Bilbo, on 08 July 2014 - 07:27 AM, said:
Here's the rub. Jump snipers become jump brawlers if you have the balls to find a way to brawling range. They have been entirely too good at both for entirely too long. I'd hope that the heat increase will increase the time between their alphas nicely, allowing brawling builds a noticeable advantage when they get there.
and every single "fix", again , won't cover every issue. Fall damage covers one aspect (though it needs and is receiving fixes), heat and scaling another.
Poptarting itself, won't be "nerfed" until they address aiming while airborne, be it with my idea for extended reticle shake for .5 second after thrust is cut, global "Aerial CoF" (which actually doesn't hurt lights or brawlers much, as at the ranges they are shooting most weapons fire will be in a pretty tight cone) or some other manner.
Poptarts notwithstanding, these are changes that have needed implementing, and while people may complain how long it has taken (and of course, others will complain that they have to adapt, QQ, wah wah), it's better late than never.
in a perfect world, yes, all these little aspects would have been done in CB to Beta. In a perfect world, PGI would have 3x the manpower and 10x the budget. In THIS world, we are actually fortunate to HAVE a new MW title, at all. (Enter pining and QQ for MW:LL form the whole 12 people who played it, HERE)
Edited by Bishop Steiner, 08 July 2014 - 07:45 AM.