Jump to content

Diregod Anyone?


94 replies to this topic

#1 Ph30nix

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,444 posts

Posted 29 June 2014 - 06:32 AM

http://DWF-PRIME

2 Gauss
6ERML
2ERLL
75 rounds of ammo
enough double heatsink to fire all lasers at least twice before requiring stopping

for a grand total of just shy of a 95 pnt alpha. yes the beam duration softens the blow some but heaven help a stationary or slow target.

will take out almost any mech from behind in one slavo if you hit with full beam duration or cause major damage to anything less then an assault to the front.

does have some downtime though so try to fire from behind friendlies so you are not the focus of attention we all know how fast direwolfs drop when focused.

this thing makes the ac40 jager looks like a popgun and enemies who ignore you will suffer for it greatly

Edited by Ph30nix, 29 June 2014 - 06:34 AM.


#2 Diablobo

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,014 posts
  • LocationOn your six

Posted 29 June 2014 - 06:36 AM

Nobody ignores a Dire Wolf- at least not the players you need to worry about.

#3 Kitane

    Member

  • PipPipPipPipPipPipPipPip
  • Bridesmaid
  • 1,009 posts
  • LocationPrague, Czech Republic

Posted 29 June 2014 - 06:36 AM

I fear AC40 Jagers much more than Dire Whales...

#4 Ph30nix

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,444 posts

Posted 29 June 2014 - 06:42 AM

View PostDiablobo, on 29 June 2014 - 06:36 AM, said:

Nobody ignores a Dire Wolf- at least not the players you need to worry about.

it is situational though and there have been times where ive gotten off 2-3 salvos into a group of enemies before i was noticed that's usually when its most dangerous or the time i actually (somehow) got behind a group of 4 enemies.

how the hell does a direwolf even "sneak up" on anyone?

Edited by Ph30nix, 29 June 2014 - 06:42 AM.


#5 xMintaka

    Member

  • PipPipPipPipPipPipPip
  • CS 2024 Top 25
  • CS 2024 Top 25
  • 882 posts

Posted 29 June 2014 - 06:44 AM

View PostPh30nix, on 29 June 2014 - 06:42 AM, said:




how the hell does a direwolf even "sneak up" on anyone?


By the time it gets to the fight, everyone else is already engaged.

#6 Bobby Blast

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 183 posts
  • LocationSouth Eastern United States

Posted 29 June 2014 - 06:47 AM

The mech is garbage, I don't see what all the fuss is about really.

#7 Gyrok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 5,879 posts
  • Twitch: Link
  • LocationPeriphery of the Inner Sphere, moving toward the core worlds with each passing day.

Posted 29 June 2014 - 06:52 AM

View PostBobby Blast, on 29 June 2014 - 06:47 AM, said:

The mech is garbage, I don't see what all the fuss is about really.


LOL...ok, it has my highest KDR of all the clan mechs, even more than my Gauss + 2ERPPC Timber Wolf S.

Yes, the Dire Wolf is garbage...

...

Keep telling everyone you know that... (meanwhile I blast everything I see in the face with a 50 pt PP FLD alpha strike from 500+ meters away and watch them die...)

#8 Ph30nix

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,444 posts

Posted 29 June 2014 - 06:56 AM

just had a match that if i hadnt been stupid with a few shots i probably could have finished off last 5 enemies for a win but i overheated once (for half a second) and missed 2 shots due to an invisible wall.

ended up taking out 3 of the last guys though with last 2 fairly crippled but still lost :wacko:

#9 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 29 June 2014 - 07:03 AM

Still have yet to run into a Dire Wolf who was scary. I mean I have died to them, but it's kind of like LRMs....always a mistake I made.

#10 Ph30nix

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,444 posts

Posted 29 June 2014 - 07:05 AM

View PostNicholas Carlyle, on 29 June 2014 - 07:03 AM, said:

Still have yet to run into a Dire Wolf who was scary. I mean I have died to them, but it's kind of like LRMs....always a mistake I made.

yea will agree if you die to a direwolf there is almost always a point if you did something slightly differnt you would have survived
i think thats more just a speed and degree of fire issue though.

