Jump to content

Diregod Anyone?


94 replies to this topic

#21 SgtMagor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,542 posts

Posted 29 June 2014 - 08:21 AM

if it has weapons on it i'm watching my six. only bad thing about a Dire Wolf, is if you make a tactical mistake there is no next time, your dead in seconds especially light mechs.

#22 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 29 June 2014 - 08:35 AM

View PostSgtMagor, on 29 June 2014 - 08:21 AM, said:

if it has weapons on it i'm watching my six. only bad thing about a Dire Wolf, is if you make a tactical mistake there is no next time, your dead in seconds especially light mechs.

Yup. I'd compare to a mobile gun emplacement, but the first half would be a lie.

#23 Tremendous Upside

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 738 posts

Posted 29 June 2014 - 08:37 AM

View PostFoxfire, on 29 June 2014 - 07:52 AM, said:

See.. the Direwolf is something you either park in a tunnel where they have to funnel to you, or you hope that you have a lot of support.


I'd say it's most dangerous doing just the opposite. It's dangerous when you can keep moving and closing on your opponents. Once you "sit down" anywhere in this mech you're going to be in trouble. When you do that, you give up a lot of your ability to keep your targets in front of you and you give up the ability to manage the angles you're taking fire from. You just have to carry the kind of loadout that lets you keep advancing without putting your nose out. The DW isn't a "pilot's" mech. It's a mech that requires a more strategic emphasis. It can kill quickly with any number of loadouts. I can reliably drop heavies (and even XL assaults) with a single volley with mine. But that obviously comes at a cost... It has to. If the mech was able to defend and soak as well as other assaults there'd be absolutely no reason to run anything else.

#24 Foxfire

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,904 posts

Posted 29 June 2014 - 08:41 AM

Ive found that if I get a Direwolf in an area where I have room to move, I am more likely than not able to strip them bare and leave them smoldering.

#25 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 29 June 2014 - 09:12 AM

I don't really see an issue with the Direwolf's because if your any sort of half way decent pilot you know better than to stand in front of it and try to trade alphas. That being said, they are exceedingly easy to outmaneuver and flank and very vulnerable if not supported adequately (and we know how much support anyone typically gets in a PUG right).

Actually what I have found to be more deadly than a Direwolf is the Warhawks. Theoretically a Direwolf should be far superior if your just looking at the stats but in practice, that extra bit of speed and mobility a Warhawk has, seems to trump the higher amounts of firepower and armor a Direwolf has.

#26 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 29 June 2014 - 09:18 AM

View Postxe N on, on 29 June 2014 - 07:09 AM, said:

Dire wolf is a slow turtle. If you get cought by it, you have done a tactical mistake or play an even slower Atlas.


Speaking of atlas, do you guys not play them? Because all I hear is how slow the dire wolf is, and yet most atlas builds are close to the same speed. It was never hard to stay with the group particularly in an atlas so why are you suddenly having issues? What gets you killed is not speed, but poor map awareness. Standing at a spot for 2 minutes while your team pulls away and then realizing too late you're alone. If you can master that, then speed becomes much less of an issue in PUGs.

Part of me thinks most of the people complaining about the speed had yet to unlock speed tweak because 53 kph is more than enough to keep up with the team in a PUG.

View PostGyrok, on 29 June 2014 - 07:17 AM, said:


Hmm...these myths keep getting spread...TW is good...but it is not that great. Summoner is arguably a better jump sniper and brawler (hit boxes), and sure, you can do many things with TW better than some mechs, but it specializes poorly. It is good at many things, but great at nothing. It does happen to be quick for the size though...


The issue I have with the summoner vs the timberwolf is that the summoner has 7.5 fewer tons to work with. It doesn't have endo, and has 5 jumpjets hard wired into it. There just isn't enough free weight to run that classic 2 PPC/Guass Jump sniper loadout.

To me, the Timberwolf feels like the Shadowhawk of Heavies. You have a certain number of roles you need out of a weight class and they can do them all about just as well or often even better.

