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Clan Balance Discussion: A Review Of Pugs After 5 Days

Balance BattleMechs Weapons

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#441 Joseph Mallan

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Posted 23 June 2014 - 05:31 PM

View Postheimdelight, on 23 June 2014 - 05:23 PM, said:


You are wrong. I will take a 2xERPPC 1xGauss Victor-DS and take on any 'Mech in the game 1 vs 1 without losing. Not only is that within 400m, but it's also a sniping loadout that isn't exactly heat efficient. The Victor is, next to the Timberwolf, the best 'Mech in the game.

All respect... You will take one of the best Pop Tarts and win. You call that a challenge? Now if you said you'd take an Awesome and win, That would warrant some respect. ^_^

#442 R Razor

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Posted 23 June 2014 - 05:36 PM

View PostJoseph Mallan, on 23 June 2014 - 05:31 PM, said:

All respect... You will take one of the best Pop Tarts and win. You call that a challenge? Now if you said you'd take an Awesome and win, That would warrant some respect. ^_^



You expected anything less from an uber warrior?

#443 Blue Shadow

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Posted 23 June 2014 - 05:37 PM

Obviously there are two core issues here, JJs and pin point damage...

PGI are already working on fixing the JJ issues with a acombination of heat, fall damage (especialy for the heavyier mechs) and the need to have more then 1-2 JJs to get some hight, unlike now. This will almost kill jump sniping on heavyier mechs, or at least keep it limitted.

For pin point damage meta builds the PPC is always part of the mix, so why not expand the C-ERPPC balance feature to all PPCs but take it a bit farther by makeing all PPCs do 8 pin point damaed and the remaning as splash devided among two adjasent locations. And also add the GR limit of only two can be fiered at the one time.

See no need to be nerfing mechs when the core issue is the items.

#444 Zensei

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Posted 23 June 2014 - 05:37 PM

Kicked my ass, GG

#445 XX Sulla XX

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Posted 23 June 2014 - 05:37 PM

Quote

You are wrong. I will take a 2xERPPC 1xGauss Victor-DS and take on any 'Mech in the game 1 vs 1 without losing. Not only is that within 400m, but it's also a sniping loadout that isn't exactly heat efficient. The Victor is, next to the Timberwolf, the best 'Mech in the game.
OK what I want to see is this. You will take on up to 100 players. Because one match means nothing. And who ever beats you gets $100 cash. You get nothing if you win 100 matches but all of our respect. Shoot make $10 bucks for every loss. If your that good you will loose maybe 10 by chance at most.

#446 P e n u m b r a

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Posted 23 June 2014 - 05:38 PM

"You are wrong. I will take a 2xERPPC 1xGauss Victor-DS and take on any 'Mech in the game 1 vs 1 without losing. Not only is that within 400m, but it's also a sniping loadout that isn't exactly heat efficient. The Victor is, next to the Timberwolf, the best 'Mech in the game. "

heim you lost to energy then pussied out the rest of the games? lol and im sure id wreak you at at long range

Edited by L e 0, 23 June 2014 - 05:41 PM.


#447 GreyGriffin

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Posted 23 June 2014 - 05:38 PM

So, wait, are we taking this out back to the bike racks...?

#448 1453 R

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Posted 23 June 2014 - 05:40 PM

Being fair to Heim, guys, the statement made perfect sense in context. He claimed he could win any fight he chose to with a sniping VTR-DS inside 400 meters, and I have no doubt he's pretty much right. What I was saying was that if given a choice, without any outside interference (such as the desire to prove that he can do it), neither Heim nor any other ultracomp player would willingly engage inside 400m with a VTR, regardless of configuration.

If a VTR configuration requires closer range to be effective, even supposing for the moment that straight-up brawlers were back to being totally on par with jump snipers, nobody in the ultracomp leagues would use that VTR fit. Because the 'Mech is too cumbersome these days to make an effective brawler outside the vagaries of Puglandia. And, correspondingly, that applying the very same nerf to the TBR thusly destroys both its calling-card mobility (obviously), and also the flexibility of loadout that is another of its biggest strengths in MWO.

Do we really want to do that?

