Clan Balance Discussion: A Review Of Pugs After 5 Days
#41
Posted 22 June 2014 - 12:39 PM
If that's the case give me a refund. I want what was promised.
#42
Posted 22 June 2014 - 12:40 PM
heimdelight, on 22 June 2014 - 11:59 AM, said:
I don't know how else to solve this issue of being able to prove my analysis to you other than organizing a literally unbeatable team of 12 timberwolves, or beating you 1v1 with a timberwolf over and over and over again until you believe it with the loadout and issues I described.
What would convince you that what I was saying is the reality? High-skill play is honestly what matters most, adjusting values for low-skill environments is not the way to balance a video-game. It never has been, it isn't the case for DoTA/LoL/Starcraft obviously.
EXACTLY MY POINT...SKILL IS OP...the machine you put someone in has less impact given similar/equal weapons.
If even the top tier competitive players start crying for a nerf hammer to EVERYTHING ELSE but the current meta, and PGI is begged to listen then we will never escape what we have and the game cannot grow.
As for personal challenges...I have never been one to back down from a zellbrigen contest.
#43
Posted 22 June 2014 - 12:43 PM
Adiuvo, on 22 June 2014 - 12:38 PM, said:
No, he's calling for nerfs against the torso twist, speed, and brawling capabilities of the Timberwolf, which doesn't impact the jump snipers at all, as proven with the same nerfs that hit the Victor.
#44
Posted 22 June 2014 - 12:44 PM
Combine this with reticule shake while in the air, not just while jumping, and JJ heat and I think we'd be on the right track.
#45
Posted 22 June 2014 - 12:47 PM
Gyrok, on 22 June 2014 - 12:40 PM, said:
EXACTLY MY POINT...SKILL IS OP...the machine you put someone in has less impact given similar/equal weapons.
If even the top tier competitive players start crying for a nerf hammer to EVERYTHING ELSE but the current meta, and PGI is begged to listen then we will never escape what we have and the game cannot grow.
As for personal challenges...I have never been one to back down from a zellbrigen contest.
I have more problems with the players than the games, mainly because its the players that cause the steamrolls.
Although, I do have a big complaint with conquest. My complaint is that a team with one almost dead mech left can win vs a team with 7-8. If we're supposed to be fighting a war, one side doesn't just go "YOU COLLECTED AN ARBITRARY NUMBER OF RESOURCE GUESS WE CAN'T KILL YOU NOW." No, They kill the last guy and loot the resources from the opposition.
Edited by Battlecruiser, 22 June 2014 - 12:53 PM.
#46
Posted 22 June 2014 - 12:47 PM
Aresye, on 22 June 2014 - 12:43 PM, said:
Well, how about we just wait for the Jump Jet Nerf and go from there then.
#47
Posted 22 June 2014 - 12:51 PM
Pygar, on 22 June 2014 - 12:47 PM, said:
Well, how about we just wait for the Jump Jet Nerf and go from there then.
Yes because nerfing the symptom and not the cause will surely solve everything.
Try to play a mech with JJ's as much as you can before it becomes too much trouble to even equip them. Then again the poor summoner can't take them out.
#48
Posted 22 June 2014 - 12:51 PM
Aresye, on 22 June 2014 - 12:43 PM, said:
No, he's calling for nerfs against the torso twist, speed, and brawling capabilities of the Timberwolf, which doesn't impact the jump snipers at all, as proven with the same nerfs that hit the Victor.
Quote
I don't particularly want to get into a discussion on how the Victor nerfs did impact it's jumpsniping ability, but anyways...
The Timberwolf being as fast as it is is an overpowered part on the chassis itself, and it doesn't matter if it's brawling or if it's sniping. It is still much better than the other chassis, due to this.
Brawling hasn't been in a place for anyone to complain about in ages due to SRMs being broke, and now that they're fixed it's still not due to the range boost on combat that clans have brought to the table.
Edited by Adiuvo, 22 June 2014 - 01:06 PM.
#49
Posted 22 June 2014 - 12:54 PM
JohnSoloman, on 22 June 2014 - 12:51 PM, said:
Yes because nerfing the symptom and not the cause will surely solve everything.
Try to play a mech with JJ's as much as you can before it becomes too much trouble to even equip them. Then again the poor summoner can't take them out.
