I'm very unhappy with several of the changes announced in the video. The two items of greatest irritation are the implementation of the new module slot system and the way in which the jump jet changes are taking effect.
For the former, I'm shocked and angered that we're going to be limited to one mech module per mech. I've spent a LOT of time and global XP unlocking most of the mech modules, and I want to be able to use them! Moreover, it's going to be a massive nerf to assault mechs, which basically require hill climb to make their movement curve tolerable. With only one module slot, that's going to completely ruin a number of builds. For example, sniper builds require advanced zoom, and both the seismic sensor and advanced gyro make brawler builds more viable. Unfortunately, if hill climb is fit, none of those is an option. If, on the other hand, I
don't fit hill climb, I'm going to be pounding my keyboard in frustration as my mech gets stuck on every tiny rock or other obstacle even more than it already does.
And, for this, what are we getting in return? More consumables and weapon modules. The former are of dubious value; sometimes their use can increase your C-Bill payout enough to cover their cost and even be profitable, but other times they don't even pay for themselves. The latter, the weapon modules, are even worse. I have absolutely
zero interest in
slightly increasing my weapons' range at the expense of heat. I run a lot of builds that already ride the heat curve, and these modules would push them over the edge. As such, it's a huge slap in the face that we're losing general mech module slots for these items.
The other change I take exception to is the implementation of the jump jet changes. The heat part of it is fine, but the reduced jump range even with a full set of jets is, IMO, ridiculous. The Highlander, for example, can already barely clear a short building with 3 jets, but now that height is going to be reduced? What's the point of having jump jets at all, then? If I'm brawling on an urban map, I want my damned jump jets to allow me to jump over or land on top of a building for a tactical advantage, but now that won't be possible. The Highlander is now going to be totally useless as a jumping mech, with the jets' tonnage better spent on weaponry.
I can't stress enough how much I dislike the above listed changes and want to see them rethought.
Edited by Wrayeth, 12 July 2014 - 08:26 AM.