Kiiyor, on 24 June 2014 - 04:04 PM, said:
More data! Does anyone else collect EOM screenshots? Have any factions been using private matches to host their own IS vs CLAN grudge matches? DOES ANYONE CARE?
Anyone who wants to send me EOM screenshots (and if you do... please, please be objective - no selective collections of one sided stomps please, or no edits of the data to make all the scores spell 80085 (boobs - hilarious!) you can email them to:
sendmemwojunk@hotmail.com
THANK YOU
I'm now collecting untainted data for your charts. You have excellent chart-making skills and these are really useful. I might suggest some more, too, such as percentage of IS mechs in a game compared to Clan mechs... and percentage of wins for teams with more clan mechs...
you could do all sorts of cool things with this data.
This thread is by far the most interesting I've read. Amazing!
Kiiyor, on 24 June 2014 - 04:04 PM, said:
Overall:
Overall, I think the clans are remarkably well balanced when compared to IS mechs, and that some of the disparate figures above are more indicative of the IS needing to develop a new meta to combat the way the Clans are built to wage war. At the moment though, the clans do seem to have an advantage, but it isn't as great as many people seem to think it is. I took the bull by the horns for a few matches and tried to force any IS heavy groups into defence, and we seemed to do very, very well, the usual pug-related one man charges and the like notwithstanding. Many Clan mechs tend to have low slung weapons, and have to expose lots of their profile to unleash their furious barrages of doom.
Also, these are new machines and new weapons; ongoing balance will undoubtedly help bridge any gaps in faction viability.
THOUGHTS?
Here are my thoughts. I do love these charts, but I disagree with your conclusion that the advantage of clan mechs isn't as big as you might think. It is exactly as big as I suspect. It's a major imbalance - and every time I play, I think there's more evidence to support my opinions about it.
Playing with all these clan mechs is super fun for people who own clan mechs. It WILL be fun in the future when I can buy clan mechs, but it's not right now.
Can IS mechs be useful? Yes. Can they win? Yes. But that doesn't mean all is dandy in MWO.
The strategies that IS mechs are forced to use to BE efficient are 2-dimensional and predictable. If two teams enter a battle field and one is clan-mech heavy and the other isn't... the one that isn't is fighting a gigantic up-hill battle. With a great strategy and great team work AND with the enemy playing slightly stupid, they can win. But with JUST a great strategy and careful play... if the enemy doesn't make enough mistakes, they simply cannot win. Cannot. The power difference in weapons is THAT great.
Lower heat? Fires faster? AND does MORE damage???? That's asinine. Fine, give clan tech an advantage... but an advantage on all fronts is insane.
Adding these clan mechs basically changes the game by wiping the slate clean regarding IS mechs. I have 20+ IS mechs and 0 clan mechs. In order to compete and have fun, I feel I MUST have several clan mechs, and I feel that the greater majority of my IS mechs are a team liability on the battle field.
I'm tired of these huge adjustments. I've spent lots of money on this game and lots of time playing. I don't want to feel like all that has been wiped clean and I have to start over and spend more money and lots more time. I just want to play with what I have and enjoy it.
The OP Clan tech takes away the enjoyment I had. I'll be searching for other online multi-player games and check back later, here. But in all honesty - having been around so long with this game --- my expectations that things will change enough to make this game worth playing again are VERY low. So many poor development decisions are made in the frequent patches...
Edited by chrispalasz, 27 June 2014 - 09:07 PM.