Simply put, and because I don't feel like writing four pages like I normally do;
NERF XL ENGINES.
Not in terms of weight.
Not in terms of speed.
Then HOW, Stomp, you insufferable troll? Get to the point!
I think they shouldn't impact torso twist speeds as much as they do now.
But first a bit of history: Consider the problems MWO has suffered in the past, and in the present as well;
- Victors mounting Dual AC/5 Dual PPC snipe fests.
- Cataphract 3Ds mounting Dual PPC/ Gauss Rifles.
- Dual AC/20 Jagermechs.
- The list goes on.
Humans have a natural tendency to cut the bullshit and make things more efficient. Simply put, XL engines + big guns makes killing mechs very, very efficient. PGI to their credit have tried multiple things; Ghost heat has made running AC40 Jagers extremely hot. Gauss Rifle charge times desyncs the damage output of snipers, making it much more difficult. They've slowed ballistics reload times and shell flight times.
What I think it could address:
But it hasn't addressed our high alpha, pinpoint damage metagame. Why is that? Simply put, XL engines maneuverability, speed, and power/ton has allowed this type of loadout building to exist. The Atlas, the best inner sphere Assault mech, is meant to be the most terrifying mech in the game. Why? Because with the largest armor/ton and weapons/ton of any mech in the game, it is a juggernaut of pain and destruction. It mounts every weapon type in the game, a STANDARD engine, making it outlive any XL mounted Assault, and STILL brings so much firepower a stronger pilot than I might consider crapping himself. But in the current stages the game is in, this mighty war machine is passed over for lighter assaults. It's because they are outperformed by faster assaults with better damage outputs and more responsive targeting.
Nerf XL Engine's ability to increase the speed at which you torso twist. Ever noticed getting a bigger engine makes you aim faster? Light mechs especially can torso twist so fast, it makes your head spin. But light mechs aren't necessarily the problem. A fast light is difficult to deal with, but a well placed AC/20 shot is always a quick remedy. The problem is the high alpha build potentials of these heavies and assaults mounting XL engines that fast, reactionary, and able to field much more firepower. To counter this situation, I'm suggesting a nerf for all XL engines on all mechs to varying degrees of torso twist speed. I'll show you what I'm talking about:
PLACEHOLDER NUMBERS TO ILLUSTRATE
Lights
XL Engine torso twist reduction: 25%
Mediums
XL Engine torso twist reduction: 35%
Heavies
XL Engine torso twist reduction: 50%
Assaults
XL Engine torso twist reduction: 65%
This would impact vertical and side to side movement of torsos for mechs of these types. Lights are currently not as troublesome, which means they'll be able to bring much less anyway, especially as max XL engines ensure they can survive engagements and escape. Leg turning would be unaffected, as it's not really a problem. The nerf to XL engines will encourage people to mount much heavier STD engines if they want to keep their ability to aim quickly, which means bringing significantly less weaponry than they would with an XL engine.
BUT WAIT, oh ye naysayers, I'm not done! What if, crazy as it may be, A STD engine would not take any of these nerfs? Assaults all running STD engines took FOREVER to kill, as is evident from my experience in closed Beta. This would encourage much more survivable builds, leading a mix of STD and XL engine builds in the game to thrive equally in their own ways; XL mechs might bring more firepower to a fight, but STD Assaults can lead a push against enemies. In these types of situations, the Atlas begins to shine again! A STD engine and maximum guns ensures this mech will bring its weapons to bear on any stupid enough to stop its charge, and still take a beating and keep on ticking.
I'm not saying XL mechs are horrible. I love the poptarts, as much as it pains to admit; lots of friends I know run them. I've tried back in the day, but jumping up and down just ain't my style. This unintended buff to STD engine mounting mechs might liven the lineups we've seen lately; A Shadowhawk might be passed over in favor of the quick-aiming Hunchback with its nasty AC/20, although an XL Shawk is still quite favorable given it's loadout and quick reaction to captures on points.
I know what some of you are thinking. "But Stomp, you moron, ALL Clan mechs run XL Engines! A nerf to XLs is a nerf to clanners!" Well, I think
That's pretty much it, discuss if you'd like, add feedback, tell me it's a scrap idea or praise me as the god I am, either or. Like and share this if you like, I'm gonna crosspost to General Discussions as well, make sure to write your feedback here, as devs check this place FIRST for suggestions!
Backstory and why I don't like PPC/AC/XL/Alpha metagame, and what possessed me to do more about it:
Anybody who knows me knows I'm a huge Battletech lore buff, I know how to spell Tukayyid, I can give you the stock loadouts and configs for clans/IS, I know more about Great Houses than I should, and I seriously eat this scrap up. My need to see more STD engines comes from my fear of the Atlas, which this tends to revolve around; or rather, as today would have it, my lack of fear. I play lights/mediums with the occasional heavy fairly regularly, and I should **** my pants every time I see an Atlas on field. But I really... don't. This lack of fear and knowledge of my own piloting vs. his means that I can wholeheartedly barrel through an enemy team, snipe an Atlas' RT, and zip back out. An XL engine nerf means I have to be much more careful, as I won't be relying on my team's pinpoint dmg neeeaaar enough to know I can take apart this Atlas. It means I myself won't be able to aim as fast as possible.
But for anybody not aware of the world of Battletech, it paints a gruesome picture of constant wars of attrition pitting century-old Battlemechs against each other. Great Houses are so broke, they can only field the bare minimums on backwater planets. Mechs like the Urbanmech live and breathe in this environment. Panthers as light mech snipers exist purely because encountering such big mechs is so rare; a PPC does the trick against mediums and lights, and also has enough punch to weaken bigger mechs.
The Atlas serves as a vanguard in any competent House's stables in any pitched fight to secure a planet because it can take a lick and keep ticking... forever. They are the scariest mechs to fight because they live forever, and kill everything. This idea of the STD engine Assault mech that people learn to dread fighting against is what I'm talking about. It shouldn't be an "oh **** I'm scared" moment when you see an Atlas, it should be a deep and pervading dread that if you don't organize your own assaults to take it down, you will be punished with fire and death. The Victor was a quick Assault meant to provide backup for such a mech, with it's Devastator AC/20 and medium lasers peeling the layers off Battlemechs so that the Atlas can slowly trawl through the fray, tearing apart anything left standing. It's hand actuators and fully articulated arms means that anything it can't gun down, it will F***ing punch in the face, rip its' arms off, and beat to death with said arms. Fights on planets are so fierce that civilian casualties are very, very common.
Great Houses tear each other apart for the resources on planets to continue making Battlemechs they no longer understand, in factories so old they are the #1 target for captures. Steal a House's battlemech production, and you can effectively bolster your forces with captured Battlemechs. This makes for a dynamic universe that scrabbles over the meagerest of resources to continue to keep their ancient war machines alive; a universe where XL engines are the most expensive items. Community warfare is my greatest hope for this game; the ability to seize and control your opponents' ability to restock their own armies seems like such an amazing goal, and so creating sneak attacks securing HPGs to black out a region of space to ensure the ease of capturing bases creates such a level of immersion I can only hope PGI scratches the surface. Don't let me down you guys!