Carrioncrows, on 10 July 2014 - 07:52 PM, said:
Yes.
Ages ago and every post since then.
http://mwomercs.com/...rior-balancing/
1. I don't TK. Want to TK yes. Do I TK? No.
And that is fine. When the point is to win sure. XXXX it, LRM away.
I prefer having fun. And LRM's are just not.
It's not about peen. It's about balance and fun.
Nobody likes being killed by someone that they can't strike back against.
And if you can it is because what they accomplished to do it, is difficult. Instead of some random fool with LOS to you.
Elevate the game to be MORE.
First of all: people who make giant YouTube videos and yammer on endlessly for twenty+ minutes a shot instead of writing out their suggestions in a forum thread for easy reading, digestion, and understanding have a special ring of Hell just for them in which they will burn for all eternity. It's right next to the ring of Hell reserved for people who talk in movie theaters. Seriously, SCREW THAT SCHEISS. Text > jabber.
Anyways. Watched the missile balancing/EW video as it was the one pertinent to this discussion, and all I can really say is...thank
GOD you're not in charge of missile balancing. Your system for missiles and EW would, for the most part, be a complete disaster. It pretty much completely removes missiles as an effective weapon, given that you now have to stare dead-on at the target for double-digit seconds in order to "fully acquire waterfalling missile locks" and fire
one set of weapons
once, while the lasers/PPCs/Ballistics guy chews through your wide-open CT in seven seconds and drops you like a bad ****** before you can even get off a single missile shot. BRILLIANT!
And of COURSE we see the whole "Hold the reticle dead-center on the target for the entire flight duration of the slowest-moving weapons in the game in order to...do less damage spread over a wider area in a
great deal more time than any other weapon in the game" that all the remove-missiles-from-MWO guys are so keen on calling fair. There's a reason that SRMs are snapfired, unguided munitions- it's so that you can dump a fat load of damage onto the target in an instant and then maneuver to defend/evade. Your suggestion removes SRMs from the game as much as it does LRMs, and that would, in turn, absolutely ensure that long-range sniping remains king forever.
Nor does that 'Bombard Mode' tomscrewery help out in the slightest. Really, guy? Not only do you want to make missile weapons completely unuseable, but you want to ensure that any/all forms of indirect fire are also totally pointless as well? The damage from any/all Bombard Mode weapons would be completely and utterly ignorable - sprinkling LRMs over a grid square and dealing one or two damage to all the folks in that grid square is going to do nothing whatsoever to experienced snipers save make them laugh at you as they proceed to drill your dumb self with vastly more damaging/impactful DF sniping weapons. To say nothing of the fact that your Long Tom/sniper cannon ammo counts removes
them from play, too! Seriously? Eighty total maximum damage out of a ton of LT ammo, and that's only
if you attain the luck of the gods themselves and direct-impact all four times with a huge, slow, very easily avoided artillery shell?
About the only thing in that video that isn't a complete and total train wreck is the M-Sig/Sensor Strength balancing offset, which is a solid enough idea and one that's been advocated several times. Not that it matters, since scouts, recon units and spotters are now unable to actually provide any kind of useful information to their teammates. I notice you disabled the C3-like functionality of MWO sensors without also returning the 360-degree ring of detection functionality that team target sharing was supposed to replace. Huzzah - a scout 'Mech can show you a grid square-sized red splotch wherein an enemy 'Mech might be, but there's jack-all bupkiss you can do about it! You can't support that scout, you can't see what he's seeing, and when he gets his dong shot off by snipers for poking his noodle over a ridge to show you those red splotches, he gets half a dozen lowball scout bonuses for the match without actually having managed to help.
Congratulations. You've managed to kill sensors, EW, indirect fire of any sort, and any/all forms of missile fire in the space of one incredibly annoying video, as well as waste forty minutes of my time. And to think, prior to this I actually thought you had a good head on your shoulders.
I harbor a seething, virulent, unnaturally powerful hatred of Spiders myself. I cannot
stand those ridiculous little trolling gunless bug-bot ******** and would not be at all unhappy if every single Spider disappeared from MWO forever tomorrow. But my head can recognize that "cackling unhittable troll" is still nonetheless a valid playstyle that some players really enjoy, and I have no right to tell them that what and how they're playing is Bad For MWO. Nor do I spend thirty minutes chattering away into a microphone laying out a system which would completely and utterly eliminate the Spider from play while cloaking my desire to completely and utterly eliminate the Spider from play in a convoluted "THIS! IS! SKILL-BASED!" balance adjustment that renders the Spider's current role/capabilities either completely superfluous, strictly inferior to other alternatives, or outright suicidal.