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Pay To Win Now?


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#1 Event Horizon

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Posted 22 June 2014 - 08:05 AM

I understand Clan tech is suppose to be OP but what about players who can't afford $55-$500 on a virtual item in a video game?

Those who have Clan mechs have a much higher chance of scoring better than those who do not.

What are the lower spending players who can only afford Inner Sphere mechs suppose to do while they wait on Clan mechs becoming CB purchasable and/or go on mech sales?

Inner Sphere doesn't stand a chance head to head with Clan.

Maybe have 1 Clan mech vs 3 Inner Sphere mechs or use handicaps?... because this feel like a completely new game.

Thank you!

Edited by Eugenics, 22 June 2014 - 08:06 AM.


#2 Bartholomew bartholomew

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Posted 22 June 2014 - 08:08 AM

Yes it does. Had two matches in last two days. All IS against clan mix. IS ROFLstomped both times.

Edited by Bartholomew bartholomew, 22 June 2014 - 08:08 AM.


#3 Ironwithin

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Posted 22 June 2014 - 08:18 AM

Clantech is supposed to be OP (at first). So basically yes, right now it is slightly p2w, simply looking at the weapon- and 'mech-stats.

12vs12 ISvsClan, no chance for IS. Good thing we don't have faction-matchmaking then, hu ? Right now the matches are pretty fun and not more unbalanced then they used to be anyways with the dice-rolling for tonnage-balance.

Just pray "they" are smart enough to make it 3Lances vs 2Stars when the time comes (or even 2Lances vs 1Star).

#4 Kazairl

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Posted 22 June 2014 - 08:25 AM

I don't think much has changed. But that could be because most people don't know how to pilot clan mechs yet.

#5 Event Horizon

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Posted 22 June 2014 - 08:31 AM

It seems the only thing an Inner Sphere pilot can hope for is that the Clan pilot has a lot less skill.

Edited by Eugenics, 22 June 2014 - 08:32 AM.


#6 Koniving

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Posted 22 June 2014 - 08:58 AM

Most of the Clan pilots I've seen are morons.

One thing you have to do is approach them as an entirely different beast. It's not the same as IS versus IS. IS versus Clan works with IS being more tactically minded. Ambushes, flanks, teamwork, etc. Twist to spread damage, hit once and hard, try again in a short while, use cover, etc.

Clans are about individual glory and the way the weapons were balanced due reflect this. For example Clan weapons require the Clan mechs to constantly face the enemy; the plethora of attachment nerfs slow down torso twist, speed, this, that, etc. also reflect this by discouraging it. Rush at enemy, stare at enemy, fire everything, watch it die or die trying.

Clan mechs generally can't handle horizontal combat, so if you go around them they are at a major disadvantage. And when you add height to the mix, Clan mechs are screwed. You can hit their rear torsos from above, which are always weaker than their fronts. Many Stormcrows for example have less than 8 armor on the rear. A single poptart blast of 2 PPCs and 1 AC/5 would half-way fry them. Two consecutive poptart strikes + 1 extra AC/5 round will kill them.

Or just do 35 to the cockpit; I've noticed EVERY Clan mech has a HUGE easy to hit cockpit.

Now, next month the Kitfox and Nova will roll out for cbills.

Meanwhile, "true" Clanners will never go for the leg or your cockpit. Though we can't rely on that, not every Clan user is a 'true' Clanner. (...and this depends on which Clan.)

Edited by Koniving, 29 June 2014 - 09:04 PM.


#7 Event Horizon

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Posted 22 June 2014 - 09:02 AM

Thank you for the recommendations Koniving.

#8 101011

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Posted 22 June 2014 - 09:12 AM

View PostKoniving, on 22 June 2014 - 08:58 AM, said:

Meanwhile, "true" Clanners will never go for the leg or your cockpit. Though we can't rely on that, not every Clan user is a 'true' Clanner.

Neg. I believe that most of the actual Clans allow going for the cockpit. There is more contention over legging, but CGB at least allows it. There is no dishonor in limiting the opponents mobility, quiaff? As for going for the cockpit, while it is a waste of resources, it is also a demonstration of pilot skill, and it gets the job done quick and clean.

Edited by 101011, 22 June 2014 - 09:19 AM.


#9 That Dawg

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Posted 22 June 2014 - 09:57 AM

"This Is How We Do It"
[color=#000000]

This is how we do it
La ra ra ra ra ra...

This is how we do it.
It's Friday night, and I feel all right
The party is here on the West side
So I reach for my 40 and I turn it up
Designated driver take the keys to my truck
Hit the shore 'cause I'm faded
Honeys in the street say, "Monty, yo we made it!"
It feels so good in my hood tonight
The summertime skirts and the guys in Kani
All the gang bangers forgot about the drive-by
You gotta get your groove on, before you go get paid
So tip up your cup and throw your hands up
And let me hear the party say FREE TO PLAY, PAY TO WIN!

[/color][/center]

#10 qki

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Posted 22 June 2014 - 10:01 AM

View PostEugenics, on 22 June 2014 - 08:05 AM, said:

I understand Clan tech is suppose to be OP but what about players who can't afford $55-$500 on a virtual item in a video game?

Those who have Clan mechs have a much higher chance of scoring better than those who do not.

