Divine Decoy, on 08 July 2014 - 09:56 AM, said:
right since the root of the problem is PIN POINT damage and HOST STATE REWIND/HIT BOXES. those are what need to be fixed to make this game more like it should be, were everything is viable, and meta doesn't pawnage so hard it hurts
Yea,basically.
As long as we can combine multiple weapon systems into one big super weapon with one button press,AND have it all hit the same pinpoint location.The current state of things will continue.
Alpha striking is supposed to be a rare,in extreme emergencies,occurrence.Not an "every time I shoot,I alpha strike" kind of thing.Also,The weapons especially shouldn't be hitting the same panel from 600+ meters out.
There needs to be a convergence variance when alpha striking,and a disincentive to alpha striking in the first place.Ghost heat kind of is a disincentive,but it really only works for some of the extreme builds like 6 ppc stalkers,and it's easily avoidable.
And you can leave the "But mah skillzzz" argument at home.This isn't CoD,mech targeting systems aren't supposed to be perfect(well,clan targeting computers helped,but even still,they weren't pinpoint accurate at 800+ meters every single shot.).
Besides that,it's much more difficult and skillful to land every shell of a UAC20 on the same target panel than it is to land one mouse click.
Honestly,I think the biggest damaging alpha/damage in one shot option should be limited to whatever the most damaging weapon is in the game.That being the AC20 of course.So,any combination of weapons adding up to 20 pinpoint front loaded damage at once.well,maybe 30 PPFLD.*shrug*
Edited by Alexandrix, 08 July 2014 - 10:21 AM.