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How Badly Did The New Fall Damage Scaling Ruin The Game?


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#1 XxXAbsolutZeroXxX

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Posted 07 July 2014 - 06:05 PM

I asked the above question in a few drops this morning.

Everyone who responded seemed to hate the new anti-jump-sniper, fall damage, metrics.

What's your take on things?

#2 FupDup

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Posted 07 July 2014 - 06:07 PM

It didn't "ruin" the game, but it definitely accomplished nothing positive either. And I'm saying this as somebody who was poptarting with an ERPPC Thor just after the patch. It's a non-issue for jumpsnipers that are even remotely competent, and I wouldn't consider myself to be that good...

#3 Mudhutwarrior

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Posted 07 July 2014 - 06:12 PM

I only notice it messes with certain areas of the map I am used to dropping off in assaults. See just as many poptarts as before.
I kind of hoped they would incorporate the gyros tumbling if you got hit with heavy fire while in flight. Would be nice to see poptarts falling on their faces.

#4 Nothing Whatsoever

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Posted 07 July 2014 - 06:18 PM

It just needs further tweaking.

#5 Hellcat420

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Posted 07 July 2014 - 06:24 PM

it didnt ruin the game, but i noticed i take leg damage now from pretty small drops(drops that go up to my mechs knee).

#6 Ted Wayz

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Posted 07 July 2014 - 06:24 PM

Adapt, overcome, yadda yadda. Not game breaking, just requires some adjustment to how you play.

#7 Just wanna play

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Posted 07 July 2014 - 06:26 PM

.....Theres new fall damage?? didn't even notice :(

#8 Monky

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Posted 07 July 2014 - 06:27 PM

Hurts lights more than anything, heavy/assault poptarts seem alright if they keep high levels of armor on the legs. Those that over-cut are affected though.

#9 Sprouticus

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Posted 07 July 2014 - 06:29 PM

View PostFupDup, on 07 July 2014 - 06:07 PM, said:

It didn't "ruin" the game, but it definitely accomplished nothing positive either. And I'm saying this as somebody who was poptarting with an ERPPC Thor just after the patch. It's a non-issue for jumpsnipers that are even remotely competent, and I wouldn't consider myself to be that good...



Pretty much this. Did not accomplish the intended effect. Impocted non JJ mech more. I dont think it needs to be rolled back. Just made it way more forgiving to keep it somewhat 'realistic' and move onto the JJ heat mechanism.

As for how it has impacted me....hardly at all, JJ's or not. I adjusted in about 3 matched in my Scrow.

#10 XxXAbsolutZeroXxX

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Posted 07 July 2014 - 06:48 PM

I walked down a tiny hilll in a warhawk.

Health dropped from 100% to 97%.

Normally, I think my legs would've taken 0.5% to 1%.

In other words, fall damage for non jump jet mechs might have tripled, while fall damage for jump jet equipped mechs stayed the same.

There's no "adapting" or avoiding the new fall damage without taking long unnecessary detours around sheer drops.

Having to take detours to avoid sheer drops further handicaps the mobility of non jump jet equipped mechs and gives jump snipers and jump brawlers a bigger advantage than they had pre patch release.

Jump jet equipped mechs are now the only mechs that can navigate sheer drops without incurring the additional leg damage penalties provided by the new patch.

In other words -- the patch was intended to nerf jump jets but instead nerfed mechs without jump jets.

Clarify. Explain to me how some of you claim to be "adapting" to those circumstances.

You're not making much sense. :(

.

#11 Karamarka

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Posted 07 July 2014 - 06:54 PM

View PostI Zeratul I, on 07 July 2014 - 06:05 PM, said:

I asked the above question in a few drops this morning.

Everyone who responded seemed to hate the new anti-jump-sniper, fall damage, metrics.

What's your take on things?


The damage scaling for lights is being fixed, any way. The rest i don't really care about Medium/heavies/assaults. They should take damage and it's fine - the lights took a bit much and that's being rectified.

#12 Livewyr

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Posted 07 July 2014 - 06:57 PM

I see far less jumpsnipers, so that is an improvement.

However I also see far less Lights. (Which may be changed according to Russ.)

#13 Lyoto Machida

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Posted 07 July 2014 - 07:00 PM

View PostI Zeratul I, on 07 July 2014 - 06:05 PM, said:

I asked the above question in a few drops this morning.

Everyone who responded seemed to hate the new anti-jump-sniper, fall damage, metrics.

What's your take on things?


No idea...I've barely noticed it but only played last night since the patch update. Haven't run any lights either. Ran one game as a Timberwolf jumpsniper but I usually cushion my falls anyways so I didn't notice anything in that one game.

#14 Just wanna play

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Posted 07 July 2014 - 07:40 PM

so i just used a 5v spider, all 12 jjs, and jumped off the alpine mountain.......ouch

#15 Macksheen

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Posted 07 July 2014 - 07:42 PM

It did very little to stop me from jump-shooting.

It greatly aggravated me as now running over some small ramps / hills causes unexpected leg damage, and jumping in a light through terrain brings lots of unexpected collateral damage.

#16 Vassago Rain

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Posted 07 July 2014 - 07:45 PM

I'm refusing to play ground bound mechs until they kill Paul's latest mad science experiment.

Edited by Vassago Rain, 07 July 2014 - 07:46 PM.


#17 Cyborne Elemental

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Posted 07 July 2014 - 07:46 PM

WAY too much for Lights.
A little bit too much for Mediums.
Just about right for Heavies.
Harsh but just about right for Assaults.

#18 MischiefSC

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Posted 07 July 2014 - 07:47 PM

Good and bad. Lights need an easier go of it, but making people have to seriously consider the consequence of jumping off mountains is important. Plus I've seen a lot of people leg themselves JJing while brawling. That's never not funny.

It just makes altitude.... relevant. It's not bad at all. Don't think of it as a poptart nerf - think of it as something that should have always been in the game.

#19 Tezcatli

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Posted 07 July 2014 - 07:47 PM

Didn't ruin it for me. Aside from the locations that are causing trouble. It just makes recklessly hopping around cause you damage. Though I don't have a light that goes up 150 kph. So I can't comment on how it's effecting them.

#20 Triordinant

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Posted 07 July 2014 - 08:31 PM

IMHO they went about it the wrong way. Rather than coming up with a mechanic that penalizes all jumpjet-using 'mechs, they should come up with a mechanic that only penalizes jump snipers. Something as simple as crosshair shake even while coming down from a jump would have done it.





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