#11 xe N on

    Member

  • PipPipPipPipPipPipPipPip
  • 1,335 posts
  • LocationGermany

Posted 29 June 2014 - 07:09 AM

Dire wolf is a slow turtle. If you get cought by it, you have done a tactical mistake or play an even slower Atlas.

However, the real god is the Timberwolf. It plays like an medium with the armor of a heavy chassis and the fire power of an IS assault. It has virtually no drawback, beside beeing not just as small as a commando ...

Edited by xe N on, 29 June 2014 - 07:09 AM.


#12 Gyrok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 5,879 posts
  • Twitch: Link
  • LocationPeriphery of the Inner Sphere, moving toward the core worlds with each passing day.

Posted 29 June 2014 - 07:17 AM

View Postxe N on, on 29 June 2014 - 07:09 AM, said:

Dire wolf is a slow turtle. If you get cought by it, you have done a tactical mistake or play an even slower Atlas.

However, the real god is the Timberwolf. It plays like an medium with the armor of a heavy chassis and the fire power of an IS assault. It has virtually no drawback, beside beeing not just as small as a commando ...


Hmm...these myths keep getting spread...TW is good...but it is not that great. Summoner is arguably a better jump sniper and brawler (hit boxes), and sure, you can do many things with TW better than some mechs, but it specializes poorly. It is good at many things, but great at nothing. It does happen to be quick for the size though...

#13 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 29 June 2014 - 07:24 AM

View PostPh30nix, on 29 June 2014 - 06:32 AM, said:

http://DWF-PRIME

2 Gauss
6ERML
2ERLL
75 rounds of ammo
enough double heatsink to fire all lasers at least twice before requiring stopping

for a grand total of just shy of a 95 pnt alpha. yes the beam duration softens the blow some but heaven help a stationary or slow target.

will take out almost any mech from behind in one slavo if you hit with full beam duration or cause major damage to anything less then an assault to the front.

does have some downtime though so try to fire from behind friendlies so you are not the focus of attention we all know how fast direwolfs drop when focused.

this thing makes the ac40 jager looks like a popgun and enemies who ignore you will suffer for it greatly

Indeed...once it waddles into range, and gets the dop on someone, it will be fearsome...... until the legged Awesome you are pursuing outruns you.

And really, only 95 damage bro? The DireWhale is capable of soooo much more. :wacko:
DWF-PRIME
double tap the UACs and that's 127.6 damage in under 1.5 seconds. (of course, you might be shut down for a skosh..... alpha firing UAC20s gets....warm rather fast)

Edited by Bishop Steiner, 29 June 2014 - 07:33 AM.


#14 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 29 June 2014 - 07:32 AM

View PostGyrok, on 29 June 2014 - 07:17 AM, said:


Hmm...these myths keep getting spread...TW is good...but it is not that great. Summoner is arguably a better jump sniper and brawler (hit boxes), and sure, you can do many things with TW better than some mechs, but it specializes poorly. It is good at many things, but great at nothing. It does happen to be quick for the size though...

I find it specializes well as anything but a Dakka Platform. 4x SRM6 2x MG and 2 ER LArge and JJs is rather good fro brawling. Though been having fun with this build, too
TBR-PRIME

#15 Arrogusss

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • 116 posts
  • LocationUSA

Posted 29 June 2014 - 07:43 AM

View PostPh30nix, on 29 June 2014 - 06:32 AM, said:

http://DWF-PRIME

2 Gauss
6ERML
2ERLL
75 rounds of ammo
enough double heatsink to fire all lasers at least twice before requiring stopping

for a grand total of just shy of a 95 pnt alpha. yes the beam duration softens the blow some but heaven help a stationary or slow target.

will take out almost any mech from behind in one slavo if you hit with full beam duration or cause major damage to anything less then an assault to the front.

does have some downtime though so try to fire from behind friendlies so you are not the focus of attention we all know how fast direwolfs drop when focused.

