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#121 Jody Von Jedi

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Posted 23 June 2014 - 12:25 PM

View PostGhost Badger, on 23 June 2014 - 11:49 AM, said:


You're going to find 4-man metas in that queue, too, just like you already do, and no less than you will find 12-man metas in the larger queue the way it is now.


And they'll be driving 3 poptarting Jagers or Highlanders and 1 Shadowhawk or Jager. :D

At least they'll only be no more than 3 assaults and 3 heavies per team.

#122 Felio

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Posted 23 June 2014 - 12:25 PM

Matchmaking: I fear that when I am playing casually with a buddy, we are going to get spanked by a min-maxed 4-man on voice chat.

JJ thrust: I fear the mobility of mechs that invest heavily in JJ is going to be collateral damage.

JJ heat: I fear mechs that jump in combat but don't poptart over hills are going to take collateral damage.

#123 TercieI

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Posted 23 June 2014 - 12:25 PM

Can't wait to avoid the "ok, now we have 9, let's go 3,3,3..." dance.

Woo!

#124 P4riah1

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Posted 23 June 2014 - 12:26 PM

View PostHellen Wheels, on 23 June 2014 - 12:23 PM, said:

I am poised to help break this test in the name of Science, and I urge all others that have also been disenfranchised to join me.

Together, we shall prevail.


I'll be on test hopefully, but sadly I don't see it properly testing the things I want to test. PTS has a higher percentage of players who are more serious about the game, many of whom are competitives. I can see getting matched even more against comp teams in the group queue on test than on live, which could falsely confirm my worst fears about this MM change. Gonna be brutal, I fear....

#125 WarHippy

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Posted 23 June 2014 - 12:26 PM

View PostPygar, on 23 June 2014 - 12:13 PM, said:


Ok, fine. I have no clue why we spend so much time coddling the "Solo" part of the player base, but whatever. I will be making sure to at least drop with one buddy to ever avoid being in the "foreveralone public queue" because I already know what the matches will look like.


They probably see it as being kind to the solo players, but as a solo player I find this to be kind of insulting. I want to be able to drop in the group queue as a fill in, but they seem to be convinced I wouldn't have more fun there so they try to "protect" me from the supposedly evil group players.

#126 ShadowWolf Kell

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Posted 23 June 2014 - 12:27 PM

View PostHellen Wheels, on 23 June 2014 - 12:23 PM, said:

I am poised to help break this test in the name of Science, and I urge all others that have also been disenfranchised to join me.

Together, we shall prevail.


Maybe if people think free cookies are involved more will hit the PTS.

#127 TKSax

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Posted 23 June 2014 - 12:28 PM

View PostNRP, on 23 June 2014 - 11:31 AM, said:

This is all kinds of awesome!

Where is Roadbeer?


View PostRebas Kradd, on 23 June 2014 - 11:33 AM, said:


I'd love to see him answer the players who think this is a bad idea.

He always thinks that PGI is the enemy and never considers that part of the community might agree with them.


After Russ little Twitter Fit he pulled a few weeks ago Roadbeer is done with the game as far as I know. After his little Meltdown (added to Niko's carpet bombing the community) I took the money I had set aside for a Masakari Package and spent it else where. If Those 2 things had not happened this I would have probably (or successful implementation of this ) spent that money now.

As far as the group que goes I think this is great, sure the were be some competitive players that will be in there but that's fine maybe you the team can learn something for the next time they come around. I am looking forward to this in my inner spear mechs. I would love to tweet this to Russ, but since he blocked me becuase I constructively criticized his antics on twitter I won't bother.

View PostWarHippy, on 23 June 2014 - 12:26 PM, said:


They probably see it as being kind to the solo players, but as a solo player I find this to be kind of insulting. I want to be able to drop in the group queue as a fill in, but they seem to be convinced I wouldn't have more fun there so they try to "protect" me from the supposedly evil group players.


Yea I think make something you have to opt into, but solo players should be allowed to do this, I would do it all the time.

Edited by TKSax, 23 June 2014 - 12:32 PM.


#128 AlmightyAeng

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Posted 23 June 2014 - 12:28 PM

View PostFelio, on 23 June 2014 - 12:25 PM, said:

Matchmaking: I fear that when I am playing casually with a buddy, we are going to get spanked by a min-maxed 4-man on voice chat.

JJ thrust: I fear the mobility of mechs that invest heavily in JJ is going to be collateral damage.

JJ heat: I fear mechs that jump in combat but don't poptart over hills are going to take collateral damage.


So you want penalties for heavy and assault jumpsnipers...but not jumpbrawlers?

Doesn't exactly seem fair...and I prefer brawling.

#129 Appogee

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Posted 23 June 2014 - 12:30 PM

This is ALL good news as far as I am concerned. (And that's the first time I've ever said that any set of changes.)

#130 Enaris

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Posted 23 June 2014 - 12:30 PM

While I certainly would prefer to see my 2-4 man team not thrown into the deep end with full companies, it's possible you're overrating the problem.

