In response to the original post.
It's not quite as clear cut, but...
For one beam, yes the graph is true.
What about for two beams back to back?
ML: 5 damage in 1 second beam, fire again 3 seconds after the beam ends, fire in 1 second beam again. So 10 damage in 5 seconds.
C-ER ML: 7 damage in 1.3 seconds. Then 3 seconds later after the beam ends, fire 1.3 second beam again. So 14 damage in 5.6 seconds.
Now, what if the beam time was 1.5 seconds.
ML: 5 damage in 1 second beam, fire again 3 seconds after the beam ends, fire in 1 second beam again. So 10 damage in 5 seconds.
C-ER ML: 7 damage in 1.5 seconds. Then 3 seconds later after the beam ends, fire 1.5 second beam again. So 14 damage in 6 seconds.
However.. I personally don't have an issue with the damage, even if the 1.5 seconds with a standardized small and large versions is more preferable (as it'd give some actual value to the pulse lasers that are pretty worthless).
My own issue is that the Clan ER ML has a canon value of 5 heat.
The Inner Sphere has a value of 4 heat, but the canon value is 3 heat.
Make the IS ML 3 heat, the SL 2 heat, the SPL 2.4 heat, and the Clan's damage lead won't matter as it comes with a heat lead, while the IS mechs stop shutting down from doing much less "pew."
Edited by Koniving, 23 June 2014 - 04:04 PM.