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Is Vs Clans, With Science! New Data - 17/07/14

Balance General

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#61 N0MAD

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Posted 26 June 2014 - 11:42 PM

Great read nice work, thanks.
Just a casual comment on my thinking.
Couple people rightly pointed out the Eleeting of clan mechs.
Myself i foresee the efficiency of the clan mechs rising over the next weeks/months as the Pilots themselves learn to drive and understand the clan mechs, their limits their perks. I know there are good players out there but after less than a week i would hardly think the majority of Clan pilots have come close to mastering their skill in driving these Mechs.
Be interesting to see how these stats develope.
Again Thanks
+10

Edited by N0MAD, 26 June 2014 - 11:46 PM.


#62 Dago Red

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Posted 27 June 2014 - 12:00 AM

View PostKiiyor, on 26 June 2014 - 10:59 PM, said:

Hit me!


Are we to take this as prompting for multiple people to save their end of match screens and batch email them to you FOR SCIENCE?

Because I believe this community is well capable of drowning you in dat data for a good cause.

#63 Sturmbringer

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Posted 27 June 2014 - 12:30 AM

as a masters degree owner (for what its worth) I applaud you. you rock.

thank you for your amazing work !!!

I read from the stats Clans are STRONGER but not OP. IS can outplay them if they play in a very specific way.

#64 Kiiyor

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Posted 27 June 2014 - 01:22 AM

View PostDago Red, on 27 June 2014 - 12:00 AM, said:

Are we to take this as prompting for multiple people to save their end of match screens and batch email them to you FOR SCIENCE?

Because I believe this community is well capable of drowning you in dat data for a good cause.


Indeed.

sendmemwojunk@hotmail.com

Science.

#65 Lily from animove

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Posted 27 June 2014 - 01:45 AM

Nice statistics, look at the damage/kills, look at the average tonnage fielded. actually, IS mechs seems to be more efficient (Dmg/kill), or they are able to keep their stats equal.

#66 Shadow Magnet

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Posted 27 June 2014 - 02:09 AM

It will be very interesting to see the statistics continued when the Claners elited out their skills and the 4*3 MM goes live. The new MM should tune down the number of Timber Wolves/Dire Wolves in a match, improving balance significantly.

Thanks alot for the work you put into creating these stats! PGI should create such statistics and put them on the MWO homepage!

And yay for Stalkers! I always found them very deadly and sturdy when piloted right. I love to one-shot Dire Wolves with my 93.5 alpha STK-5M (5x ASRM6 + 1LL + 4ML) :)

Edited by Shadow Magnet, 27 June 2014 - 02:10 AM.


#67 N0MAD

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Posted 27 June 2014 - 02:23 AM

View PostLily from animove, on 27 June 2014 - 01:45 AM, said:

Nice statistics, look at the damage/kills, look at the average tonnage fielded. actually, IS mechs seems to be more efficient (Dmg/kill), or they are able to keep their stats equal.


Do you think this IS Efficiency % will lvl out with the clans given time for the Clan pilots to become proficient? as in get skilled in driving them/optimum load outs etc?.
Do you think that this better efficiency lvl is due to there being beter trained IS pilots as compared to lets call them Newb clan pilots. Clan pilots have had less than a week experience in their mechs compared to months/years for IS pilots.

#68 Sjorpha

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Posted 27 June 2014 - 03:22 AM

The high score for the stalker is interesting. I hope that is due to srm brawlers now being functional and its hitboxes working well against clan dot weapons. That would imo be a more satisfying explanation than lrm boats.

#69 Belorion

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Posted 27 June 2014 - 04:43 AM

View PostKiiyor, on 26 June 2014 - 08:51 PM, said:


I thought the same thing, but then it would have unbalanced the results even further - in reality, the MM should have been countering my Clan mech with an IS mech, but well, it didn't really work out that way.

I thought of doing something along the same lines as competition scoring, where the highest and lowest values are removed (or the closest IS score to mine) but figured that would just skew the results even further.

Best way would have been to run an IS mech for the same number of matches. I've made inroads into that, but it will take a while.


Islay or Spayside?

#70 Kiiyor

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Posted 27 June 2014 - 04:50 AM

View PostBelorion, on 27 June 2014 - 04:43 AM, said:


Islay or Spayside?


I've tried them both, and i'd like to say I preferred one over the other, but the reality is that my barbaric and heavily abused palette had no idea what it was tasting.



6 TIMES THIS DUDE RUINED HIS

#71 RussianWolf

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Posted 27 June 2014 - 05:21 AM

Nice data

Not really surprised by the abundance of DW and TW, those have always been the most popular two clanners. And they are new and shiny. So that helps to explain the tonnage imbalance.

While this shows some info on the effectiveness of the different mechs, we can't pretend that it shows if the new clan mechs are OP compared to the IS mechs. In order to see that, you would need to be able to follow individual players in both IS and Clan mechs of similar builds/weights. Then you would be able to see if the clan mechs are providing an advantage of the IS or not.

The increased damage and kills could be attributed to the stream weapons on clan mechs, and could just as easily be that some "better" players are running them right now. Its hard to say without tracking it by players running both.

Not saying that that is what you are trying to prove, but some have pointed to this thread as proof of that.

