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Please Improve Novas


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#121 Dakshinamurthy

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Posted 11 July 2014 - 07:34 AM

The nova doesn't need a buff. In fact it's borderline op. It can't take any damage but once you accept that fact and start looking for safe shooting angles or let other people tank it starts to shine. The mech does ghastly amounts of damage, sometimes I find myself turning a corning and instantly cockpitting/killing mechs at 90%. If you catch someone who isn't moving for some reason or another you can instantly take out a leg, i've yet to come across a mech that didn't lose a leg from a 6 medium laser burst followed by a 6 small laser burst, and its incredibly easy to land the shot, all the damage is dealt in under 5 seconds so you don't need extended firing time. Throw in jump jets and 90 kph and it's a solid mech, not sure there are any other mediums that can really compete with it.

Basically you play it like a dragon. If you're taking sustained fire you're doing it wrong.

Edited by Dakshinamurthy, 11 July 2014 - 07:36 AM.


#122 1453 R

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Posted 11 July 2014 - 07:45 AM

View PostCarrioncrows, on 10 July 2014 - 07:52 PM, said:


Yes.

Ages ago and every post since then.

http://mwomercs.com/...rior-balancing/

1. I don't TK. Want to TK yes. Do I TK? No.




And that is fine. When the point is to win sure. XXXX it, LRM away.

I prefer having fun. And LRM's are just not.



It's not about peen. It's about balance and fun.

Nobody likes being killed by someone that they can't strike back against.

And if you can it is because what they accomplished to do it, is difficult. Instead of some random fool with LOS to you.

Elevate the game to be MORE.


First of all: people who make giant YouTube videos and yammer on endlessly for twenty+ minutes a shot instead of writing out their suggestions in a forum thread for easy reading, digestion, and understanding have a special ring of Hell just for them in which they will burn for all eternity. It's right next to the ring of Hell reserved for people who talk in movie theaters. Seriously, SCREW THAT SCHEISS. Text > jabber.

Anyways. Watched the missile balancing/EW video as it was the one pertinent to this discussion, and all I can really say is...thank GOD you're not in charge of missile balancing. Your system for missiles and EW would, for the most part, be a complete disaster. It pretty much completely removes missiles as an effective weapon, given that you now have to stare dead-on at the target for double-digit seconds in order to "fully acquire waterfalling missile locks" and fire one set of weapons once, while the lasers/PPCs/Ballistics guy chews through your wide-open CT in seven seconds and drops you like a bad ****** before you can even get off a single missile shot. BRILLIANT!

And of COURSE we see the whole "Hold the reticle dead-center on the target for the entire flight duration of the slowest-moving weapons in the game in order to...do less damage spread over a wider area in a great deal more time than any other weapon in the game" that all the remove-missiles-from-MWO guys are so keen on calling fair. There's a reason that SRMs are snapfired, unguided munitions- it's so that you can dump a fat load of damage onto the target in an instant and then maneuver to defend/evade. Your suggestion removes SRMs from the game as much as it does LRMs, and that would, in turn, absolutely ensure that long-range sniping remains king forever.

Nor does that 'Bombard Mode' tomscrewery help out in the slightest. Really, guy? Not only do you want to make missile weapons completely unuseable, but you want to ensure that any/all forms of indirect fire are also totally pointless as well? The damage from any/all Bombard Mode weapons would be completely and utterly ignorable - sprinkling LRMs over a grid square and dealing one or two damage to all the folks in that grid square is going to do nothing whatsoever to experienced snipers save make them laugh at you as they proceed to drill your dumb self with vastly more damaging/impactful DF sniping weapons. To say nothing of the fact that your Long Tom/sniper cannon ammo counts removes them from play, too! Seriously? Eighty total maximum damage out of a ton of LT ammo, and that's only if you attain the luck of the gods themselves and direct-impact all four times with a huge, slow, very easily avoided artillery shell?

About the only thing in that video that isn't a complete and total train wreck is the M-Sig/Sensor Strength balancing offset, which is a solid enough idea and one that's been advocated several times. Not that it matters, since scouts, recon units and spotters are now unable to actually provide any kind of useful information to their teammates. I notice you disabled the C3-like functionality of MWO sensors without also returning the 360-degree ring of detection functionality that team target sharing was supposed to replace. Huzzah - a scout 'Mech can show you a grid square-sized red splotch wherein an enemy 'Mech might be, but there's jack-all bupkiss you can do about it! You can't support that scout, you can't see what he's seeing, and when he gets his dong shot off by snipers for poking his noodle over a ridge to show you those red splotches, he gets half a dozen lowball scout bonuses for the match without actually having managed to help.

Congratulations. You've managed to kill sensors, EW, indirect fire of any sort, and any/all forms of missile fire in the space of one incredibly annoying video, as well as waste forty minutes of my time. And to think, prior to this I actually thought you had a good head on your shoulders.

I harbor a seething, virulent, unnaturally powerful hatred of Spiders myself. I cannot stand those ridiculous little trolling gunless bug-bot ******** and would not be at all unhappy if every single Spider disappeared from MWO forever tomorrow. But my head can recognize that "cackling unhittable troll" is still nonetheless a valid playstyle that some players really enjoy, and I have no right to tell them that what and how they're playing is Bad For MWO. Nor do I spend thirty minutes chattering away into a microphone laying out a system which would completely and utterly eliminate the Spider from play while cloaking my desire to completely and utterly eliminate the Spider from play in a convoluted "THIS! IS! SKILL-BASED!" balance adjustment that renders the Spider's current role/capabilities either completely superfluous, strictly inferior to other alternatives, or outright suicidal.