The kicker (and the hard thing for us to tell at the moment) is how many 5-10/12 teams there will actually be up at any given time. If the vast majority of the player base is still playing 1-4, there will be little need to create matches for the odd sized groups (pushing the 1-4 back into the standard queue). That's going to be the kicker, but we won't know until population numbers stabilize. On the forums, the 5+ groups always seem a hair large, just because they are the regular, committed players. But, if you consider standard Puggers and guys who play with a buddy or two, it's likely that a fairly small percentage of matches will force players into the larger group size.

As I said, I'd prefer to have the "opt out" toggle, but it's too early to declare that the sky is falling.

#131 TKSax

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Posted 23 June 2014 - 12:30 PM

Also, Does the large group que keep the 3pv disabled that the 12 man que had?

#132 ShadowWolf Kell

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Posted 23 June 2014 - 12:32 PM

View PostGhost Badger, on 23 June 2014 - 12:28 PM, said:


So you want penalties for heavy and assault jumpsnipers...but not jumpbrawlers?

Doesn't exactly seem fair...and I prefer brawling.


I honestly don't expect jump sniping to take much of a hit aside from the skill bar being raised like what happened with Gauss. Those extremely proficient will take 30 seconds to get used to it and carry on as normal. The casual crowd will switch to something else.

Jump brawling is going to definitely be a lot more intense and to a degree, might mostly disappear for awhile aside from lights.

We'll have to see how much the scalar fall damage works but that's my prediction.

#133 Roadbeer

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Posted 23 June 2014 - 12:33 PM

Y'all just remember who to thank for the return of large groups...

Posted Image

If I returned, don't think he wouldn't take them away... sooo....

Enjoy, and you're welcome.

Edited by Roadbeer, 23 June 2014 - 12:33 PM.


#134 Cimarb

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Posted 23 June 2014 - 12:34 PM

Amazing news. Please look into the community suggestions on the Command Console, as it should be giving benefits to the group, not just whoever has it equipped, but otherwise an outstanding announcement.

#135 Galenit

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Posted 23 June 2014 - 12:35 PM

View PostKodiak Jorgensson, on 23 June 2014 - 12:23 PM, said:

don't like the group changes, 2-4 groups should be a casual group and not pitted against larger groups, it will always end badly for the team made up of smaller groups.

You mean like playing in 12 groups of 1 against a group of 4 and 8 groups of 1? :D

#136 AlmightyAeng

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Posted 23 June 2014 - 12:35 PM

View PostMuonNeutrino, on 23 June 2014 - 12:30 PM, said:


Ah yes, such a stunning logical rejoinder. I am completely converted now by the light of your amazing intellectual arguments.

Give me one reason why what I wrote does not represent a legitimate way to enjoy the game. Please.


Wanting to play casually is legit. However, your statement of:

Quote

Groups of players have a massively disproportionately high chance of being filled with poptarts and other assorted unpleasant meta mechs and/or unpleasant meta pilots.


is entirely hyperbolic.

There are PLENTY of solos, pair, 3-mans and 4-mans dropping "poptarts and unpleasant meta" RIGHT NOW. Just because you're thrown into games with a variety of group sizes it does NOT mean you're going to see an increase in meta.

So, if you're enjoying "playing casually" now, there's no reason you won't with the new MM.

And if you aren't enjoying it now, why the HELL are you even playing?

#137 TheCaptainJZ

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Posted 23 June 2014 - 12:35 PM

For a while there, it sounded like PGI was never going to implement groups larger than 4. I have never played in large groups but I'm glad they changed their stance for those that do. Wish they would have agreed to it earlier though to avoid all that drama.

#138 Rebas Kradd

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Posted 23 June 2014 - 12:36 PM

View PostRoadbeer, on 23 June 2014 - 12:33 PM, said:

Y'all just remember who to thank for the return of large groups...

Posted Image

If I returned, don't think he wouldn't take them away... sooo....

Enjoy, and you're welcome.


I noticed you haven't addressed those who think it's a bad idea.

#139 TKSax

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Posted 23 June 2014 - 12:36 PM

View PostTheCaptainJZ, on 23 June 2014 - 12:35 PM, said:

For a while there, it sounded like PGI was never going to implement groups larger than 4. I have never played in large groups but I'm glad they changed their stance for those that do. Wish they would have agreed to it earlier though to avoid all that drama.


PGI only seems to do somethings that are big that the community wants after their forums burn to the ground....

#140 Jman5

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Posted 23 June 2014 - 12:37 PM

Why do people assume that they are going to be placed against high-Elo competitive teams with their casual group? You will be sorted based on your premade's average Elo. If it's rocky at first that is likely because your Elo was artificially inflated by creaming lone wolves with your own premade. However, it will even out as you win/lose matches.

I get the sneaking suspicion when I read about people who want to match against other casuals that is code for: "I don't want to face other premades at my skill level. I want to face below average lone wolves so that I can feel like a winner." If your Elo is at casual level you will be matched against other casual premades. That is the whole point of having an Elo system in place; To match you against people around your skill.

This is going to be hilariously similar to what happened when they opened up the game to allow 8-mans. Everyone said they wanted it. That they were tired of beating up noobs in the pug queue. Then it came out and it quickly became a ghost town because these people had to suddenly try. So many of these blow-hards are not going to want to transition from 4-man to 5-man because they secretly just want to beat up lone wolves. Instead it will just be two 4-mans sync dropping.





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