I can only provide anecdotal info at this time as well. (too new) I've only run my Clanners 1-3 times each and only in stock configs with the exception of turning my Kit Fox Prime into a stock C config (or as close as the pod allow us at this time). I have been running about 50% IS stock mechs during this time as well. So far, I've been doing better in my IS mechs. maybe its because I'm more familiar with them and just need to adjust to the Clan tech, And maybe running a clan mech right now puts a larger target on you. Whatever the reasons, it is my observation.

#72 Kiiyor

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Posted 27 June 2014 - 05:30 AM

View PostRussianWolf, on 27 June 2014 - 05:21 AM, said:

Nice data

Not really surprised by the abundance of DW and TW, those have always been the most popular two clanners. And they are new and shiny. So that helps to explain the tonnage imbalance.

While this shows some info on the effectiveness of the different mechs, we can't pretend that it shows if the new clan mechs are OP compared to the IS mechs. In order to see that, you would need to be able to follow individual players in both IS and Clan mechs of similar builds/weights. Then you would be able to see if the clan mechs are providing an advantage of the IS or not.

The increased damage and kills could be attributed to the stream weapons on clan mechs, and could just as easily be that some "better" players are running them right now. Its hard to say without tracking it by players running both.

Not saying that that is what you are trying to prove, but some have pointed to this thread as proof of that.

I can only provide anecdotal info at this time as well. (too new) I've only run my Clanners 1-3 times each and only in stock configs with the exception of turning my Kit Fox Prime into a stock C config (or as close as the pod allow us at this time). I have been running about 50% IS stock mechs during this time as well. So far, I've been doing better in my IS mechs. maybe its because I'm more familiar with them and just need to adjust to the Clan tech, And maybe running a clan mech right now puts a larger target on you. Whatever the reasons, it is my observation.


It's been my experience too. I always thought that the results would be fairly close, as my gut feeling when playing test and the first few days that things were remarkably well balanced.

The data does show some advantages for clan mechs, but my own mech was a Clan machine, and my results would have had some impact on the overall counts.

I think the biggest contributing factor is that the Clan representation is towards the fat end of the tonnage scale - mainly due to the plague of TimberWolves strutting their stuff.

I'm currently running IS to counter balance, and some very helpful chaps have sent me some of their own data. I hope to balance the above stats with some IS tomfoolery soon. My gut feeling is that things will even out more than they are now.

#73 KGB GRU

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Posted 27 June 2014 - 05:31 AM

While I applaud the effort that went into this, there is an unusual absense of victors and cataphracts which are the backbone of the IS. Thats like removing Madcats from the clans. So what I gathered from this is less innersphere meta more clan win.

#74 Roland

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Posted 27 June 2014 - 05:32 AM

View PostKGB GRU, on 27 June 2014 - 05:31 AM, said:

While I applaud the effort that went into this, there is an unusual absense of victors and cataphracts which are the backbone of the IS. Thats like removing Madcats from the clans. So what I gathered from this is less innersphere meta more clan win.

That's largely because the Madcat has replaced the Cataphracts. It's basically an improved Cataphract 3D.

#75 Lily from animove

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Posted 27 June 2014 - 05:40 AM

View PostN0MAD, on 27 June 2014 - 02:23 AM, said:


Do you think this IS Efficiency % will lvl out with the clans given time for the Clan pilots to become proficient? as in get skilled in driving them/optimum load outs etc?.
Do you think that this better efficiency lvl is due to there being beter trained IS pilots as compared to lets call them Newb clan pilots. Clan pilots have had less than a week experience in their mechs compared to months/years for IS pilots.


Do you think those who own the clanpacks don't already adopted and optimised that?
also the IS mechs pilots also need to adopt fighting vs the Clanmechs and their mechanics/hitboxes. So there is lerning potential on both sides.

#76 Agent of Change

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Posted 27 June 2014 - 05:45 AM

Amazing work OP.

Many thumbs up.

And if you are going to continue adding to these charts, then (hopefully i'll remember) I'll just take screnshots of of All my EOM screens this weekend and email them to you.

I'd love to see what your data shows with a glut of fresh data from multiple sources.

#77 1453 R

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Posted 27 June 2014 - 07:02 AM

View PostAugustus Martelus II, on 26 June 2014 - 11:29 PM, said:

had made one with 4 C-er large lasers and 3 c er small lasers....added few extra double HS....its a true murderer


I ain't talkin' to you! You killed my brother last night on Canyon Network! What'd that half-dead Kit Fox do to you anyways?! :)

#78 Jman5

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Posted 27 June 2014 - 08:45 AM

View PostKGB GRU, on 27 June 2014 - 05:31 AM, said:

While I applaud the effort that went into this, there is an unusual absense of victors and cataphracts which are the backbone of the IS. Thats like removing Madcats from the clans. So what I gathered from this is less innersphere meta more clan win.

There are still 55 and 75 data points for those two mechs, which is a pretty fair sample size for this number of games.

#79 InspectorG

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Posted 27 June 2014 - 09:00 AM

Nice Work!

#80 ravineh

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Posted 27 June 2014 - 09:12 AM

So the average dmg/kills/match is higher for clans. In short: they are better atm.
Pretty close to my ongoing tests. Was planning to make similar statistics once i hit 300 games (IS mech). not far from it, so gonna post later.

or maybe gonna be lazy and mail ss to you, heh

Edited by ravineh, 27 June 2014 - 09:14 AM.






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