kapusta11, on 06 January 2015 - 04:09 PM, said:
Heat cap is dynamic and depends on the amount of heat you generate and dissipate per certain time interval (10 sec in TT, 4 sec in MWO). So when you generate 40 heat per turn (4 sec in MWO) 20 double heatsinks should be enough to make you heat neutral
Bit late but I think this where the original issue with the heat scale comes from. Despite TT fluff explaining that due to the high energy draw, PPCs and/or Gauss Rifles can not be fired together in any constellation, forcing the pilot to fire them one after another over the 10 seconds each turn emulates, people always pretend like they are fired all at the same time.
Imagine an Awsome with 15 DHS firing 3 PPCs over ten seconds with the offered fixed heat scale of 40.
Fires all three together: 30 heat, possible forced shutdown, possible ammo explosions, waits 10 seconds for cooldown
Fires one, waits 3 Seconds, fires the second, waits another 3 seconds, fires the third: Heat never exceeds 15 points, no issues with overheating.
I don't think the original heat scale can be used well for this, as the penalties start very early and would kick in instantly in MWO with even the simplest weapon fire (a single PPC would make you move 20 kph slower instantly, reagardless of your heatsink performance).
EDIT: Horrendous spelling.
Edited by SethAbercromby, 01 February 2015 - 09:20 AM.