#123 Octantis

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Posted 11 July 2014 - 07:45 AM

Didn't the Novas of old MW games have 360 rotation? Or am I thinking of something else?

#124 Roadkill

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Posted 11 July 2014 - 08:01 AM

Novas aren't supposed to have torso rotation at all. It's the Summoner and Maddog that have had 360-degree torso rotation before, as I recall.

#125 Prezimonto

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Posted 11 July 2014 - 08:16 AM

View PostSephlock, on 09 July 2014 - 09:19 PM, said:

And the remaining energy slots?

IF YOU HAVE THE SLOTS YOU NEED TO FILL THEM.

YOU *MUST* !!!!

Fill them with tag lasers if you must!

Do I mis-remember or are small lasers untouched by ghost heat? I realize that they just got nerfed, but they're still not terrible. But that being said, you don't need them on that build.. not enough HS to really run them well anyway.

#126 Sephlock

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Posted 11 July 2014 - 08:17 AM

View PostPrezimonto, on 11 July 2014 - 08:16 AM, said:


Do I mis-remember or are small lasers untouched by ghost heat? I realize that they just got nerfed, but they're still not terrible. But that being said, you don't need them on that build.. not enough HS to really run them well anyway.
Didn't they* get grouped in with medium lasers?

*The Clan versions.

#127 Prezimonto

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Posted 11 July 2014 - 08:17 AM

View PostSephlock, on 11 July 2014 - 08:17 AM, said:

Didn't they* get grouped in with medium lasers?

*The Clan versions.

I honestly have no idea.

edit...

nevermind, smurfy has all medium/small with pulsed versions heat linked for clans only.

Edited by Prezimonto, 11 July 2014 - 08:19 AM.


#128 Gorgo7

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Posted 11 July 2014 - 08:26 AM

Yess....if invisible corners are your thing, step out a little farther...this is a game that rewards some aggression you know!

Edited by Gorgo7, 11 July 2014 - 08:28 AM.


#129 Gorgo7

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Posted 11 July 2014 - 08:33 AM

6ERMed lasers, 6 ERSm lasers placed in groups, one arm per group, and corner away!
DON'T pull both triggers at once...a cool board will result in a ten second shutdown and substantial engine damage...a hot board will result in a five second shutdown followed by a spectacular death!
Yess....if invisible corners are your thing, step out a little farther...this is a game that rewards some aggression you know!

AAAHHHH!!! GORK, GORK, GORK!

#130 Sephlock

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Posted 11 July 2014 - 08:38 AM

View PostPrezimonto, on 11 July 2014 - 08:17 AM, said:


I honestly have no idea.

edit...

nevermind, smurfy has all medium/small with pulsed versions heat linked for clans only.
All I can say is that since they targeted the Nova specifically with that nerf, the Hero Nova needs to be Wicked Witch of the West themed...

View PostGorgo7, on 11 July 2014 - 08:26 AM, said:

Yess....if invisible corners are your thing, step out a little farther...this is a game that rewards some aggression you know!
Jumping straight up and firing PPCs/ACs is "aggression"?



That is what happens to people who play "aggressive". Hell, some don't even get the initial kill.

#131 Kampfer

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Posted 11 July 2014 - 08:46 AM

Nova is the best Mech people AREN'T PLAYING
12 Medium Lasers is crazy, but you have to play it considerably differently than other mechs. This is because the Nova obviously runs hot (btw, all three varients I own run the 12 med laser build, it's the only build I liked) VERY hot, if you get in a straight up slugging match you'll die very quickly or over heat and kill yourself. The best thing is to play in such a way that you can easily disengage the enemy and cool off. Sneak attacks and Flanking are your best bet. If you see a LRM boat or PPC sniper standing still, get behind and double tap them, they WILL fall over and die if you hit the Center section exclusively, then run away asap and cool off. Hit and runs attacks with jump jets to move around the map is crazy good.
Fear the Nova.

#132 Sephlock

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Posted 11 July 2014 - 08:53 AM

View PostKampfer, on 11 July 2014 - 08:46 AM, said:

Nova is the best Mech people AREN'T PLAYING
12 Medium Lasers is crazy, but you have to play it considerably differently than other mechs. This is because the Nova obviously runs hot (btw, all three varients I own run the 12 med laser build, it's the only build I liked) VERY hot, if you get in a straight up slugging match you'll die very quickly or over heat and kill yourself. The best thing is to play in such a way that you can easily disengage the enemy and cool off. Sneak attacks and Flanking are your best bet. If you see a LRM boat or PPC sniper standing still, get behind and double tap them, they WILL fall over and die if you hit the Center section exclusively, then run away asap and cool off. Hit and runs attacks with jump jets to move around the map is crazy good.
Fear the Nova.
I think you are just biased towards heavily armed mechs :). I mean, look at that name!

#133 Gorgo7

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Posted 11 July 2014 - 05:36 PM

View PostSephlock, on 11 July 2014 - 08:38 AM, said:

All I can say is that since they targeted the Nova specifically with that nerf, the Hero Nova needs to be Wicked Witch of the West themed...

Jumping straight up and firing PPCs/ACs is "aggression"?



That is what happens to people who play "aggressive". Hell, some don't even get the initial kill.


Huh?
What would you have us do?

Sit and wait? Sounds a little light to me...

#134 Sephlock

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Posted 11 July 2014 - 05:44 PM

View PostGorgo7, on 11 July 2014 - 05:36 PM, said:


Huh?
What would you have us do?

Sit and wait? Sounds a little light to me...

No, that's not what I'm saying at all... I am hoping against hope that they will patch things so that actual fighting becomes more ciable, and cowardwarrioring becomes less so.





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