Edited by 1453 R, 23 June 2014 - 05:41 PM.


#449 Joseph Mallan

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Posted 23 June 2014 - 05:42 PM

View PostR Razor, on 23 June 2014 - 05:36 PM, said:



You expected anything less from an uber warrior?

No matter the answer(yes/no), the result would be insulting! ^_^

#450 heimdelight

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Posted 23 June 2014 - 05:43 PM

View Post1453 R, on 23 June 2014 - 05:29 PM, said:

And you'd probably feel sheepish for letting any enemy 'Mechs within 400m of you with that loadout. At least before your team was up by 4 and started to charge in for the clean-up.

Like I said, I have no doubt whatsoever that you could take me to pieces in seconds, Heim. My point is that no one in the House of Lords, or any other ultracomp team, would willingly drop with a Victor set up for brawling instead of sniping. SRMs and AC/20s instead of PPCs and AC/5s, or even just SRMs over the PPCs in a traditional VTR popsniper loadout because dual AC/5s are a stronger choice than a single AC/20 if you have the weight/hardpoints for it.

It doesn't have the mobility for its traditional job anymore, and that sucks. I can't really understand anyone wanting to do the same thing to the Timber Wolf, especially when the Timber Wolf is already fairly sharply limited by its fixed armor/structure slots and doesn't have much in the way of options for a really heavy, 'Mech-busting alpha loadout.


Both Eglar and I have experimented with brawling Victor builds. Theyre fun to run, and definitely viable in PUG play. Not really sure I'd ever bring it to competitive play due to SRMs previously sucking, laser hit reg still not being 100%, and the sniper weapons simply being better. Now that SRMs are better, lasers are slightly better, but sniping weapons remain overpowered (which is why I propose ghost heat on all 2xPPC combinations, so that the weapon combos (ACs/Gauss+PPC) still exist but are dealing less damage from the extra heat being generated.

The sniper loadouts are a bit overpowered at the moment. If the damage they jumpsniping at range can be nerfed things should even out a bit better.

#451 SilentWolff

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Posted 23 June 2014 - 05:43 PM

View Postheimdelight, on 23 June 2014 - 05:23 PM, said:



You are wrong. I will take a 2xERPPC 1xGauss Victor-DS and take on any 'Mech in the game 1 vs 1 without losing. Not only is that within 400m, but it's also a sniping loadout that isn't exactly heat efficient. The Victor is, next to the Timberwolf, the best 'Mech in the game.


Didnt you lose to ENERGY last week then refuse to play anymore? Excuse me if I cant take this thread seriously.

#452 XX Sulla XX

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Posted 23 June 2014 - 05:43 PM

Quote

Being fair to Heim, guys, the statement made perfect sense in context. He claimed he could win any fight he chose to with a sniping VTR-DS inside 400 meters, and I have no doubt he's pretty much right. What I was saying was that if given a choice, without any outside interference (such as the desire to prove that he can do it), neither Heim nor any other ultracomp player would willingly engage inside 400m with a VTR, regardless of configuration. If a VTR configuration requires closer range to be effective, even supposing for the moment that straight-up brawlers were back to being totally on par with jump snipers, nobody in the ultracomp leagues would use that VTR fit. Because the 'Mech is too cumbersome these days to make an effective brawler outside the vagaries of Puglandia.
You have to admit though it came off has him being elitist jerk even if he is not. And I have no idea I do not know him. ^_^

But your right the main point has to do with two pilots of the exact same skill. Not if some one can beat some one else. I have a friend that played and won with Awsomes just because it was hard. But that does make them the best way to do it. :P

#453 heimdelight

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Posted 23 June 2014 - 05:44 PM

View PostL e 0, on 23 June 2014 - 05:38 PM, said:

"You are wrong. I will take a 2xERPPC 1xGauss Victor-DS and take on any 'Mech in the game 1 vs 1 without losing. Not only is that within 400m, but it's also a sniping loadout that isn't exactly heat efficient. The Victor is, next to the Timberwolf, the best 'Mech in the game. "

heim you lost to energy then pussied out the rest of the games? lol and im sure id wreak you at at long range


I lost to ENERGY? Is that what he told you? I beat him twice on Canyon without even trying, and the third time I rushed him and left to go run errands because I didn't have time. If you and energy would like to step back in line in attempt to restore honor to you sullied names from lying, then do so.

