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Jump Jet Update Feedback


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#461 Solis Obscuri

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Posted 08 September 2014 - 05:03 PM

Jump jets are feeling a bit too sluggish lately.

On the plus side, very few jump snipers.

On the down side, trying to clear obstacles with jump jets feels like an exercise in futility. It's often faster to just walk around.

Have you considered just making the jet acceleration a lot faster for a shorter duration, making it hard to aim but allowing fast travel over terrain obstructions?

#462 Nightshade24

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Posted 27 September 2014 - 05:41 PM

Highlander was able to do a Highlanders Burial or "Death from Above" with reinforced legs (Should be a perk for the highlander) and destroy a mech by jumpjeting and landing on it...

So it pretty much can jump on top of any mech and have enough height for momentum and gravitational energy potential to smash it onto the mech... meanwhile in game it can't even jump on top of another mech that's bigger then 60 tons+

I see the need of doing it. For most heavies and assault mechs jumpjets was to get to a location and typically people didn't fire when jump jetting. But it seems so weak at the moment for the bigger mechs.

Perhaps reduce the acceleration of heavier mechs but still make them go the same height?

I agree with the heat changes though.

#463 FireDog

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Posted 27 September 2014 - 05:57 PM

View PostSummon3r, on 08 September 2014 - 02:24 PM, said:

for the love of god please give the Summoner a positive JJ quirk or universally give JJ at least 25% thrust boost


And Please consider the poor Jester as well...

#464 Cyberiad

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Posted 10 October 2014 - 07:10 AM

Watching old videos of MW2, Netmech, MW3, MW4, the jump jets in those games DID make mechs fly through the air and it was fun. Jump jets at this state are not just not fun. I never poptarted but I did enjoy flying into battle, jumping over mechs and jumping while brawling to spread damage. A Highlander should at least be able to jump on top of a mech to stomp it. Why is PGI removing all the fun from the game just to punish a few pop tarts?

#465 Hoax415

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Posted 10 October 2014 - 08:24 AM

Because pop tarting felt really bad and stupid and was incredibly unfun.

That said its an awful fix to make it so every mech with jump jets feels bad and unfun when it uses its jump jets.

#466 XphR

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Posted 10 October 2014 - 11:43 AM

Eventually games on line games will ask you if its ok to receive damage, followed by listing the oppositions location, weapons, equipment and buttons labeled "Yea I suck I probably got hit" and "Im too leet that scrub was a haxor".

#467 Angel of Annihilation

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Posted 11 October 2014 - 07:47 PM

My thoughts on a fix for JJs. Just make it so you can't fire and jump at the same time. Simple, elegant and then PGI could actually make JJs work like they should work.

If you have to have some sort of explanation why you can't jump and fire at the same time, it is simple. In order for something the size of a mech to jump, all the power output from its fusion engine gets shunted to the Jump Jets for the duration of the flight. Then once the jets are shutdown, power gets redirected back to weapons systems.


Poptarting solved.

#468 Redshift2k5

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Posted 11 October 2014 - 07:55 PM

That would still allow you to jump, let go of the jump button, fire, and drop (ie, still able to poptart) while completely destroying jump-capable brawling.

#469 Cimarb

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Posted 12 October 2014 - 12:25 PM

View PostRedshift2k5, on 11 October 2014 - 07:55 PM, said:

That would still allow you to jump, let go of the jump button, fire, and drop (ie, still able to poptart) while completely destroying jump-capable brawling.

What he said.

Reticle shake already simulates that, and we all know how ineffective that is in stopping poptarting.

#470 D34DMetal

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Posted 12 October 2014 - 09:33 PM

View PostCimarb, on 12 October 2014 - 12:25 PM, said:

What he said.

Reticle shake already simulates that, and we all know how ineffective that is in stopping poptarting.

Make the reticle shake on the way down too... Problem solved.

#471 XphR

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Posted 13 October 2014 - 07:50 AM

Maybe anyone foolish enough to use jump jets and fire at the same time will turn into a seagull? -_- Or maybe people will flank the guy for consistently sticking to one spot raising to shoot and lowering to cool off? Part of a fight is dealing with the enemies tactics, be they tactics you also use, refuse to use or cant use... I guess forcing removal from the game .. is also a "tactic" but...

