Cross Tech - Should it be allowed?
#21
Posted 20 June 2012 - 09:28 PM
#23
Posted 20 June 2012 - 09:30 PM
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I think the Mechlab is far far more unbalancing. That's in so what is the big deal with all players being on a level field?
Edited by Ian, 20 June 2012 - 09:33 PM.
#24
Posted 20 June 2012 - 09:32 PM
Teralitha, on 20 June 2012 - 09:20 PM, said:
It never needs to happen. in MW4, NBT:mercs created a league around puretech rules, and it proved to be a very balanced and tactically/challenging fun game that held the interest of many many players for several years. If they had allowed cross teching... the league would have died out long before, just like all those that had tried it, the same thing that will happen to MWO, if the allow cross tech. it will die.
the MWL aka mechwarriorleagues only very recently went down (and may be back) after active unit count fell below maybe 20 units
it lasted since 12/02 and all types of styles were played. It was funny though that most of the (leets) always bad mouthed any ladder style except team destruction/attrition, and yet the ladders that ALWAYS had the most units involved were team battle styles. the Brawler ladder (600 meter wep restriction, team only radar, min drop 5v5) out lasting them all except maybe the 3v3 ladders.
#25
Posted 20 June 2012 - 09:33 PM
#26
Posted 20 June 2012 - 09:33 PM
CycKath, on 20 June 2012 - 09:25 PM, said:
Because this would be the same as paying to win. You simply buy in game currency, and buy your clan weapons. To hell with balance...
#28
Posted 20 June 2012 - 09:36 PM
- http://www.sarna.net/wiki/Omnimech
- http://www.sarna.net...phere_OmniMechs
- http://www.mwowiki.o...Confirmed_Mechs
#29
Posted 20 June 2012 - 09:37 PM
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Ah so folks playing Clans when they come out will be by default paying to win.
#30
Posted 20 June 2012 - 09:38 PM
Zso Sahal, on 20 June 2012 - 09:36 PM, said:
Thats nice. Glad you're not a dev.
lol, that made no sense... I have faith in the devs to realize that crossteching will ruin the game.
Ian, on 20 June 2012 - 09:37 PM, said:
Ah so folks playing Clans when they come out will be by default paying to win.
Your response is just plain thickheaded sir... You know very well I was talking about clan weapons, on IS mechs.
Edited by Teralitha, 20 June 2012 - 09:39 PM.
#31
Posted 20 June 2012 - 09:44 PM
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I fail to see the difference. Both players are using Clan weapons, why is the IS player paying to win? And please refrain from insults.
#32
Posted 20 June 2012 - 09:49 PM
Ian, on 20 June 2012 - 09:44 PM, said:
I fail to see the difference. Both players are using Clan weapons, why is the IS player paying to win? And please refrain from insults.
The difference is between someone with money to buy, and someone without. Paying to win. Its not exactly pay to win, but it sure is pretty close. If a clan weapon costs as much as an Atlas...
But this is getting off topic. The arguement here is balance in actual gameplay. And what is good for the game. Cross teching is bad for the game. Let them have cross teching... the game wont last very long once its added.. If its added. .. The day they add cross tech, will be the day that myself, and other puretech fans will quit playing MWO. And not long after, so will others. Cutting the population down dramatically over the following months, until it finally stagnates to the point of no return and fades into obscurity, and PGI will have no idea what went wrong because they thought they were making people happy, until they go back to this topic, and read my post, then slap themselves in the head. But at that point, its game over.
Edited by Teralitha, 20 June 2012 - 10:06 PM.
#33
Posted 20 June 2012 - 10:03 PM
Clan weapons already have had their numbers tweaked for balance.
They shoot farther but generate more heat. (Typical clan energy weapons)
They weigh a bit less but reload slower. (Typical clan ballistics)
As a whole, I notice Clan weapons are more punishing to the player for missing with them.
Those are the in-battle stats, but they are also more expensive to maintain and buy. (In a persistant MMO environment, this is also going to punish losing with them even more than using cheaper IS gear)
In MW4, I prefered clan autocannons, but IS energy weapons.
I think balance is as easy as tweaking the numbers a bit.
If anything, it's making custom mechs that throws out balance. I'm talking about the Mechwarrior 2 stuff where you would put all the heatsinks in the arms, and then put the lasers in the legs and head. If memory serves that was standard practice online. That is what always annoyed me, I do like the hardpoints of MW4.
#34
Posted 20 June 2012 - 10:09 PM
Vechs, on 20 June 2012 - 10:03 PM, said:
Clan weapons already have had their numbers tweaked for balance.
They shoot farther but generate more heat. (Typical clan energy weapons)
They weigh a bit less but reload slower. (Typical clan ballistics)
As a whole, I notice Clan weapons are more punishing to the player for missing with them.
Those are the in-battle stats, but they are also more expensive to maintain and buy. (In a persistant MMO environment, this is also going to punish losing with them even more than using cheaper IS gear)
How exactly are you able to view stats of clan weapons in MWO? Hmmmmmmmmmmmmm?
Edited by Teralitha, 20 June 2012 - 10:15 PM.
#35
Posted 20 June 2012 - 10:19 PM
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Its the same as buying any other improved weapon. So buying any weapon upgrade is paying to win in your book. And actually I would think it would be more involved than just pay cbills to get clan tech. They are not the types of things you will find on the open market, but they should be available.
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That's your opinion. You are welcome to it. I completely disagree. For balance reasons the tech needs to be available to all players. If the Mechlab is in, Clan tech must be available to all (when it becomes available) to balance sides. So far as I can tell you seem to be attempting to browbeat people into believing your opinion is fact without anything to back it up other than more opinions.
#36
Posted 20 June 2012 - 10:22 PM
#37
Posted 20 June 2012 - 10:34 PM
#38
Posted 20 June 2012 - 10:42 PM
#40
Posted 20 June 2012 - 10:47 PM
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