What are the lower spending players who can only afford Inner Sphere mechs suppose to do while they wait on Clan mechs becoming CB purchasable and/or go on mech sales?

Inner Sphere doesn't stand a chance head to head with Clan.

Maybe have 1 Clan mech vs 3 Inner Sphere mechs or use handicaps?... because this feel like a completely new game.

Thank you!


You are supposed to use the IS mechs to defeat the clans. And no - it's not impossible, or even difficult. This is just you making excuses for your poor performance.

#11 Bront

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Posted 22 June 2014 - 10:14 AM

If there's an advantage to clan mechs, it's not as huge as it was on TT. Feels pretty balanced to me.

Honestly, the biggest reason I want a clan mech is the cockpit. Love the overlay and the sounds.

#12 Methuselah Honeysuckle

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Posted 22 June 2014 - 10:45 AM

View PostKoniving, on 22 June 2014 - 08:58 AM, said:

...

Now, next month the Kitfox and Nova will roll out for cbills.

...

It's actually August for the cbill releases, according to their calendar.

#13 Koniving

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Posted 22 June 2014 - 10:54 AM

View PostMethuselah Honeysuckle, on 22 June 2014 - 10:45 AM, said:

It's actually August for the cbill releases, according to their calendar.

Mkay a 2 month lead time.

#14 Cardos

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Posted 22 June 2014 - 11:07 AM

I have to say im impressed how good pgi did balance the clans. So No to that pay to win ****....
Although it isnt perfect i can work with it, and i couldnt afford clan either.

Only some minor things i wish for like spliting sides of IS/Clan in a match (Pgi already stated thats on the To-Do-List for CW) and a button to deaktivate AMS or Laser-AMS (both would be nice) as the way how those clan-lrms work it drains ams-ammo quite fast (tickling mechs to death).
And, i wish for some more brawly maps like a urban jungle themed one or something like that...
Also i would like to see Inferno´s and Thunder-Lrm to get more tactical options.

But at the moment im fine with all the new stuff (i love the srm-fix :D ) and have to say Pgi did a great job!

#15 DarkonFullPower

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Posted 22 June 2014 - 05:56 PM

View PostIronwithin, on 22 June 2014 - 08:18 AM, said:

Clantech is supposed to be OP (at first). So basically yes, right now it is slightly p2w, simply looking at the weapon- and 'mech-stats.

12vs12 ISvsClan, no chance for IS. Good thing we don't have faction-matchmaking then, hu ? Right now the matches are pretty fun and not more unbalanced then they used to be anyways with the dice-rolling for tonnage-balance.

Just pray "they" are smart enough to make it 3Lances vs 2Stars when the time comes (or even 2Lances vs 1Star).


Interesting. Everyone else is reporting to the contrary, that IS vs Clan is the most balanced thing in the game right now. Both have many attributes that make and break each team.

On paper it looks like Clan wins no contest. In practice, doesn't seem to go that way.

Edited by DarkonFullPower, 22 June 2014 - 05:58 PM.


#16 Claviger

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Posted 22 June 2014 - 07:10 PM

You are 100% wrong. Good players in IS mechs are still viable.

I can put up at least 500-700 with 2 or 3 kills as the norm in my Direwolf, pretty much every match .

I can do the exact same thing in an Atlas.

Do not see the problem.....

If anything, the Clan lights are pay to lose lmfao.

#17 amenophis

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Posted 23 June 2014 - 12:02 AM

I have clan mechs and find there to slow compared to IS. Clan are different but IS are better, faster, and more fun. I use IS mechs to increase stats so I can decrease them trying to complete all the variants and not take the stats negative or really low.

#18 Lynx7725

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Posted 23 June 2014 - 01:11 AM

View PostKoniving, on 22 June 2014 - 08:58 AM, said:

Most of the Clan pilots I've seen are morons.

Right now most PUG Clanners are fairly moronic. Doesn't check clear lane of fire, resulting in FF; crowding each other trying to get kills or just to fire; trying to crowd in on a brawler circling a Dire Wolf... in FRONT of said Dire Wolf. It's so stupid it's sad.

Having said that, a Clan mech utilizing teamwork and tactical thinking is fairly deadly. I had a game last night where I was hitting and fading with a close-in brawler Timber Wolf S, and was able to take out two Stalkers, a BlackJack and another Timber Wolf. I think the two or three Clan mechs there doing hit-and-fade tactics there severely confused the BlackJack -- it almost look to be pleading to be killed towards the end of it.

#19 William Knight

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Posted 23 June 2014 - 01:19 AM

View Postqki, on 22 June 2014 - 10:01 AM, said:


You are supposed to use the IS mechs to defeat the clans. And no - it's not impossible, or even difficult. This is just you making excuses for your poor performance.

To be fair the clan mechs do tend to out damage their inner sphere counterparts, but the claners tend to wind up spreading the damage all over a mech when the inner sphere damage is more likely to be a little more focused.

#20 Hans Von Lohman

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Posted 23 June 2014 - 02:30 AM

Wait for some tournaments, or at least until the Clan pilots get their rides mastered. Hell, I don't even have the basics done on my Summoner Prime, let alone all three (been leveling up my neglected SRM Inner Sphere mediums).





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