this thing makes the ac40 jager looks like a popgun and enemies who ignore you will suffer for it greatly


I have a similar but a little different build on my B variant.I 100 percent understand the "firing from behind friendlies" part, but usually move in for the kill when I see an opening.
IMO any of the assaults whether it be an Atlas, Highlander, or Stalker (not as much tho with the STK) really comes down to the pilot piloting it, and the playstyle.
I find if I drop in a Pug with a SheeetAss team, I don't last very long. Usually am still able to throw down 400-500 dmg but no kills and we lose. Any team that has half a sense of situational awareness, it really opens up the playing field for me to put my DWF to work and pull 4-5 kills and 1000+ damage rather easily.
If you get a few mechs at once firing at you, especially ballistics, and a few LRM volleys you are dead quick (HITBOX).
Last night I saw a summoner on the other hand take blast after blast after blast of damage and the thing wouldn't die. Tough little ******* compared to the daishi.
My B variant I named "Zerstorer" as it's a Destroyer! Nearly godlike, but not quite there yet.
Been trying to fully master, unlock final modules, on my Prime and A variant currently. Funny how each different loadout changes your tactics as much as it does in the Dire.

#16 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 29 June 2014 - 07:46 AM

View Postxe N on, on 29 June 2014 - 07:09 AM, said:

Dire wolf is a slow turtle. If you get cought by it, you have done a tactical mistake or play an even slower Atlas.

However, the real god is the Timberwolf. It plays like an medium with the armor of a heavy chassis and the fire power of an IS assault. It has virtually no drawback, beside beeing not just as small as a commando ...


Keep in mind, I am not saying the Timberwolf is not good or great. It's the best Clan mech of the bunch, and very versatile.

That said there two very annoying draw backs. One is the low slung arms, which isn't HUGE, but I have definitely lost shots into cover because of it.

Second, the way the Center Torso sticks out. Quick note, Dire Wolf has this issue much worse.

But with the IS "Humanoid" mechs, when I take LRM hits, I can spread them all over. Also with the IS "Humanoid" mechs, I can twist to protect my CT.

It is SIGNIFICANTLY harder to do that with the Timberwolf, and it tends to cause you to expose your back.

It's definitely not perfect. But it's very good.

#17 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 29 June 2014 - 07:50 AM

View PostNicholas Carlyle, on 29 June 2014 - 07:46 AM, said:


Keep in mind, I am not saying the Timberwolf is not good or great. It's the best Clan mech of the bunch, and very versatile.

That said there two very annoying draw backs. One is the low slung arms, which isn't HUGE, but I have definitely lost shots into cover because of it.

Second, the way the Center Torso sticks out. Quick note, Dire Wolf has this issue much worse.

But with the IS "Humanoid" mechs, when I take LRM hits, I can spread them all over. Also with the IS "Humanoid" mechs, I can twist to protect my CT.

It is SIGNIFICANTLY harder to do that with the Timberwolf, and it tends to cause you to expose your back.

It's definitely not perfect. But it's very good.

TWolf is probably the best, but I'm mostly glad it's there so people continue to overlook my Stormcrow!

#18 Foxfire

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,904 posts

Posted 29 June 2014 - 07:52 AM

See.. the Direwolf is something you either park in a tunnel where they have to funnel to you, or you hope that you have a lot of support.

#19 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 29 June 2014 - 07:53 AM

View PostFoxfire, on 29 June 2014 - 07:52 AM, said:

See.. the Direwolf is something you either park in a tunnel where they have to funnel to you, or you hope that you have a lot of support.

down side is parked in the tunnel funnels fire back at you, too. Bye Bye CT!

#20 Foxfire

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,904 posts

Posted 29 June 2014 - 07:57 AM

View PostBishop Steiner, on 29 June 2014 - 07:53 AM, said:

down side is parked in the tunnel funnels fire back at you, too. Bye Bye CT!


Yep... however, that is one of the few situations where you can maximize the firepower the mech has.





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users