Is Vs Clans, With Science! New Data - 17/07/14
#141
Posted 16 July 2014 - 07:58 PM
#142
Posted 16 July 2014 - 08:01 PM
Tezcatli, on 05 July 2014 - 08:13 PM, said:
This is often not taken into account when people are talking about Clan Vs IS.
Everyone points to the high end meta of the IS to compare but never to any other mechs.
If the way to compete with clan mechs is to push the FLD PP meta as hard as you can then this speaks volumes to the power of clan mechs.
The thing is that Clans can do it as well with ERPPCs and Gauss and i see more and more of those on the battlefield as time goes by.
Clans are not outrageously OP but lets compare across a greater range of builds than focusing on the bleeding edge of competative meta.
#143
Posted 16 July 2014 - 08:07 PM
mirrimon, on 16 July 2014 - 07:57 PM, said:
I actually removed all of that - I added stats to the raw data, so I could exclude it in formula:
So any match that has even 1 (C) or 0 dmg mech has ALL it's data excluded from the appropriate counts:
This means that the only figures going into (C)/NOT(C) etc are whole matches that fit the criteria, so no figures with even one (C) mech will make it into a non-c count. If that makes sense. The numbers are kind of swimming in front of me atm, heh.
#144
Posted 16 July 2014 - 08:43 PM
Edited by Thunderfrog, 16 July 2014 - 08:44 PM.
#145
Posted 16 July 2014 - 09:12 PM
#146
Posted 16 July 2014 - 09:23 PM
Edited by mirrimon, 16 July 2014 - 09:24 PM.
#147
Posted 16 July 2014 - 09:26 PM
vondano, on 01 July 2014 - 03:48 AM, said:
i see only 4 clan mechs on the top ten dmg/match...
and OMG only 3 clan mechs on the top 10 kills/match...
buff clan pls! IS OP!
5 in the first chart, 4 in the second chat.
Consider the fact that there are only 8 freaking clan mechs and half are already in the top 10 versus 29 IS mechs. Hypothetically speaking you made everything perfectly balanced, you would expect to have 8 IS mechs and only 2 Clan mechs in the top 10.
#148
Posted 16 July 2014 - 09:28 PM
Jman5, on 16 July 2014 - 09:26 PM, said:
Consider the fact that there are only 8 freaking clan mechs and half are already in the top 10 versus 29 IS mechs. Hypothetically speaking you made everything perfectly balanced, you would expect to have 8 IS mechs and only 2 Clan mechs in the top 10.
Yep, I see some data that points to the clans being overpowered compared to IS, even if not to a *huge* degree, and it seems like people are reading that it proves that they're equal in balance. Mind-blowing.
#149
Posted 16 July 2014 - 09:47 PM
Jman5, on 16 July 2014 - 09:26 PM, said:
Consider the fact that there are only 8 freaking clan mechs and half are already in the top 10 versus 29 IS mechs. Hypothetically speaking you made everything perfectly balanced, you would expect to have 8 IS mechs and only 2 Clan mechs in the top 10.
This is true. The thing i'm really missing is group results. I'm a firm believer that the IS meta is on a reasonable footing with the Clan meta, but you just don't see that many MetaSlayers in Pug data. MetaCats, however... because there's an over-saturation of Clan Cats, i think it's skewing the results. Maybe the old-guard IS meta pilots are testing the Cat?
Also, the few clan mechs we have seem to have a -very- viable medium->top end, and not a whole lot of choice. I'm guessing when they add new mechs, there might be an under-performer or two that drags things back down.
The MadCat and StormCrow though, man, they really show that a lot of forethought was put into making them powerful.
#150
Posted 16 July 2014 - 09:52 PM
I was just discussing with my significant other how nerdy we are that we were discussing whether or not your data is powered enough to show statistical significance! =P
I think these are at least a foundation to demonstrate that the balance between the factions is actually not too bad. I certainly don't see the overpoweredness of any mech except maybe that crazy locust!!
#151
Posted 16 July 2014 - 09:58 PM
Kiiyor, on 16 July 2014 - 09:47 PM, said:
Hell, I pumped nearly 90 Timber Wolf matches into the overall pool. That's what, 20% of the pool? Even removing the non-close games, that's gotta shift the balance a bit.
