PM

If you are trouble vs. LRM's you have three options:

1) Learn to counter them. There are a ridiculous amount of countermeasures available, and only one is needed to almost completely negate LRM's...cover. Once you learn to use cover you will not need the other countermeasures no matter what mech you are piloting.

2) Quit.

3) Complain on the forums until PGI nerfs the game so much that you and the enemy can just walk towards each other firing as you go.

From someone who really wants the game to succeed, if you can't/won't choose 1) please choose 2).

View PostRetroActive, on 20 June 2014 - 04:35 PM, said:


Radar deprivation module and forget it!

Even with that module players will still need to use cover, so they'll just whine that it's useless.

Edited by Wolfways, 20 June 2014 - 04:48 PM.


#95 A banana in the tailpipe

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Posted 20 June 2014 - 04:54 PM

View PostRetroActive, on 20 June 2014 - 04:35 PM, said:


Radar deprivation module and forget it!


With only 2,400 GXP on hand the cost of that module is so far out of reach it's virtually P2W. ;) Players with lives are once against suffering due to PGI's desire to serve the 1%ers and whales.

Edited by lockwoodx, 20 June 2014 - 04:57 PM.


#96 Yokaiko

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Posted 20 June 2014 - 04:58 PM

View Postlockwoodx, on 20 June 2014 - 04:32 PM, said:

That's about it. Modules are out of reach for most players,



LOL wut?

View Postlockwoodx, on 20 June 2014 - 04:54 PM, said:


With only 2,400 GXP on hand the cost of that module is so far out of reach it's virtually P2W. ;) Players with lives are once against suffering due to PGI's desire to serve the 1%ers and whales.


Job. Get one.

Edited by Yokaiko, 20 June 2014 - 04:59 PM.


#97 thantos911

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Posted 20 June 2014 - 04:59 PM

You realise the reason that clan LRM's ripple is to stagger them so they are impacted more by AMS and you are complaining about that? If you don't play to the clan LRM weakness then complain about it well not sure what to say.

#98 A banana in the tailpipe

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Posted 20 June 2014 - 05:03 PM

View PostWolfways, on 20 June 2014 - 04:47 PM, said:

From someone who really wants the game to succeed, if you can't/won't choose 1) please choose 2).


I see posters terrified they'll lose the advantage they paid for so they'll dismiss every legit complaint by telling the poster to L2P/Quit.

If LRMs weren't a current issue, I'd be enjoying the game more and not on the forums. This isn't the only thread about them, and it won't be the last. This is just my hat being thrown into the ring for PGI to read. They appreciate feedback, and here it is.

Edited by lockwoodx, 20 June 2014 - 05:04 PM.


#99 Bishop Steiner

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Posted 20 June 2014 - 05:07 PM

View PostCapperDeluxe, on 20 June 2014 - 09:42 AM, said:

Clan LRMs seem to have a faster velocity than the IS LRMs... sounds like they should slow them down to the IS LRM speed. Smurfy's says they're both 160 though, so maybe its just that they give the incoming warning later? I dunno, something is different other than just launching differently.





Unnecessary. Point out the problem and suggest a correction, you're not being helpful.

the long stream seems to give the illusion of closing faster.

Also how would Locky-baby know LRMs are an issue? Didn't little ums rage quit MWO like a month ago?

Of course, if he is back, it makes sense that he is getting LRM spammed, residing in the Underhive and all.

#100 Wolfways

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Posted 20 June 2014 - 05:07 PM

View Postlockwoodx, on 20 June 2014 - 05:03 PM, said:


I see posters terrified they'll lose the advantage they paid for so they'll dismiss every legit complaint by telling the poster to L2P/Quit.

What exactly did i pay for? My IS mechs that use stock weapons with slower than stock engines?

Quote

If LRMs weren't a current issue, I'd be enjoying the game more and not on the forums. This isn't the only thread about them, and it won't be the last. This is just my hat being thrown into the ring for PGI to read. They appreciate feedback, and here it is.

Of course there will be threads about it. It's easier to make a post than learn to play.





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