#472 Cimarb

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Posted 13 October 2014 - 12:56 PM

View PostDeadMetal89, on 12 October 2014 - 09:33 PM, said:

Make the reticle shake on the way down too... Problem solved.

Nah, but the jump jet heat change was a good start. JJs should generate a bit more heat still, imo, but poptarting has been effectively removed as an issue right now. Once the quirks are put back in, hopefully PGI can start focusing on bringing jump jets back up to where they should be without reverting the progress they have made so far.

#473 AlphaToaster

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Posted 13 October 2014 - 02:55 PM

I'm looking forward to seeing these changes.

I believe once thrust/ rise rate have been brought in line that brings mechs with 5 fixed JJ back into the "able to poptart again" range, we can see the JJ heat adjusted so there has to be a choice made on if it's a good idea to fire those PPCs while in the air, before letting the heat dissipate from the JJ's.

Gone are the days of back to back poptarting, but I see no problem with a jump-shot every now and then at the price of some serious heat for the combo move.



#474 SaltBeef

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Posted 14 October 2014 - 05:39 AM

Just remove the ability to fire while JJ airborne........... problem solved forever.
Still does not fix the fact that erppc and ac10 are perfectly sync now.

used to be be PPC / ac5

Edited by SaltBeef, 14 October 2014 - 05:41 AM.


#475 Cimarb

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Posted 14 October 2014 - 06:05 AM

View PostSaltBeef, on 14 October 2014 - 05:39 AM, said:

Just remove the ability to fire while JJ airborne........... problem solved forever.
Still does not fix the fact that erppc and ac10 are perfectly sync now.

used to be be PPC / ac5

And make every light and medium with jump jets effectively ground bound? How about we just completely remove jump jets too, since that will "solve the problem forever", or even better, just remove the weapons completely, as that will also "solve the problem forever"...

No thanks...

#476 XphR

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Posted 14 October 2014 - 10:01 AM

I also have to say no way to removal of jj / fire, pop tarting has drawbacks and counters in place.

#477 Angel of Annihilation

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Posted 14 October 2014 - 12:40 PM

Simple. Just make it so firing while in the air is impossible. Basically say that because jumping requires so much power to diverted to the jet that and flight stabilizer systems that there isn't enough power left over to fire weapons.

Basically this allows for JJ to function solely as a mobility tool and also allows for PGI to loosen the restrictions on them and make them function like they should. Jump OR Fire but not both.

#478 XphR

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Posted 14 October 2014 - 12:56 PM

Its one thing to add difficulty, but to make it an impossibility would be a pathetic move.

#479 Cimarb

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Posted 14 October 2014 - 01:19 PM

View PostViktor Drake, on 14 October 2014 - 12:40 PM, said:

Simple. Just make it so firing while in the air is impossible. Basically say that because jumping requires so much power to diverted to the jet that and flight stabilizer systems that there isn't enough power left over to fire weapons.

Basically this allows for JJ to function solely as a mobility tool and also allows for PGI to loosen the restrictions on them and make them function like they should. Jump OR Fire but not both.

I would like to refer you to my post, just two above yours...

View PostCimarb, on 14 October 2014 - 06:05 AM, said:

And make every light and medium with jump jets effectively ground bound? How about we just completely remove jump jets too, since that will "solve the problem forever", or even better, just remove the weapons completely, as that will also "solve the problem forever"...

No thanks...


#480 Sjorpha

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Posted 14 October 2014 - 06:19 PM

View PostViktor Drake, on 14 October 2014 - 12:40 PM, said:

Simple. Just make it so firing while in the air is impossible. Basically say that because jumping requires so much power to diverted to the jet that and flight stabilizer systems that there isn't enough power left over to fire weapons.

Basically this allows for JJ to function solely as a mobility tool and also allows for PGI to loosen the restrictions on them and make them function like they should. Jump OR Fire but not both.


Why shouldn't jumpsniping and jumpbrawling be both possible and viable?

It's only an issue if it dominates the metagame, and now it doesn't anymore. The problem is already solved.





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