

#1
Posted 25 June 2014 - 05:59 AM
#2
Posted 25 June 2014 - 06:22 AM
#3
Posted 25 June 2014 - 06:33 AM
I use NARC with my StreakCrow, and at close range even 3AMS/ECM KitFoxes get tagged... and ravaged by Streakies.
Honestly, I'm pretty happy with how NARC is now. Yes, it's bad to get tagged with NARC on Caustic or Alpine, but on the other hand most other maps still have ample cover even when NARC'd. The trick is for people to get into the habit of letting their allies know when they've been NARC'd, so they know just breaking LOS isn't going to be good enough.
Keep in mind, IS-NARC is a minimum of 3 slots and 4 tons for 12 beacons which have a short range and very slow projectile speed. It's expensive kit to carry.
#4
Posted 25 June 2014 - 06:36 AM
#5
Posted 25 June 2014 - 06:37 AM
If you have teammates nearby and have just a light harasser or two that narc'ed you, find a building or hill, snuggle up and shutdown for 30 seconds. you'll have some missiles still hit you because they were already launched and tracking you to where you shut down. You'll be out of the fight for a bit but it's better than trying to run around for the full duration AND still taking LRM's. Obviously powering down with a Daishi on you is not a good idea...
Edited by BigBadVlad, 25 June 2014 - 06:39 AM.
#6
Posted 25 June 2014 - 06:48 AM
#7
Posted 25 June 2014 - 06:49 AM
Quote
NARC a target before, and the average LRM boats of the day (say,the old 3x15 DDC's or the more modern LRM 50ish Stalker) would blast the pod off after the first salvo or so, because missiles.
We had those before. Nobody used them because they were a horrible waste of tonnage for minimal effort.. Heck, one average salvo from 2 LRM heavies and *pop* you'd have a dead pod in your target. The only reason NARCs are useful is the things actually stick around for more than a single hit. 60-90 damage? I sneeze out that much damage pulling the trigger twice in an Orion.
AMS, BTW will kill a NARC- given enough range to target. This is more likely with people firing at the edge of the range envelope, and I've had pods go pfffft trying to do that into overlapping AMS bubbles more than once.
#8
Posted 25 June 2014 - 06:52 AM
#9
Posted 25 June 2014 - 07:45 AM
wanderer, on 25 June 2014 - 06:49 AM, said:
We had those before. Nobody used them because they were a horrible waste of tonnage for minimal effort.. Heck, one average salvo from 2 LRM heavies and *pop* you'd have a dead pod in your target. The only reason NARCs are useful is the things actually stick around for more than a single hit. 60-90 damage? I sneeze out that much damage pulling the trigger twice in an Orion.
AMS, BTW will kill a NARC- given enough range to target. This is more likely with people firing at the edge of the range envelope, and I've had pods go pfffft trying to do that into overlapping AMS bubbles more than once.
Don't forget that if you have multiple people shoot the target you are going to do way more than 90 damage. I am just saying that unlimited damage is really punishing to anyone especially with the current maps we have and LRM trajectories.
#10
Posted 25 June 2014 - 08:07 AM
Put that back in, the NARC returns to being garbage. Bonus: If anyone else shot the target, it can peel the pod off to boot.
#11
Posted 25 June 2014 - 08:33 AM
- HUD indicator when you have been Narc'd
- PPC hits on a Narc'd target should disable/destroy the narc due to EMP effects (MWLL did this and it was a great balancer)
#12
Posted 25 June 2014 - 09:18 AM
LRMs also need a slightly wider spread, hitting CT every time can core an assault in a few barrages. NARC could reduce that increased spread.
#13
Posted 25 June 2014 - 10:09 AM
#14
Posted 25 June 2014 - 10:35 AM
wanderer, on 25 June 2014 - 08:07 AM, said:
Put that back in, the NARC returns to being garbage. Bonus: If anyone else shot the target, it can peel the pod off to boot.
So give the NARC a bunch of hit points or a small number of hit points but resistance to explosion damage. And test the values until it's a sweet spot of usefulness.
BigBadVlad, on 25 June 2014 - 06:37 AM, said:
LRMs already in the air will still track you. E.g. if you power down on Canyon Network and the cover isn't high enough, you can break the lock so they can't keep spamming you, but you're still going to get hit by the package that's already in the post.
Edited by Mizeur, 25 June 2014 - 10:36 AM.
#15
Posted 25 June 2014 - 10:49 AM
It might have something to do with all the LRM QQ threads we're seeing recently. People run and hide, but it doesn't help when you are NARC'ed, and you may have had no idea what happened to you. So, instead they will go to the forums and claim the game is broken without knowing all the facts.
#16
Posted 25 June 2014 - 11:06 AM
Charons Little Helper, on 25 June 2014 - 06:48 AM, said:
I agree. Although, finding out you've been NARC'd doesn't help you much, now does it? I mean, there's really no way to remove or counteract it, is there?
#18
Posted 25 June 2014 - 11:14 AM
Budor, on 25 June 2014 - 11:08 AM, said:
Mizeur, on 25 June 2014 - 10:35 AM, said:
#19
Posted 25 June 2014 - 11:18 AM
Stormyblade, on 25 June 2014 - 11:06 AM, said:
I agree. Although, finding out you've been NARC'd doesn't help you much, now does it? I mean, there's really no way to remove or counteract it, is there?
It makes a huge difference.
"Incoming Missiles" - I move out of LOS, but do not need to make sweet love to cover. After all, a single volley of LRM's will do trivial damage and as I've moved out of LOS they ought to lose target while in flight, so I won't get hit by many.
"OMG THERE'S A NARC BEACON ON YOU!" - I make sweet, sweet love to the closest rock I can find and cower there until the scary INCOMING MISSILES warnings go away.
#20
Posted 25 June 2014 - 11:43 AM

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