Narc + Lrm Spam: It Needs A Transmission Radius Cap
#21
Posted 01 July 2014 - 06:40 PM
#22
Posted 01 July 2014 - 06:47 PM
while i dont want the fun to end... but...Narc needs to have its duration decreased. And it has to have an indicator (or sound distortion alert) for the victim.
currently, if you are a light with ecm... its your job to protect your unsuspecting teammates. Typing in chat helps (wish we had voip) but experience shows that they don't read chat in the heat of battle, dakka and wub wub.
#23
Posted 01 July 2014 - 06:53 PM
So you want more ac/ppc spam? making lrms or scouting for them less effective means more of what already is.
#24
Posted 01 July 2014 - 07:21 PM
2) I Refuse to believe a middle ground cannot exist. Things are not and should not be .. either pure LRM, or pure Direct fire.
#25
Posted 01 July 2014 - 07:33 PM
Navid A1, on 01 July 2014 - 06:47 PM, said:
while i dont want the fun to end... but...Narc needs to have its duration decreased. And it has to have an indicator (or sound distortion alert) for the victim.
currently, if you are a light with ecm... its your job to protect your unsuspecting teammates. Typing in chat helps (wish we had voip) but experience shows that they don't read chat in the heat of battle, dakka and wub wub.
Your right in the fact that narc needs to alert you to being narced.. A light flicking on in the cockpit with a sound attached to it wouldnt be a bad idea. Sorta how we have (Had; dont remember if its fixed) the lights that turn on when you open missile bay doors.
Personally I loved MWLLs idea of the narc.. the concept that all the missiles make a B line to the mech and hit in the one spot mainly.. That way if the mech stood behind some thing that would be in the path the missiles would hit it (kinda like what we do now but instead of the cover needing to be REALLY tall to block the missiles.. it could maybe make the missiles fly in a lower arc)
#26
Posted 01 July 2014 - 08:01 PM
ManDaisy, on 01 July 2014 - 07:21 PM, said:
2) I Refuse to believe a middle ground cannot exist. Things are not and should not be .. either pure LRM, or pure Direct fire.
A middle ground does exist. We're just about in it right now, actually. If you're getting consistently mollycobbled by missiles, then you're doing something wrong. I've played several matches with my brother while I was in my mixed-armaments Warhawk and he was running NARC in his Cute Fox. It was mean when it worked, but we had several guys duck away from the NARC pod - and if two players specifically coordinating their builds and working together on VoIP can manage to miss the mark with NARC, how truly terrible can it really be?
#27
Posted 02 July 2014 - 02:03 AM
ManDaisy, on 01 July 2014 - 06:40 PM, said:
Now there is a case of the pot calling the kettle black if ever I saw one.
#28
Posted 02 July 2014 - 03:38 AM
NARC -does- need a warning for the target. Absolutely. That they didn't at least put one next to the ECM indicators was really, reaaaaaaally dumb on PGI's part, and that needs fixing.
But the whole "see it a mile away" thing? THAT'S THE POINT. It's broadcasting a signal powerful enough to guide LRMs in from 1000m away. The reason it's awesome for LRMs is simple- it's the target's very own personal "I see you" spotter. It's an electronic beacon, the EW equivalent of strapping a big ol' police light on your 'Mech going "HERE I AM, SHOOT ME!".
How is making it half the range of the weapon it's suppose to help (and outranged by TAG for 4x or more the weight) anything other than making it garbage?
#29
Posted 02 July 2014 - 04:12 AM
ManDaisy, on 01 July 2014 - 07:21 PM, said:
2) I Refuse to believe a middle ground cannot exist. Things are not and should not be .. either pure LRM, or pure Direct fire.
Everything they've done with LRMs causes the OP/useless problem starting with ECM.
ECM made LRMs not work at all.
Countless pices of equipment can be used to counter ECM.
Those pices of equipment used to counter ECM have an exaggerated effect on mechs without ECM.
So really your problem is with ECM, not narc. Narc wouldn't need to be where it is if it wasn't for ECM.
#30
Posted 02 July 2014 - 04:12 AM
Narc:
3 tons for the launcher
1 ton for every 12 shots
Projectile is slow than an AC20 shot making it hard to hit with
Projectile can be shot down by AMS
Range is 450 Meters
It does NOTHING without a someone else having LRMs to take advantage of it
Basically a mech using a NARC has to give up enough tonnage and a hard point that could be used to mount an SRM6 or almost and LRM 10, then get rather close to the enemy to be able to hit it with the narc, smack it with the slow moving projectile, and hope that their teammates have LRMs and are paying attention. That is if the opposing mech or some friendly mech in the way doesn't have AMS that shoots it down or isn't fast enough to get into cover when the LRMs do come.
It's a very situational and iffy weapon to equip. If it gave the pilot warning that he had a NARC pod on his mech it would be perfect.
#31
Posted 02 July 2014 - 06:10 AM
#32
Posted 02 July 2014 - 06:13 AM
#33
Posted 02 July 2014 - 06:23 AM
problem solved.
#34
Posted 02 July 2014 - 06:35 AM
#35
Posted 02 July 2014 - 06:35 AM
The only thing what is needed is a sign (similar to the ECM sign) that you're NARCed.
Everything else would just nerf NARC into meaninglessness.
Remember:
IS-Narc
Mercules, on 02 July 2014 - 04:12 AM, said:
1 ton for every 12 shots
Projectile is slow than an AC20 shot making it hard to hit with
Projectile can be shot down by AMS
Range is 450 Meters
It does NOTHING without a someone else having LRMs to take advantage of it
The rewards you get for NARCing are close to meaningless
And it does ZERO damage!
There are already so many trade-offs, don't nerf NARC back into oblivion!
#36
Posted 02 July 2014 - 06:38 AM
Mizore, on 02 July 2014 - 06:35 AM, said:
The only thing what is needed is a sign (similar to the ECM sign) that you're NARCed.
Everything else would just nerf NARC into meaninglessness.
Remember:
IS-NarcUses a missile hardpoint
The rewards you get for NARCing are close to meaningless
And it does ZERO damage!
There are already so many trade-offs, don't nerf NARC back into oblivion!
Seriously though. All we need is two little indicator lights. 1 that say "hey Dumbass you're TAGed!" and 1 that says "Yo Schmuck you got NARC'd"
And then once you know someone NARC'd on you, you may then cheese it from the fuzz (missiles) and then go find that snitch and give him stitches.
Everyone is now happy. Go team. /thread
Edited by Agent of Change, 02 July 2014 - 06:40 AM.
#37
Posted 02 July 2014 - 06:43 AM
On the other hand there Is all the 2xerppc+gauss timbers you could ever want.
#38
Posted 02 July 2014 - 06:56 AM
#39
Posted 02 July 2014 - 07:17 AM
ManDaisy, on 01 July 2014 - 05:06 PM, said:
NO, L2P/RTFM SCRUB
#40
Posted 02 July 2014 - 07:20 AM
ManDaisy, on 01 July 2014 - 06:29 PM, said:
ManDaisy, on 01 July 2014 - 06:29 PM, said:
If narc range broadcast had a limit, then only SOME of the mechs within range would have missile line of site. This translates into less missiles in the air comming at you the farther you are away. No more at 900 meters if you get narced 300+ missiles raining down. Only if your within a reasonable vicinity of missile launching mechs will 300+ missiles rain down on you.
ManDaisy, on 01 July 2014 - 06:29 PM, said:
ManDaisy, on 01 July 2014 - 06:29 PM, said:
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