The JJ nerf is supposed to hinder mechs that have only 1 or 2 JJs (which is 90% of all "meta" builds, including 2PPC+Gauss T-wolves) and not really effect mechs with full JJs. (like the Thor)
Edited by Pygar, 22 June 2014 - 12:55 PM.
#50
Posted 22 June 2014 - 12:55 PM
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#51
Posted 22 June 2014 - 01:06 PM
XX Sulla XX, on 22 June 2014 - 12:55 PM, said:
But it does because the more jump jets you have the more heat you make.
Well, then they are doing it wrong- which doesn't surprise me, because the simple fact that they made the Summoner stuck with it's Jump Jets ON PURPOSE to limit it's options, but the T-wolf can just move it's Jump Jets around as the pilot feels kind of shows that PGI doesn't really get what the problem is. (That they could nerf almost ever pop-tart in the game by just forcing them to take full Jump Jets instead of letting them skimp on JJs and have better weapons and armor instead....and the upcoming nerf is the third time they have had to "look into" Jump Jets for the exact same problem.)
As far as problems with Sniping- the problems I see is that many snipers can brawl just fine, they just have the option not to vs. "brawler mechs" which are almost entirely fit for close range AND there are no countermeasures you can take to mess with snipers, like the "Smoke Dispenser" idea I keep mentioning but everybody ignores (because they know if such a thing existed it would piss them off bigtime) AND that we have other long range weapons that should be good at fighting snipers, but any time LRMs start getting good people whine and cry up a storm.
#52
Posted 22 June 2014 - 01:15 PM
Adiuvo, on 22 June 2014 - 12:10 PM, said:
I care about what top people and top teams in the game are doing. Which is basically what Heim has posted. ERPPC/Gauss, much like PPC/Gauss or PPC/AC5 before it, is beating everything else. The problem is that the clan versions of these weapons, when taking into account overall clan mechanics, are much stronger than their IS versions. If anyone thought the standard 'meta' builds were OP before then they're in for a surprise once people begin using the clan meta builds.
You're right, it doesn't.
Unfortunately Heim's analysis is spot on, and you seem to think so to considering you didn't raise any points against it.
all of my lols.
I could not care less what you think, frankly, he posted his opinion on the internet for all to see, and I posted mine, and dropping in the same groups against the same players my perspective is different. Your egotism and elitist attitude does you no favors...
How about you go back to where you came from and come out when I ask for your opinion...?
#53
Posted 22 June 2014 - 01:17 PM
Quote
As far as problems with Sniping- the problems I see is that many snipers can brawl just fine, they just have the option not to vs. "brawler mechs" which are almost entirely fit for close range AND there are no countermeasures you can take to mess with snipers, like the "Smoke Dispenser" idea I keep mentioning but everybody ignores (because they know if such a thing existed it would piss them off bigtime) AND that we have other long range weapons that should be good at fighting snipers, but any time LRMs start getting good people whine and cry up a storm.
#54
Posted 22 June 2014 - 01:18 PM
Gyrok, on 22 June 2014 - 01:15 PM, said:
I could not care less what you think, frankly, he posted his opinion on the internet for all to see, and I posted mine, and dropping in the same groups against the same players my perspective is different. Your egotism and elitist attitude does you no favors...
How about you go back to where you came from and come out when I ask for your opinion...?
You posted your opinion on the internet for all to see, and I posted mine in response
I backed up my points with facts about the game in an effort to promote discussion.
Evidently you don't want discussion
#55
Posted 22 June 2014 - 01:21 PM
#56
Posted 22 June 2014 - 01:26 PM
Adiuvo, on 22 June 2014 - 12:51 PM, said:
But, but, but ... strictly enforcing 3/3/3/3 will take care of that. Add IS and Clan separation and the Timber Wolf will be indirectly nerfed.
#57
Posted 22 June 2014 - 01:31 PM
heimdelight, on 22 June 2014 - 11:30 AM, said:
...
For the Timberwolf: The acceleration, twist rate, jumpjet speed, the whole nine yards needs to hit it. It has above average hitboxes which make it difficult to hit when moving quickly or torso twisting fast.
OH MY FREAKING GAWD, DID THE VICTOR GIGANERF TEACH US GODDAMN NOTHING?!
You want to take a 'Mech that devotes a third of its total weight to a massive engine, so that it may reap the advantages of improved mobility at the cost of weight and space to mount a heavy armament...and then take away its advantages of speed and mobility?!