#27 Ph30nix

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,444 posts

Posted 29 June 2014 - 11:26 AM

I have now broken the 1k barrier for first time ever thanks to the diregod :wacko:
Posted Image
had 12 spot assists too :huh: a poor DDC tried to brawl me after i had gotten off a full salvo on him before he even saw me.... it didnt end well for him trust he almost cored me but still had enough in me to get 3 more kills (no brawls) and survive

Edited by Ph30nix, 29 June 2014 - 11:28 AM.


#28 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 29 June 2014 - 12:22 PM

View PostJman5, on 29 June 2014 - 09:18 AM, said:


Speaking of atlas, do you guys not play them? Because all I hear is how slow the dire wolf is, and yet most atlas builds are close to the same speed. It was never hard to stay with the group particularly in an atlas so why are you suddenly having issues? What gets you killed is not speed, but poor map awareness. Standing at a spot for 2 minutes while your team pulls away and then realizing too late you're alone. If you can master that, then speed becomes much less of an issue in PUGs.

Part of me thinks most of the people complaining about the speed had yet to unlock speed tweak because 53 kph is more than enough to keep up with the team in a PUG.



The issue I have with the summoner vs the timberwolf is that the summoner has 7.5 fewer tons to work with. It doesn't have endo, and has 5 jumpjets hard wired into it. There just isn't enough free weight to run that classic 2 PPC/Guass Jump sniper loadout.

To me, the Timberwolf feels like the Shadowhawk of Heavies. You have a certain number of roles you need out of a weight class and they can do them all about just as well or often even better.

View PostJman5, on 29 June 2014 - 09:18 AM, said:


Speaking of atlas, do you guys not play them? Because all I hear is how slow the dire wolf is, and yet most atlas builds are close to the same speed. It was never hard to stay with the group particularly in an atlas so why are you suddenly having issues? What gets you killed is not speed, but poor map awareness. Standing at a spot for 2 minutes while your team pulls away and then realizing too late you're alone. If you can master that, then speed becomes much less of an issue in PUGs.

Part of me thinks most of the people complaining about the speed had yet to unlock speed tweak because 53 kph is more than enough to keep up with the team in a PUG.



The issue I have with the summoner vs the timberwolf is that the summoner has 7.5 fewer tons to work with. It doesn't have endo, and has 5 jumpjets hard wired into it. There just isn't enough free weight to run that classic 2 PPC/Guass Jump sniper loadout.

To me, the Timberwolf feels like the Shadowhawk of Heavies. You have a certain number of roles you need out of a weight class and they can do them all about just as well or often even better.


The Timberwolf is definitely hard to beat in terms of versatility as you can pretty much build them to do just about anything. However they are far from perfect.

The Stormcrow on the other hand is pretty darn sweet from what I can see. It is super thin making it one of the more difficult mechs to target its CT on. Also it can mount a very good amount and mix of armament. Also it is fast by medium standards especially considering the amount of weapons it can mount.

The Warhawk also seem surprisingly resilient and can pack a mean wallop without suffering the terminal maneuverability issues of the Direwolf.

Direwolf is unfortunately a one trick pony. Massive firepower at the expense of doing anything else well.

#29 Preyzer

    Member

  • PipPip
  • Urban Commando
  • Urban Commando
  • 30 posts

Posted 29 June 2014 - 12:25 PM

View PostPh30nix, on 29 June 2014 - 11:26 AM, said:

I have now broken the 1k barrier for first time ever thanks to the diregod :wacko:
Posted Image
had 12 spot assists too :huh: a poor DDC tried to brawl me after i had gotten off a full salvo on him before he even saw me.... it didnt end well for him trust he almost cored me but still had enough in me to get 3 more kills (no brawls) and survive


that is the first loadout i used my on direwolf after geting it on the 17th but i only use 4 tons of ammo i all most never run out my best so far is 1275 dmg

#30 Ph30nix

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,444 posts

Posted 29 June 2014 - 12:55 PM

View PostPreyzer, on 29 June 2014 - 12:25 PM, said:


that is the first loadout i used my on direwolf after geting it on the 17th but i only use 4 tons of ammo i all most never run out my best so far is 1275 dmg

i was trying ot make the Dakawolf work and while it can still be fun its borderline useless. they need to fix the UAC2's get rid of the damn ghost heat or lower the cooldown back to what it was.

