Pezzer, on 07 July 2014 - 06:01 AM, said:
I appreciate these ideas, but airstrikes are usually too low in supply to be effective. Maybe I'll start a pre-made that boats more of them...
I can see how SRM brawlers could help, but only to a point. Jumpssnipers are almost always out-sniped by a good team of Dire Wolves.
So, so far what I'm hearing is that indirect fire works well if you're lucky. I also just thought about using ECM extreme-range Light Mechs to slowly melt their CTs away. That may work as well, since being at ER-LL range usually puts you out of AC and PPC range, excluding skilled players with Targeting Computers.
Okay. I have fought against these premades and as part of them (although to be honest, my unit doesn't do skewed drops like that very often). LRMs will ruin their day easily. Especially if they are IS LRMs, and not clan LRMs. You need roughly 5-6 AMS working together to destroy a single LRM 20 volley. My BLR-1S spews 50 LRMs every few seconds (2xLRM10s+2xLRM15s) with the fast cycle time of the LRM10s my rain of fire doesn't end until all 3 Daishis are dead.
UAV counters EVERYTHING under it, and NARC breaks through at least 1 ECM. 90% of Daishis out there don't have AMS on them btw. Also, if your spotter NARCs/UAVs their Kitfox with ECM+3xAMS, prioritize that target, and the three Daishi are dead a few seconds later, because they have no retaliation against LRMs.
That's as far as indirect fire.
However, why do you think running a triple Atlas drop is "cheese"?
Brawling Atlas builds are perfect for destroying Daishis, with terrifying armor improved by great torso twisting range and rates.
Positioning is actually what you really need to beat a daishi premade. Positioning and mobility.