Hellcat420, on 07 July 2014 - 06:11 PM, said:
No ... I think his point is that mechs should not be able to deliver 50+ points of damage to one exact point at ranges of 800+ meters ... one lucky shot and you lose a leg if you are driving a light or medium.
I think the main point of this thread is that lights and mediums are more luck dependent. I played about a dozen matches yesterday in Jenner, Firestarter and Kitfox ... generally lots of fun and fairly effective ... but in two of those matches (1 Jenner, 1 Kitfox) the mech had a leg blown off by long range high damage alpha strikes - both legs still had armor before going poof. I wandered around still fighting for the rest of the match - one win and one loss - but whoever blew the leg off didn't manage to kill me since they weren't able to get in another lucky shot ... if we were brawling I would have been toast.
So ... lights and mediums should not be able to withstand damage like heavies and assaults ... the best solution would be some sort of timed weapon convergence so you need to hold the target for 0.5s before the weapons converge to a point. This would significantly reduce the issues with PPFLD since it would not be PP unless you can hold the target for the required convergence time.
P.S. What is convergence? If weapons are in fixed mounts they fire in straight lines and can NEVER all hit the exact same point. In order for a set of weapons on a mech to hit one point the aim of each weapon must be adjusted individually in real time. These weapons weigh tons so the change in focus should not be instantaneous. Instead it should take 0.25s or 0.5s to get all weapons to focus at the targeting distance indicated by the reticle. Firing before this time limit would mean that the weapons are not "locked". Of course this would require more processing power ... at the present time weapons have the reticle aim point projected onto the terrain or target mech. Weapon fire is traced from the weapon mount location to the X,Y,Z location of the reticle intersection with terrain or mech. This changes instantaneously so moving the reticle during a laser pulse can result in significant misses during the pulse even if the reticle is only slightly off the target.
However, proper convergence would significantly reduce the effectiveness of the poptart meta since poptarts are less likely to be able to hold the reticle on the target for the full convergence time.