#31 Kilbourne Jorgensson

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 24 posts

Posted 29 June 2014 - 01:32 PM

I like the Direwolf, it can carry a lot of weps but it has to be played right. You have to use cover because it can be seen and hit from far away. I have gotten better with it but the consternation of some players over it is overplayed. A noob is not going to jump into one and rule the battlefield. It takes skill like all of the clan mechs.

#32 KAT Ayanami

    Member

  • PipPipPipPipPipPip
  • 331 posts

Posted 29 June 2014 - 02:35 PM

DW is OP.

#33 The Mechromancer

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 497 posts

Posted 29 June 2014 - 02:40 PM

Posted Image

9 PPC
1 Gauss
5 MG

150 dmg alpha

Edited by The Mechromancer, 29 June 2014 - 02:56 PM.


#34 Dolph Hoskins

    Member

  • PipPipPipPipPipPip
  • The Territorial
  • The Territorial
  • 499 posts
  • LocationThe Machine

Posted 29 June 2014 - 02:44 PM

I just don't understand why so many suggested DW builds have such horrible heat efficiency. I would never use a DW build with less than 50% heat eff.

The DW needs to be able to sustain fire especially considering the fact it moves so slowly. Once you are in a fight, you are most likely there for good.

Everyone just looks at the alpha it seems. In a DW all alpha is great. A great liability I would say. Say you get into one firefight situation where you have to suppress more than one mech, send more than one salvo of return fire, and then you overheat and die, end of story.

I guess it comes with the mindset of BIG though. Just rack up huge numbers without the thought of application.

I actually kind of like the OP's build, but it is just begging to be turned into a toaster oven if a fight gets rough.

Edited by The Ripper13, 29 June 2014 - 02:46 PM.


#35 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 29 June 2014 - 03:02 PM

View PostBishop Steiner, on 29 June 2014 - 07:50 AM, said:

TWolf is probably the best, but I'm mostly glad it's there so people continue to overlook my Stormcrow!


I haven't seen many well played Stormcrows, but I'd still say they are the second best Clan mech.

It would be down right frightening if they had jump jets.

#36 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 29 June 2014 - 03:08 PM

View PostNicholas Carlyle, on 29 June 2014 - 03:02 PM, said:


I haven't seen many well played Stormcrows, but I'd still say they are the second best Clan mech.

It would be down right frightening if they had jump jets.

Indeed. You should see when DONTOR, my alias, and David Jorgenson are running a Crow Pack. We decimated literally everything, all night long. Elo tried to kill us, but short of tossing SJR at us, IDK what it could have done. It was literally the most brutal night of maulings I have ever participated in.

The Inner Sphere dogs should rejoice. They almost got to know what it feels like to participate in the Clawing. As a victim to the mighty Ghost Bear!

Edited by Bishop Steiner, 29 June 2014 - 03:09 PM.


#37 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 29 June 2014 - 03:10 PM

Quote

The Inner Sphere dogs should rejoice. They almost got to know what it feels like to participate in the Clawing. As a victim to the mighty Ghost Bear!


Im sure it was a polarizing experience.

#38 Ragnar Darkmane

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 459 posts
  • LocationLuthien

Posted 29 June 2014 - 03:14 PM

View PostThe Mechromancer, on 29 June 2014 - 02:40 PM, said:

Posted Image

9 PPC
1 Gauss
5 MG

150 dmg alpha

How many alphas can you fire with that before it blows itself up?

#39 Gyrok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 5,879 posts
  • Twitch: Link
  • LocationPeriphery of the Inner Sphere, moving toward the core worlds with each passing day.

Posted 29 June 2014 - 03:54 PM

View PostRagnar Darkmane, on 29 June 2014 - 03:14 PM, said:

How many alphas can you fire with that before it blows itself up?


0.25

#40 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 29 June 2014 - 04:09 PM

View PostThe Mechromancer, on 29 June 2014 - 02:40 PM, said:

Posted Image

9 PPC
1 Gauss
5 MG

150 dmg alpha



And you dont shutdown?





18 user(s) are reading this topic

0 members, 18 guests, 0 anonymous users