Jump to content

Has The 3,3,3,3 Concept Failed?


64 replies to this topic

#41 N0MAD

    Member

  • PipPipPipPipPipPipPipPip
  • 1,757 posts

Posted 03 July 2014 - 12:24 AM

View PostMischiefSC, on 02 July 2014 - 11:43 PM, said:

3/3/3/3 works fine - most of my drops are 3/3/3/3, results being less total tonnage and weapons tonnage on the field, extending match length. Primetime is problematic but otherwise? It's been a lot of fun.

I dont play so i cant do this..
Why dont you take 10 screens of your next 10 matches..(can you be honest and post 10 consecutive screens and waiting time without picking and chosing the games) 10 consecutive matches and wait time for those? then post them?
Death could you do same?
be very interesting to see the actual class break up in those games.
Thanks.

#42 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 03 July 2014 - 12:25 AM

View PostN0MAD, on 03 July 2014 - 12:24 AM, said:

I dont play so i cant do this..
Why dont you take 10 screens of your next 10 matches..(can you be honest and post 10 consecutive screens and waiting time without picking and chosing the games) 10 consecutive matches and wait time for those? then post them?
Death could you do same?
be very interesting to see the actual class break up in those games.
Thanks.


I've already taken the pictures... so, I'll see what I can do for you.

#43 N0MAD

    Member

  • PipPipPipPipPipPipPipPip
  • 1,757 posts

Posted 03 July 2014 - 12:28 AM

Great thanks bro, looking at the 3x4 break up is in that small sample.
I expect waiting times will be down on account of the release valve..
TY

#44 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 03 July 2014 - 12:31 AM

View PostN0MAD, on 03 July 2014 - 12:28 AM, said:

Great thanks bro, looking at the 3x4 break up is in that small sample.
I expect waiting times will be down on account of the release valve..
TY


Are you talking solo or premade drops? Did premade drops late, primarily solo drops early.

The wait times were pretty good, considering. Solo was short (well, I went Light, so the queue is excellent) for like < 30 seconds (15 on average). On average, it was like 1 to 2 mins tops for the small+big premade size for the big group queue.

#45 Kitane

    Member

  • PipPipPipPipPipPipPipPip
  • Bridesmaid
  • 1,009 posts
  • LocationPrague, Czech Republic

Posted 03 July 2014 - 12:31 AM

The first match had 6 heavies on my team, the second one came with a premade of 4 Timberwolves. There were few 3/3/3/3 matches, but in most matches there were either 4 heavies, 4 assaults or very often 4 of both.

A lot of stomps in 12:1 - 12:3 range, but there were some close matches, same as before the patch.

I couldn't see much difference in the game, but at least the queue time was a fraction of the pre-patch waiting time.

Edited by Kitane, 03 July 2014 - 12:31 AM.


#46 N0MAD

    Member

  • PipPipPipPipPipPipPipPip
  • 1,757 posts

Posted 03 July 2014 - 12:35 AM

Well i always play with a couple mate 2 to 4, unless i play with a MW unit i play with, (not playing MW, others mainly WT)
So group Q would be of more interest, but be interesting to see solo also.

#47 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 03 July 2014 - 12:35 AM

View PostN0MAD, on 03 July 2014 - 12:24 AM, said:

I dont play so i cant do this..
Why dont you take 10 screens of your next 10 matches..(can you be honest and post 10 consecutive screens and waiting time without picking and chosing the games) 10 consecutive matches and wait time for those? then post them?
Death could you do same?
be very interesting to see the actual class break up in those games.
Thanks.


Creeping up on 3AM, I'm up in a few hours. I'll do it tomorrow though, absolutely> Back to back to back matches, match round screen end. Also wait time from launch to loading the map screen (begining of match start).

#48 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,854 posts

Posted 03 July 2014 - 12:37 AM

Most of the group queue games are pretty close and awesome, though it because groups are finally matched against groups and not 3x4. Solo games are just as before.

