l33tworks, on 24 June 2014 - 08:41 PM, said:
What I thought lights would hardly notice a change according to some dev post? You mean Legs are getting blown off just by falling?
When piloting lights you tend to use all your jump for combat purposes and then let the mechs legs sort out the landing.
It's because Light mechs run faster. So they'll fall farther when they drop off a ledge.
Imagine a sloped line, representing a slope that abuts a cliff edge you're running off of.
A slower mech travels in a parabolic arc, travels only 10 meters forward, and thus only falls 5 meters, and suffers minimal leg damage.
A faster mech travels in an arc, goes forward 40 meters, and ends up falling 20 meters, suffering significant leg damage.
The *only* goal of fall-damage revamp should be to avoid punishing Light mechs disproportionately. I'm not surprised to see that even now, PGI cannot into math.