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Upcoming Patch - Feedback


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#281 AlmightyAeng

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Posted 24 June 2014 - 06:30 AM

This game SHOULD be about team play, and encouraging teamplay.

I think that solos should have the option to select the large group queue if they want to, and that the large group queue should have a higher payout of C-Bills (something around 20%).

I want to see PGI encouraging people to get larger groups together...and even if they aren't full twelves, choosing to fight in the large group queue. Encourage them for taking a risk of "getting stomped" that people are freakin' out about. Make it worth their while.

If the 2-4 man gets thrown into the larger queue...even if they DO lose...they'll be getting a better payout than a loss in the solo pug queue (misnomer there, eh?).

Edited by Ghost Badger, 24 June 2014 - 06:30 AM.


#282 xeromynd

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Posted 24 June 2014 - 06:40 AM

Coming from someone who is a PUG and fully recognizes the importance of teamplay:

The only comparison I can make is to Halo 2&3 (all I know), at the end of a match, you could click a button in the post-game window that would allow you to group up with others who are willing. A lobby would obviously work best for this, but we don't have that yet. This would encourage group-play, especially when VOIP is in, or when one of your new "group" announces the public TS they are on.

#283 Hobo Dan

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Posted 24 June 2014 - 06:46 AM

Nice changes.

Two things I’d like to see:

“Opt in” option for solo players into the group queue.
“Opt out” option for the 2-4 man groups from the group queue.

If the MM is going to limit 2-4 man groups in the solo queue to one per team, I see no problem letting the 2-4s that really can’t stomach the group queue playing with the PUGers. Also, I rarely have time to play in groups, but love organized play, so I’d be more than willing to solo jump into the group queue from time to time.

#284 Sandpit

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Posted 24 June 2014 - 07:25 AM

Thanks for revisiting groups pgi

#285 Cimarb

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Posted 24 June 2014 - 07:33 AM

View PostSilverlance, on 23 June 2014 - 10:08 PM, said:

All I read here was, "Wahhh. Now I can't poptart and I don't know how to do anything else."

Also. Get over it. Clan mechs have always been and will always be better than IS mechs, hands down, for the very foreseeable future. It's not until what, 3060? 3070? That you IS finally learn how to reverse engineer our tech to suit your own mechs and even then, we still mop the floor with you with superior tactics. And then the Blakists come along, hurt both sides and then get obliterated by even more new tech. Point being. Clans are here. They'll get "Balanced" aka nerfed even more with the weeks to come and then it'll STILL be bad for IS pilots because we're STILL going to be superior in every way.

Face it. Your precious poptarting, hill humping, I-Don't-Want-to-Scratch-My-Digital-Paint-Job days are over. Now you're gonna have to go up and actually brawl and demonstrate skill in a 'mech. So gg close buddy. GG close.

You know, for such an elitist Clanner, you sure do use a LOT of contractions....

View PostSandpit, on 24 June 2014 - 07:25 AM, said:

Thanks for revisiting groups pgi

It is great to have you back, Sand. Hope you stay for a while! (Seriously)

#286 anonymous161

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Posted 24 June 2014 - 07:36 AM

Likely be mostly broken like all the other patches so not gonna hold my breath, and likely the servers will shut down or something.

Meh I rather see a new game type, or playable cw than another thing that should have been in the game a long time ago.

Sorry.

#287 KHETTI

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Posted 24 June 2014 - 07:51 AM

Good news regarding the Matchmaking, a lot of scrub groups are already complaining ingame about the loss of their crutch mode.
No opt out for 4-mans, want to group, you take the rough with the smooth as lonewolves have had to do from the start.

#288 AdamBaines

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Posted 24 June 2014 - 08:00 AM

View PostRoland, on 23 June 2014 - 01:15 PM, said:

Honestly, I don't know.. As I said, I'm cautiously optimistic.

But you need to understand, I was once a huge supporter of PGI, for years... Your heart can only be broken so many times before you get real jaded.


Understood. I have been here as long as you and I have seen your prior support to PGI. And generally you have fair commentary and that's all that can be asked.

#289 Wildstreak

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Posted 24 June 2014 - 09:09 AM

They should allow solo players the option to choose playing with groups for filling out large groups against slightly bigger ones.

#290 BLOOD WOLF

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Posted 24 June 2014 - 09:29 AM

View PostKilo 40, on 24 June 2014 - 12:12 AM, said:


lulz indeed.
"I'm getting what I complained about, loudly and as often as possible, but I'm still going to complain!"

so what's up next on you're agenda? My guess is now you're going to start saying "but...I want to play with exactly 10 of my friends!!"

some are running out of things to be mad about. I am sure they will hold CW hostage against PGI, as the last and final promise. Even if they have been working their tails off since 2013.

Who are they, well I don't know but someone will. Or not, that remains to be seen.

Edited by BLOOD WOLF, 24 June 2014 - 09:55 AM.


