Hellcat420, on 07 July 2014 - 09:17 AM, said:
this wont change as long as damage and kills are the primary income.
Personally I think for Cbill rewards that the game should go to only winners earning CBills. Losers or ties earn no Cbill rewards, only XP and winners earn a good deal more than they do now to keep average earnings per hour the same. That would go a long way to changing some of the mememe game play, the stupidity of ignoring base caps, helping balance combat vs cap points in conquest.
The single biggest reason guys ignore those things that will cost them the win is that many just don't care about victory conditions. IF they can pump out 1k damage and get 3 or 4 kills, they're earning enough win or lose to make them happy.
The reward system in this game is poorly thought out and the source of a lot of negative game play. That's for sure.
EDIT: Combine that with richer rewards for playing certain roles, and you'd be surprised to see how player behavior adapts....
...and of course the flood of tears from those who are slow to adapt.
Edited by TB Freelancer, 07 July 2014 - 06:12 PM.