It's Not The Players Fault That No One Wants To Use Light/medium Mechs
#1
Posted 07 July 2014 - 05:50 PM
As long as mediums are so easily hit, and clan mechs can put 4-5 ac's and 1-2 PPC at a time on you, bringing a medium mech will just lower your score.
It's not the players fault that the queue's for those mechs hover under 20%, it's because if you want to compete, those weight classes start you at a disadvantage. Not that you can't do well in them, just that it's considerably harder and to many, not worth the effort.
I'm open to suggestion, what could they do to make those classes competitive again?
#2
Posted 07 July 2014 - 05:52 PM
You just can't run around like a light or expect to win a fire fight like a heavy or assault.
#3
Posted 07 July 2014 - 05:57 PM
#4
Posted 07 July 2014 - 05:58 PM
Your example is pretty awful though, "I stood in front of a dire whale and got a component shot off wwwaaaahhh this weight class sucks," I shouldn't need to explain why this is dumb.
#5
Posted 07 July 2014 - 06:02 PM
Pjwned, on 07 July 2014 - 05:58 PM, said:
I shouldn't need to explain why assuming OP was "doing the worst thing possible" is dumb.
#6
Posted 07 July 2014 - 06:05 PM
rageagainstthedyingofthelight, on 07 July 2014 - 05:50 PM, said:
As long as mediums are so easily hit, and clan mechs can put 4-5 ac's and 1-2 PPC at a time on you, bringing a medium mech will just lower your score.
It's not the players fault that the queue's for those mechs hover under 20%, it's because if you want to compete, those weight classes start you at a disadvantage. Not that you can't do well in them, just that it's considerably harder and to many, not worth the effort.
I'm open to suggestion, what could they do to make those classes competitive again?
nothing. light and medium mechs are not really designed for arena deathmatch style play. some people are going to be able to do very well with them, and some are not.
#7
Posted 07 July 2014 - 06:06 PM
#8
Posted 07 July 2014 - 06:09 PM
Heavies+Assaults get a little bit of slack because of their higher armor values. That's pretty much it. Mediums get minimal leeway unfortunately.
#9
Posted 07 July 2014 - 06:11 PM
rageagainstthedyingofthelight, on 07 July 2014 - 06:06 PM, said:
well ya, what do you expect, a 30-50 ton mech to take damage like a 75-100 ton mech?
#10
Posted 07 July 2014 - 06:13 PM
#11
Posted 07 July 2014 - 06:15 PM
My results with the heavies, especially the Timberwolf, and assaults are abysmal.
#12
Posted 07 July 2014 - 06:16 PM
rageagainstthedyingofthelight, on 07 July 2014 - 06:13 PM, said:
clan mediums are good(i dont own any but people in my clan do and they regularly tear it up in those things). hunchbacks are still decent, shadowhawks are good. its more how you use them then the actual mech itself. if your gonna run mediums you need to hit and run. dont let anything big get los on you for more than an instant. wait for the big guys on your team to engage the enemy heavies/assaults then poke them in the back when they are distracted. the only mechs you should even consider engaging head on are other mediums or lights unless its a big boy that is cored out and will die in a shot or two. outside of that you really should never be infront of a heavy or assault mech.
Edited by Hellcat420, 07 July 2014 - 06:21 PM.
#13
Posted 07 July 2014 - 06:19 PM
KhanCipher, on 07 July 2014 - 06:02 PM, said:
I shouldn't need to explain why assuming OP was "doing the worst thing possible" is dumb.
Considering how huge and slow the dire wolf is it's pretty safe to assume you did something dumb if your leg (nearly) gets blasted off instantly.
#14
Posted 07 July 2014 - 06:19 PM
The point isn't that I'm especially good, but that mediums can do just fine. (I'm not all that good, and play on a non gaming laptop with ~20 FPS at low settings, solo) Remember that for every med/light you have, so does the red team.
#15
Posted 07 July 2014 - 06:21 PM
#16
Posted 07 July 2014 - 06:22 PM
Possibly tweak dissipation and use heat scale penalties as necessary and it would be harder to fire such big Alphas as we can right now, we can still mount whatever we want, we'd just have to be able to manage that firepower with a better heat cap.
#17
Posted 07 July 2014 - 06:26 PM
I find that....insufficient. My last match I scored 533 damage in the nova, it's not a matter of ability. I know how to play a medium, I came in top 50 the last two medium v/s the world.
Lets review my actual arguments:
Playing a light/medium means you will have no margin for error. One lapse and you're down.
The current heavy/assault clan mechs can remove your limbs at will.
If you're a medium/light pilot with any kind of elo, you're going to have to work twice as hard to help your team.
All these things are why on any give night, light/medium mechs don't break 20% of total mechs, and why should they?
SO PLEASE, answer these points, if you say LTP Noob, I'll take that as "I'm not reading any of this, I'm just randomly typing as the random neural firings in my head dictate, please disregard any actual words that make it off my keyboard."
#18
Posted 07 July 2014 - 06:27 PM
#19
Posted 07 July 2014 - 06:29 PM
#20
Posted 07 July 2014 - 06:30 PM
rageagainstthedyingofthelight, on 07 July 2014 - 06:26 PM, said:
I find that....insufficient. My last match I scored 533 damage in the nova, it's not a matter of ability. I know how to play a medium, I came in top 50 the last two medium v/s the world.
Lets review my actual arguments:
Playing a light/medium means you will have no margin for error. One lapse and you're down.
The current heavy/assault clan mechs can remove your limbs at will.
If you're a medium/light pilot with any kind of elo, you're going to have to work twice as hard to help your team.
All these things are why on any give night, light/medium mechs don't break 20% of total mechs, and why should they?
SO PLEASE, answer these points, if you say LTP Noob, I'll take that as "I'm not reading any of this, I'm just randomly typing as the random neural firings in my head dictate, please disregard any actual words that make it off my keyboard."
you do realize that the only way to fix the "problem" you think they have is to remove them from the game and replace them with larger mechs, right?
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