#152
Posted 16 July 2014 - 10:01 PM
Praehotec8, on 16 July 2014 - 09:52 PM, said:
I was just discussing with my significant other how nerdy we are that we were discussing whether or not your data is powered enough to show statistical significance! =P
I think these are at least a foundation to demonstrate that the balance between the factions is actually not too bad. I certainly don't see the overpoweredness of any mech except maybe that crazy locust!!
LOL!
I STARTED digging around in proper variance tests, but being inebriated when I started, i very quickly hit the point where I had NO IDEA WHAT THE HELL I WAS LOOKING AT. "It's a job for sober me", I thought.
In the harsh light of the morning sun, I viewed my work and realised that I had the same problem as so many great rockstars and poets; that the temporary genius I had when under the influence was just that... temporary.
#153
Posted 16 July 2014 - 10:04 PM
#154
Posted 16 July 2014 - 10:05 PM
Lynx7725, on 16 July 2014 - 09:58 PM, said:
I agree. Hopefully, as data keeps coming in, things will stabilize. I've pretty much got this set up as a template now, so I just need to add to the raw data.
#155
Posted 16 July 2014 - 10:06 PM
Lefty Lucy, on 16 July 2014 - 09:28 PM, said:
Yep, I see some data that points to the clans being overpowered compared to IS, even if not to a *huge* degree, and it seems like people are reading that it proves that they're equal in balance. Mind-blowing.
The devs never intended for Clans to be fully balanced with IS. They did however, want Clans to require more effort to realize those advantages.
As it stands right now we can assume a good majority (not all) of people who bought Clan mechs are more experienced, as evidenced by the majority of competitive players already owning them. Once the Clan mechs are available for CBills and accessible by all we'll be able to see where the balance truly lies.
#156
Posted 16 July 2014 - 10:21 PM
Kiiyor, on 16 July 2014 - 09:47 PM, said:
This is true. The thing i'm really missing is group results. I'm a firm believer that the IS meta is on a reasonable footing with the Clan meta, but you just don't see that many MetaSlayers in Pug data. MetaCats, however... because there's an over-saturation of Clan Cats, i think it's skewing the results. Maybe the old-guard IS meta pilots are testing the Cat?
Also, the few clan mechs we have seem to have a -very- viable medium->top end, and not a whole lot of choice. I'm guessing when they add new mechs, there might be an under-performer or two that drags things back down.
The MadCat and StormCrow though, man, they really show that a lot of forethought was put into making them powerful.
You've got a big enough sample size, there's only a few thousand total MW:O players, if that. You're literally looking at data for almost a full 1% total population segment. Pew would laugh at someone who said they needed a sample size that big. 40 is technically enough to settle your Elo.
Which brings me to a factor in the subject that I just can't get around - Elo.
Fundamentally, Clan pilots will skew towards veterans. All Clan mechs currently are cash purchase. That's going to skew into experienced players. When I looked at just the top 3 scores/killers/assists/damage in each match you start to see an even steeper skew towards Clan mechs too, but is that the mechs or the players?
I've got 40 matches post 3x4 if you're still collecting data. Overall, amazing work. You mined a crap ton of stuff out of it, angles I hadn't even considered.
One thing I did consider though and you just might have the gumption to help manage it (I'm working 60-70 hour weeks for the next while and it's just not a viable concept) would be.....
Private matches with IS on one side and Clan on the other. No VOIP allowed, take volunteers on a forum thread - two groups. One with premium time folks willing to pugboss 12man teams and help facilitate the matches, one with volunteers willing to take their mechs.
Even better... people submitting to the pugbosses what their build is (even just a simple '325 XL, 2PPC, 1UAC5 CTF 3D') and end of round screenshots.
Telemetry on performance not just of chassis but builds and weapons.... Mmmm, delicious.
How about people submitting screenprints of their weapon stats pages? Not sure how useful that is though without the associated data.
You're a boss though man. Sexy work. Many due props.
#157
Posted 16 July 2014 - 10:28 PM
MischiefSC, on 16 July 2014 - 10:21 PM, said:
You've got a big enough sample size, there's only a few thousand total MW:O players, if that. You're literally looking at data for almost a full 1% total population segment. Pew would laugh at someone who said they needed a sample size that big. 40 is technically enough to settle your Elo.