#291 Rampage Starfire Hall

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Posted 24 June 2014 - 10:56 AM

You should Deploy the Patch on June 30th, then us Canadians can play all day with the New Patch on Canada Day
:)

#292 Dan Nashe

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Posted 24 June 2014 - 11:19 AM

Will we see atlases killing themselves in canyon and every map with hills due to their lack of jump jets?

My other concern is that I am playing a different game when I drop in 12s than when I drop in a smaller group, so we'll see how this newfangled group matching works out. In other words, my elo doesn't reflect how I play in 12s. I run only good builds and use 2-3 consumables in 12s. I run weird stuff and refuse to use consumables in 2-4s and frequently don't bother with the giant headache of consumables since I change mechs a lot in small group play.

I still don't know why 5 v 4 with pugs is worse than 4 v 2 with pugs filling out.
Or 8 v 6 :-p.

Not sure I get at all why 5 plus 3 plus 2 plus 2 v 6 plus 6 is better than 8 v 6 with pugs filling in.

And coding for multiple groups seems like a nightmare.

Personally, I think being a pug with a group of 11 sounds fun. Being the group of 11 with the one would be the frustrating part vs a serious 12 man.
But we'll see. I don't know the math.

I think I'd still prefer:
Standard mm:
Each side gets one group of 2-10 players
The other side gets a group of that is roughly the same size (no more than 2 larger or smaller).
So worst case is 10 v 8 with 6 pugs.
If you queue with three, you know the other team is limited to one group of five.
Premades should be identified to their own team on the scoreboard, so players know who to work with for best results.


12s are a different queue. If you drop 12s you are saying "I am playing to win Bring arty strikes or go home."

Edited by DanNashe, 24 June 2014 - 11:24 AM.


#293 Bilbo

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Posted 24 June 2014 - 11:30 AM

View PostDanNashe, on 24 June 2014 - 11:19 AM, said:

Will we see atlases killing themselves in canyon and every map with hills due to their lack of jump jets?
.......

Why would I possibly want to do that? Also.....which map doesn't have hills? I'm almost positive that would be a map I don't want any part of....in any mech.

#294 Dan Nashe

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Posted 24 June 2014 - 11:34 AM

I should clarify that I'm very happy with the news on a philosophical level and hope it works. I'm just pessimistic by nature, and readily acknowledge I could be wrong!

#295 Black Templar

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Posted 24 June 2014 - 11:39 AM

so much yes!!!!

#296 Dan Nashe

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Posted 24 June 2014 - 11:44 AM

View PostBilbo, on 24 June 2014 - 11:30 AM, said:

Why would I possibly want to do that? Also.....which map doesn't have hills? I'm almost positive that would be a map I don't want any part of....in any mech.


I assume you wouldn't want to. But if you're on the PTR, please walk off ledges in canyon a lot and provide feedback. It would be tragic if this jj nerf hurt non jumping mechs more!

#297 Cimarb

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Posted 24 June 2014 - 11:50 AM

View PostDanNashe, on 24 June 2014 - 11:44 AM, said:


I assume you wouldn't want to. But if you're on the PTR, please walk off ledges in canyon a lot and provide feedback. It would be tragic if this jj nerf hurt non jumping mechs more!

It's hurting people that think it's ok to jump off of cliffs in 100-ton mechs. I happen to be one of them that does it currently, but welcome the change, as it shouldn't be ok to do that.

#298 Bilbo

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Posted 24 June 2014 - 11:51 AM

View PostDanNashe, on 24 June 2014 - 11:44 AM, said:



I assume you wouldn't want to. But if you're on the PTR, please walk off ledges in canyon a lot and provide feedback. It would be tragic if this jj nerf hurt non jumping mechs more!

I try not to skyline my big *** on Canyon so there is rarely a chance to drop off a cliff. Either way the cliffs aren't really tall enough to meet the time requirement, are they?

#299 Wildstreak

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Posted 24 June 2014 - 12:18 PM

View PostBilbo, on 24 June 2014 - 11:51 AM, said:

I try not to skyline my big *** on Canyon so there is rarely a chance to drop off a cliff. Either way the cliffs aren't really tall enough to meet the time requirement, are they?

Yes they are, you can walk straight off a Canyon cliff and take more then 1 second to fall even in a 100 ton Mech.

Me, I like to go at an angle and slide down, take less damage that way if any at all.

The ones who may be in trouble are the Lights with no JJs (Locust, Commando, Raven, players who forget they have JJs) that just 'sail' right off.

#300 Bilbo

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Posted 24 June 2014 - 12:22 PM

View PostMerchant, on 24 June 2014 - 12:18 PM, said:


Yes they are, you can walk straight off a Canyon cliff and take more then 1 second to fall even in a 100 ton Mech.

Me, I like to go at an angle and slide down, take less damage that way if any at all.

The ones who may be in trouble are the Lights with no JJs (Locust, Commando, Raven, players who forget they have JJs) that just 'sail' right off.

I'll keep it mind. Like I said, I rarely have an opportunity anyway.





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