Edited by kapusta11, 03 July 2014 - 12:42 AM.


#49 N0MAD

    Member

  • PipPipPipPipPipPipPipPip
  • 1,757 posts

Posted 03 July 2014 - 12:38 AM

View PostMischiefSC, on 03 July 2014 - 12:35 AM, said:


Creeping up on 3AM, I'm up in a few hours. I'll do it tomorrow though, absolutely> Back to back to back matches, match round screen end. Also wait time from launch to loading the map screen (begining of match start).

No hurry brother, appreciate any effort at your leisure.
TY

#50 HellJumper

    Member

  • PipPipPipPipPipPipPipPip
  • 1,226 posts
  • LocationIslamabad, pakistan

Posted 03 July 2014 - 12:45 AM

ya it will be interesting to see 3,3,3,3 in a working form :unsure:

#51 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 03 July 2014 - 12:47 AM

View PostN0MAD, on 03 July 2014 - 12:24 AM, said:

I dont play so i cant do this..
Why dont you take 10 screens of your next 10 matches..(can you be honest and post 10 consecutive screens and waiting time without picking and chosing the games) 10 consecutive matches and wait time for those? then post them?
Death could you do same?
be very interesting to see the actual class break up in those games.
Thanks.


Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

I will not be held responsible for anything you may or may not read in the in-game chat. Here is a bonus picture of the prettiest babies. My wait times have decreased from 5+ minutes to anywhere from two minutes to 30 seconds.

Posted Image

Edited by Vassago Rain, 03 July 2014 - 12:51 AM.


#52 Lyoto Machida

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,082 posts

Posted 03 July 2014 - 12:51 AM

Why is Paul Inouye in this thread at this ungodly hour? Late night drinking, perhaps?

#53 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 03 July 2014 - 12:53 AM

View PostN0MAD, on 03 July 2014 - 12:38 AM, said:

No hurry brother, appreciate any effort at your leisure.
TY


I'll say this - if it were not for the fact that I've literally lost almost 35 of the last 40 games I've played (solo and in groups) I'm enjoying the game so much I'm still considering picking up MC for paint and deco stuff. I'll bank it for when I pick up more clan mechs with cbills.

Streaks come and go, though this has been a terrible one. Painful, terrible. It's literally been so bad it's dropped my W/L on Terra Therma below 1.0. Part of that is likely because of my last 60 drops I've probably had 20 or more on TT and lost every single one.

Getting a pavlovian response.

Much of it though is playing with new builds and getting back into lights. Oddly I think I'm settling on 2xERPPCs and LB20x for the TWolf. It's just not a decent poptart, ERPPC and Gauss. At that range they just don't sync for crap. The ERPPCs are too damn hot to keep up much fire on their own. The LB20X.... is surprising. The grouping is tight. ROF isn't bad at all. You pick a hole in armor with those ERPPCs and it does good work.

ERLLS and UAC20 isn't bad either but I find I do 500-1,000 damage, get 8 assists and no kills.

SRMS are brutal now, but the introduction of UACs, big LBXs and ferocious clan lasers has absolutely stolen their thunder for brawling.

Not sure how to make a TWolf that finishes what she starts consistently without going with LRMs.

#54 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 03 July 2014 - 12:56 AM

@Vassago

Those matches were all in the group queue, right? Still no more than 4 of any one mech class and 3 each of 2 others, and 2 of the 4th.

Damn, that's better than I expected.

#55 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 03 July 2014 - 12:58 AM

View PostMischiefSC, on 03 July 2014 - 12:56 AM, said:

@Vassago

Those matches were all in the group queue, right? Still no more than 4 of any one mech class and 3 each of 2 others, and 2 of the 4th.

Damn, that's better than I expected.


Yes, we played exclusively huge groups on skirmish. A lot of old players came back since you can now play with your friends. There were some really silly ones with 1000 embers, but I don't know if I saved those.