In fact, if you'd like to do this tonight send me a friends request.

Edited by heimdelight, 23 June 2014 - 05:45 PM.


#454 Joseph Mallan

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Posted 23 June 2014 - 05:44 PM

View PostZensei, on 23 June 2014 - 05:37 PM, said:

Kicked my ass, GG

Vids or it didn't happen! ^_^

#455 R Razor

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Posted 23 June 2014 - 05:45 PM

View PostJoseph Mallan, on 23 June 2014 - 05:42 PM, said:

No matter the answer(yes/no), the result would be insulting! ^_^



Perhaps, but then given the subject matter and how it was approached, insulting is probably a warranted response.

I think it's the penultimate display of hypocrisy to call for a nerf on a mech because it can poptart as (or more) effectively than anything the IS has, and then jump into what is arguably one of the best mechs for poptarting (in the IS apparently according to his cries for nerfing) and pound on someone utilizing his skill (and a poorly implemented game mechanic).

#456 XX Sulla XX

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Posted 23 June 2014 - 05:45 PM

Quote

but sniping weapons remain overpowered (which is why I propose ghost heat on all 2xPPC combinations, so that the weapon combos (ACs/Gauss+PPC) still exist but are dealing less damage from the extra heat being generated.

The sniper loadouts are a bit overpowered at the moment. If the damage they jumpsniping at range can be nerfed things should even out a bit better.


heimdelight we agree PPCs are the problem. And the only thing that needs to happen to jump sniping is lower the over all damage a bit so its viable but not over powered.

#457 Joseph Mallan

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Posted 23 June 2014 - 05:47 PM

View PostxxLoTeKxx, on 23 June 2014 - 05:43 PM, said:

DUDE YOUR AN IDIOT!! LMFAO!

Me? Am I caring? Are we caring what others think? ^_^

View PostR Razor, on 23 June 2014 - 05:45 PM, said:



Perhaps, but then given the subject matter and how it was approached, insulting is probably a warranted response.

I think it's the penultimate display of hypocrisy to call for a nerf on a mech because it can poptart as (or more) effectively than anything the IS has, and then jump into what is arguably one of the best mechs for poptarting (in the IS apparently according to his cries for nerfing) and pound on someone utilizing his skill (and a poorly implemented game mechanic).

Yeah big words and all I agree.

#458 R Razor

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Posted 23 June 2014 - 05:49 PM

View PostXX Sulla XX, on 23 June 2014 - 05:45 PM, said:


heimdelight we agree PPCs are the problem. And the only thing that needs to happen to jump sniping is lower the over all damage a bit so its viable but not over powered.



If you lower the damage on a weapon system (PPC's in this case) in an attempt to balance jump sniping then you are still hurting the non-poptart mechs that utilize PPC's. Not a good suggestion at all.

JJ Shake up and down was semi effective until it was whined out of existence by the 1337 players on high............cone of fire while in the air would be effective but those same 1337 players on high are so convinced that it's their amazing ability to aim and NOT the PP FLD they get from a single button press winning games for them that they will continue to drown out any calls for that.

So what does that leave us? Oh yeah that's right, nothing at the moment.

Edited by R Razor, 23 June 2014 - 05:50 PM.


#459 Joseph Mallan

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Posted 23 June 2014 - 05:53 PM

2 PPCs on a Cataphract and Orion are not a problem I used both as a Warhammer and Marauder. the results were fair but not OP. Jumping and shooting should be dang difficult and only the top players should be capable of it. I am a pretty darn good shot IRL, I was almost eligible to go Sniper... Popping up in the air, and hitting what you are pointing at in free fall is just tons harder than the "In Game" Experts think it is.

Edited by Joseph Mallan, 23 June 2014 - 05:54 PM.


#460 Zensei

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Posted 23 June 2014 - 05:54 PM

View PostJoseph Mallan, on 23 June 2014 - 05:44 PM, said:

Vids or it didn't happen! ^_^


It happened, he beat me fair and decisively, credit where its due.





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