I want my goddamn brawling Victors back, I don't want the Timber Wolf to suffer the same goddamned poptarts-only Nerf of Death they handed down to what was once one of my favorite chassis! if this is what twelve-man comp bracket players want to do to the game, then I am proud of being a no-talent solo-dropping scrub! SCREW you guys!
LEAVE THE GODDAMN TIMBER WOLF ALONE. I already lost my Victors to this "It's too fast for its size and too big for its speed!" bullshit. Some of us arenot PPC-spamming poptarts in every single f***ing match we play, and the seventeen strike pilots left in MWO would like ONE GODDAMN 'MECH above forty tons that doesn't move like a paraplegic whale!
Also, and I have never meant this more in the entire brief time it's been a thing: ATTN, SIR. ATTN
Friggin' hell...I swear, league players don't even know what variety is anymore. The only thing the Timber Wolf needs is for the S-variant pods to not be as derptastic-obvious a choice as they currently are. Killing the thing's everything because some butthurt comp guys don't like a 'Mech that remembers what legs are for? Screw that goddamn noise, man...
Edited by 1453 R, 22 June 2014 - 01:33 PM.
#58
Posted 22 June 2014 - 01:35 PM
Quote
1. Fix pinpoint high alpha sniping.
2. Fix the Victor turning.
3. Make full jump jets mandatory on all mechs that can mount them.
Quote
You want to take a 'Mech that devotes a third of its total weight to a massive engine, so that it may reap the advantages of improved mobility at the cost of weight and space to mount a heavy armament...and then take away its advantages of speed and mobility?!
I want my goddamn brawling Victors back, I don't want the Timber Wolf to suffer the same goddamned poptarts-only Nerf of Death they handed down to what was once one of my favorite chassis! if this is what twelve-man comp bracket players want to do to the game, then I am proud of being a no-talent solo-dropping scrub! SCREW you guys!
LEAVE THE GODDAMN TIMBER WOLF ALONE. I already lost my Victors to this "It's too fast for its size and too big for its speed!" bullshit. Some of us arenot PPC-spamming poptarts in every single f***ing match we play, and the seventeen strike pilots left in MWO would like ONE GODDAMN 'MECH above forty tons that doesn't move like a paraplegic whale!
Also, and I have never meant this more in the entire brief time it's been a thing: ATTN, SIR. ATTN
Friggin' hell...I swear, league players don't even know what variety is anymore. The only thing the Timber Wolf needs is for the S-variant pods to not be as derptastic-obvious a choice as they currently are. Killing the thing's everything because some butthurt comp guys don't like a 'Mech that remembers what legs are for? Screw that goddamn noise, man...
#59
Posted 22 June 2014 - 01:44 PM
#60
Posted 22 June 2014 - 01:45 PM
1453 R, on 22 June 2014 - 01:31 PM, said:
OH MY FREAKING GAWD, DID THE VICTOR GIGANERF TEACH US GODDAMN NOTHING?!
You want to take a 'Mech that devotes a third of its total weight to a massive engine, so that it may reap the advantages of improved mobility at the cost of weight and space to mount a heavy armament...and then take away its advantages of speed and mobility?!
I want my goddamn brawling Victors back, I don't want the Timber Wolf to suffer the same goddamned poptarts-only Nerf of Death they handed down to what was once one of my favorite chassis! if this is what twelve-man comp bracket players want to do to the game, then I am proud of being a no-talent solo-dropping scrub! SCREW you guys!
LEAVE THE GODDAMN TIMBER WOLF ALONE. I already lost my Victors to this "It's too fast for its size and too big for its speed!" bullshit. Some of us arenot PPC-spamming poptarts in every single f***ing match we play, and the seventeen strike pilots left in MWO would like ONE GODDAMN 'MECH above forty tons that doesn't move like a paraplegic whale!
Also, and I have never meant this more in the entire brief time it's been a thing: ATTN, SIR. ATTN
Friggin' hell...I swear, league players don't even know what variety is anymore. The only thing the Timber Wolf needs is for the S-variant pods to not be as derptastic-obvious a choice as they currently are. Killing the thing's everything because some butthurt comp guys don't like a 'Mech that remembers what legs are for? Screw that goddamn noise, man...
Bravo sir. Bravo. Seriously, don't touch my beloved Timberwolf...
Edited by RaKa, 22 June 2014 - 01:45 PM.
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