#56 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 03 July 2014 - 01:00 AM

Note: This is in the order that it was uploaded, not necessarily in the order things took place.

5-man:
Posted Image

Match was close... had the trollstarter lance didn't screw around and finish off the cap properly

4-man (close to end of my night):
Posted Image

Too much ECM, relatively speaking - players get indecisive... go figure.

5-man (with 7-man):
Posted Image

Rolled via teamwork - gee, what's new?

4-man (somewhat confident was in big boy queue):
Posted Image

The match result wasn't expected, as the opfor kinda managed to drag us out of the Thunderdome... that and a lance was attacking from the side.

4-man (opfor had 7-man):
Posted Image

Who da' thunk teamwork was the solution?

5-man (opfor had 5 man):
Posted Image

I kinda think the lack of ECM on the opfor was probably an issue.

6-man:
Posted Image

I recall a distinct ineffective amount of teamwork on our end (the premade I was in).

5-man:
Posted Image

IIRC, tactical errors and ECM were a culprit.

5-man:
Posted Image

The 4-man premade in Charlie lance carried...

8-man:
Posted Image

Call good targets, win game.

7-man (7-man premade on opfor I think):
Posted Image

7-man (5-man on opfor):
Posted Image

Some people didn't carry their weight on the opfor, I imagine...

8-man:
Posted Image

It was a clusterf***, and we managed to scratch the win out.

8-man (6-man opfor):
Posted Image

IIRC, the problem was tactical. The enemy stayed low and the 4-man premade unfortunately dropped into that section and died (probably some of ours as well). Poor execution.

5-man:
Posted Image

Poor focus fire IIRC.

5-man:
Posted Image

lol @ complaining about lurms

8-man (opfor had at least a 4-man):
Posted Image

Go figure?

6-man:
Posted Image

Fatlases need to pull their weight.

4-man (last match of the night, vs 6+5+dunno who that LNW belonged to one of the premades):
Posted Image

Did our part, and then some.

Hope this was enlightening.

#57 HellJumper

    Member

  • PipPipPipPipPipPipPipPip
  • 1,226 posts
  • LocationIslamabad, pakistan

Posted 03 July 2014 - 01:11 AM

Thanks a lot Vasso and Deathlike..you guys rock.

#58 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 03 July 2014 - 01:28 AM

3/3/3/3 is okay

but I still think a max of 4 of each weight class would be better with a tonnage limit of 700-750 tons.

the main problem with 3/3/3/3 is that it says a locust and jenner are equal, and that simply isnt true. a jenner is twice as good as a locust and you need tonnage matching to make that difference more apparent. Also allowing 4 of each weight class would maintain some of the mystery about the other team's composition.

#59 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 03 July 2014 - 01:30 AM

View PostKhobai, on 03 July 2014 - 01:28 AM, said:

3/3/3/3 is okay

but I still think a max of 4 of each weight class would be better with a tonnage limit of 700-750 tons.

the main problem with 3/3/3/3 is that it says a locust and jenner are equal, and that simply isnt true. a jenner is twice as good as a locust and you need tonnage matching to make that difference more apparent. Also allowing 4 of each weight class would maintain some of the mystery about the other team's composition.


It does this already.

#60 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 03 July 2014 - 01:36 AM

View PostKhobai, on 03 July 2014 - 01:28 AM, said:

3/3/3/3 is okay

but I still think a max of 4 of each weight class would be better with a tonnage limit of 700-750 tons.

the main problem with 3/3/3/3 is that it says a locust and jenner are equal, and that simply isnt true. a jenner is twice as good as a locust and you need tonnage matching to make that difference more apparent. Also allowing 4 of each weight class would maintain some of the mystery about the other team's composition.


It's limited to X in name only. Once it fails, it grabs whatever is available, and then you get matched against 6 DWARF ALPHA ELITES.

This is how it was always going to be.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users