If they're changing the module system because some modules are 'deemed OP'. That is an entirely flawed concept.
How is it OP when it is fair game for ANYONE to equip the same modules across the board assuming you have the cbills and the necessary xp to achieve mastery level (both of which are perfectly attainable by ANYONE with a little time and patience)?
I would think that the devs would encourage player ingenuity and creativity on what combination of modules would best serve their playing style and purposes instead of stifling creative thinking. It's a step backwards PGI, in case PGI has lost their sense of direction. Forwards = good. Backwards = baaaaaaaaad.
No, this is just a poor excuse to encourage more usage of low-usage weapon modules, period. But why force the use of these weapon modules when the benefits are practically useless? Instead of wasting precious time to rewrite code to accommodate this new module system, the devs really ought to spend more brainstorming time on how to IMPROVE the weapon modules to make them more attractive on the battlefield..
It's common sense to me, I do not see why they did not arrive at this conclusion themselves...
I've been with the game for quite some time and I do not often post my thoughts or opinion, however on this matter, I cannot stay quiet. It's nothing short of a travesty.
Edited by Daehoth, 12 July 2014 - 08:09 PM.