Atheus, on 25 June 2014 - 06:56 PM, said:
What needs to be supported is that for a given player, if they can do better in clan mechs than they do in IS mechs, upgrading to clan would be a paid advantage.
This is where you are fundamentally wrong. You were fine in your OP, up to the point where you moved to the Clan mechs. You made a debatable case for the DS being pay-to-win. That it fit the necessary criteria.
- The item in question provides an advantage. ie - it is inherently superior.
- It can only be aquired via $
Pay to win has nothing to do with how good a particular player is with a weapon (mech). It has everything to do with if that weapon (mech) is outright better than any version of weapon (mech) that doesn't require $ to obtain. Pay-to-win is in the superiority of the item(s) in question. Not in suiting a player's preferences, playstyle or skillset.
If Joe really likes the Gridiron, and he does really well with it. Better than with any other mech in the game. That does not in itself make the Gridiron pay-to-win.
If your definition of pay-to-win involves player skill/preferences in any fashion, then you have a functionally crippled definition of pay-to-win.
Player skill is always removed from the discussion. Player X and Player Y are = in skill is the default premise worked from. Player Y is Player X's clone if you prefer. If Player X and Player Y are both given options A, B, C, D (free) and E (only for $), is an advantage conferred to one of them if they use E? That is the definition of pay-to-win.
So in order to assert pay-to-win for the Clan mechs, yes, you DO have to assert that the Clan mechs confer a direct advantage over IS mechs in and of themselves. And you'd be expected to state your case in quantifying that advantage.
(As you did for the DS in your OP. Agree or disagree, you made an arguable case.)