Which brings me to a factor in the subject that I just can't get around - Elo.
Fundamentally, Clan pilots will skew towards veterans. All Clan mechs currently are cash purchase. That's going to skew into experienced players. When I looked at just the top 3 scores/killers/assists/damage in each match you start to see an even steeper skew towards Clan mechs too, but is that the mechs or the players?
I've got 40 matches post 3x4 if you're still collecting data. Overall, amazing work. You mined a crap ton of stuff out of it, angles I hadn't even considered.
One thing I did consider though and you just might have the gumption to help manage it (I'm working 60-70 hour weeks for the next while and it's just not a viable concept) would be.....
Private matches with IS on one side and Clan on the other. No VOIP allowed, take volunteers on a forum thread - two groups. One with premium time folks willing to pugboss 12man teams and help facilitate the matches, one with volunteers willing to take their mechs.
Even better... people submitting to the pugbosses what their build is (even just a simple '325 XL, 2PPC, 1UAC5 CTF 3D') and end of round screenshots.
Telemetry on performance not just of chassis but builds and weapons.... Mmmm, delicious.
How about people submitting screenprints of their weapon stats pages? Not sure how useful that is though without the associated data.
You're a boss though man. Sexy work. Many due props.
I'd love to be able to differentiate ELO somehow, but i'm assuming the MM will do that for me.
Also, as far as the 1v1's go, I've thought about propositioning Sandpit for this, I think he has something awesome brewing:
http://mwomercs.com/...n-with-sandpit/
And hell yes i'd like your data - i'm convinced that I need to remove outliers to get proper results, and i'd like to eventually have a sample that didn't have a 4 match locust appearing as one of the most deadly mechs in the universe.
My gut feeling now is that things will (hopefully) become more interesting with enough 3/3/3/3 matches. The IS seem to have an edge with Lights and Assaults, the Clans are dominating with Mediums and Heavies.
And builds? That would be glorious. I could get averages of LRM damage from LRM boats if there's no AMS, and then compare those damage figures to matches with lots of AMS. Hmmm.
#158
Posted 16 July 2014 - 10:34 PM
Kiiyor, on 16 July 2014 - 10:28 PM, said:
Hey. No dissing of the Dreaded Locust.
#159
Posted 16 July 2014 - 10:39 PM
Part of the 'problem' with clans is that many of them have a 'free catapult' attached to them which disproportionately skews their ability to contribute to total indirect fire.
I've come into the discussion a bit late - but it might be more useful to study the blowout matches in terms of discovering imbalancing factors.
I've seen more 'blowouts' the past couple nights than I have in the previous week and a half (or two - haven't been tracking that closely). Pretty much all of the games I played were a near shut-out victory of <=3 losses for the victor.
Which is a distinct shift from my previous experiences (which were ending on a much more even keel and had far more engaging battles).
Of course, when the winning team has 3 direwolves - it's a nail-biter in the rare event you do win - and you usually only get there with a good scout paired with a competent pilot behind a hefty set of LRM racks.... and your team is good at not dying while the enemy is not confident enough to rush.
Sometimes a balance of math does not indicate a balance of gaming experience. As others have noted - my IS builds are largely some variety of min-maxed build taken to ridiculous and/or compromising extremes. As compared to the Clan mechs that get to play with a variety of toys (and it's only a matter of time before they start concocting frankenbuilds).
Now - this wouldn't bother me if we had an actual battlefield with battlefield objectives and what-not/where-for (which would also imply some aspect of community warfare aside from "choose your banner.") If we had an actual clan invasion - it would truly set the atmosphere to have your "creme of the crop" custom ride with the latest and greatest out of the Helm Memory Core revelations... and all we can do is -barely- compete with the Clans in narrow regions of specialization.... that's neat if we're dropping with imbalanced teams and differing objectives based around some kind of immersion into the lore.
But, back to reality - I feel that where the clans will move is that they will be the more 'fun' way to play the game, spare for a few eccentric individuals, because they can more universally react/dominate the battlefield than IS mechs can. There are fewer times where you get caught "helpless" to the degree that you can't even spit in the face of the enemy.
But I digress.
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